Now that we've had four DoW games (Well technically one game with three expansions) we've seen many different jump units. And it's also a poll that's never been done. Or I don't think it has, so I ask you: What is the best jump unit of all the DoW races? Here's my order;
1.Seraphim 2.Raptors 3.Scourges 4.Vespids 5.Assault Marines
Assault marines - durable, and nice melta bombs Scourges - good vs vehicles and buildings, and can jump a long way Seraphim - good ranged damage, angelic visage is good, and nice krak grenades Vespid - love the sonic pulse (great vs orks) and shred isn't bad either. Can make 3 jumps before recharge Stormboyz - large numbers, good damage, stikkbombz Raptors - no decent special abilities = fail. Good point: can be used to summon bloodthirster
I didn't make it!
raptors dont have any special abilities, but I believe the max squad size is 11 or 12, which is fairly big squad. Gives them a big advantage.
I prefer the 1. stormboys huge squad size and they have grenades 2. assualt marines strong lots of hp and meltas 3. mont kai battle suit lol i dont think theres much to be said missil pods and assualt cannons 4. vespids not very man but there pulse can take a whole bunch out of the fight 5. raptors I dont really like them but they can get the bloodthister summoned in the other guys base real easy
OH right, crisis suits. Flamers work better tbh. I still like Seraphim best, they never miss, plus they're fast. Reeeaally fast. And cheap compared to the other jump units.
Stealthsuits are fucking irritating. I actually hate anyone who uses more than 2 squads because they are so ridiculous Crisis are good, and flamers do work better provided you have other anti-tank, such as broadsides and hammerheads (NOT stealthsuits)
Warp Spiders (they do not jump, they blink.. But it's the same): If you create 3 squads of them they are almost unstoppable.
Personally, Scourge. I've used them a lot, their default weapons do have a great effect on infantry and the added weapon just shreds vehicles.
I once used the Scourge Jetpacks to dance away from a charging penitent engine.
Scourge is good, but they're only ranged. Seraphim are good at both meele and ranged. So they can be adapted to provide covering fire at a certain chokepoint or they can jump in the rear of the enemy formation to tangle up some ranged units. Like Reapers or SM/CSM with bolters.
Raptors get 3 or 4 sqauds of those buggers and back them up with theor Chaos buddies and the enemy has a hell of a fight on their hands (litteraly)