common software for game animating? -1 reply

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xWildsidex

remember SkyNet? Ya we evolved

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23rd January 2006

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#1 12 years ago

i heard of 3D Studio Max 8 (newest one) because ive been searching for a software on the internet on one i can use for game animation. I'm gonna attend a gaming college so i can learn game animation - modeling, texturing, scenarios, etc. but i need opinions from ppl who have experienced in animation software(s). so, how about ppl, what u guys think?




IBBoard

Artificer Minoris

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30th January 2006

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#2 12 years ago

Commercial animation will mainly use 3DSMax 7/8 - that's all Relic support with their tools because it's almost 'industry standard'. For learning (before you get to college) try GMax, the free, cut-down version of 3DSMax.

There's also Lightwave 3d that I've heard of before, and there's probably several others (there's a more organic creature creator from someone, but I can't remember its name)

As with programming, though, it's probably best not to learn a single tool (or language for programming). Different places will use different ones, so it's best to learn general concepts and skills so that you can more easily transfer to other apps. If you're going to go to a gaming college, check out their websites and info to see what they use.




xWildsidex

remember SkyNet? Ya we evolved

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#3 12 years ago

so what u mean is learn one language of animation at a time, using Gmax that u mentioned, lightwave 3d, etc?

means i have to look around some more n READ CAREFULLY what software do what to reach my tastes is how im putting it right?




IBBoard

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#4 12 years ago

No, try to learn animation/design software in general. You will still need to learn the specifics of a single app, but it's best to learn it in a way that's transferable to other software. e.g. learn "you need to add a bone structure of this type to animate a humanoid figure" not "you need to click here, select that option, set that to that value..."




PaRaSiTe_X92

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13th May 2006

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#5 12 years ago

For making textures I like Photoshop CS2. But that's probably just me.




IBBoard

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#6 12 years ago

Photoshop (whichever version you can get access to) is best for textures, but modelling and animation is probably the bigger part from a learning perspective.




xWildsidex

remember SkyNet? Ya we evolved

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#7 12 years ago

i c.......... but i want it easy, like using GMax or something n learn from there so ill be like " o so i can make a bone structure using this software n model this guy n can use a different software to do this n then this n this...... " so on n so forth. This might be tough n confusing to do but i will get it, try to get animation software using limewire but doubt i will get 1 lol.




IBBoard

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#8 12 years ago

I'd be careful what you say on the forums ;) Besides, GMax is free - www.autodesk.com/gmax - it's just the others that aren't!




xWildsidex

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#9 12 years ago

oops sry lol