How do you change the size of a unit, not the model size, but the "bigness" (e.g. 0 can walk thru stuff). Thanx in adavance.
And how do you make attachments?
Do you mean HOW to attach stuff to units?
Well putting unit attachmetns is easy well, for me its easy usually if u dl a unit attachment it will say it uses the special effects trigger to make it work. So in the world edit load ur map create some regions where some units r (U dont have to put regions where units r) then go to the trigger editor on the world edit,next create some triggers create a event to unit-unit enters region choose region, and then create an action put special effects - create a special effect on unit (the word "unit" will be red click the word unit then choose the unit in ur map) o and before u choose the unit pick the body part of a unit usually overhead,head,left hand, right hand, chest,origin,left foot, right foot, weapon( dont know where this puts it) next choose wat attachment to put on the unit . So, there u go if u have any trouble on it email me [email]firstname.lastname@example.org[/email] u can get unit attachements here http://www.campaigncreations.org/warcraft/freebies/units-attachments.shtml
and how that unit size? .. I want to know that too ... I have archimonde middle of my map and it drops heavy items ...and it is hard to beat ..but it looks too little ..I think it would be more fun to play if it looks like a big fellow too... I changed size of the shadow already so I thought if that unit size can be changed too..
Borntoloseand how that unit size? .. I want to know that too ... I have archimonde middle of my map and it drops heavy items ...and it is hard to beat ..but it looks too little ..I think it would be more fun to play if it looks like a big fellow too... I changed size of the shadow already so I thought if that unit size can be changed too..
I don't think it is possible, if it is, I want to know it too :lookaround:
not yet an option in map editor.... i dont lthink
Maybe you can modify the bloodlust or Avatar spell to change unit size. I've never tried it before though
Ok, you go into the unit editor, and you go into edit the unit you want. In the unit edit, there is a field that says Art - Scaling Value. Thats your unit size. Default is 1.0 usually. 10.0 is the biggest you can make something. You might also want to tell it to scale projectiles, so your big archimonde isnt shooting tiny fireballs.
If you want to change pathing size (bigness, #1 called it) you go in the unit editor and find the field Pathing - Collision Size. You should multipy the original size by how many times bigger you make the model, so things wont clip through it.