Qs Everywere -1 reply

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Guest

I didn't make it!

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#1 12 years ago

almost every game on wa is qs every one says its for "real players" its mentally retarded build big army first you win no tactics on standard there is tactics and you got be brillant to win the day! its ticks me off...




GreatDivineOne

His name was carved in blood

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9th August 2006

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#2 12 years ago

Then just play it on another setting and insane is the funnest :moon: :0wned:




SteviEboY

English kinigget

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31st March 2006

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#3 12 years ago

He's referring to the resource setting not difficulty. There is a lot of QS about. I can play both but Standard is the better way to play. With QS you get to many turret farmers :(




Inqisitor_Jones

Taking a Exterminatise to YOU!

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6th May 2006

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#4 12 years ago

i like to build mine feilds everywhere when there is a 10 min wait cause there cheap and it fucks up the enemy wanting to rush into your base.




Carnivore

It's nice to meat you

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28th August 2006

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#5 12 years ago
Inqisitor_Jonesi like to build mine feilds everywhere when there is a 10 min wait cause there cheap and it fucks up the enemy wanting to rush into your base.

And it protect against Stealth. By the way, against the comp', it keeps your enemies at bay and while they're busy shooting the mines, they're destroyed by the turrets... Anyway, everybody should play as he likes to play... There's no good or bad way to play a video game at home. Trouble starts in multiplayer... :D (I agree with StevieBoy, Standard's well and tried)




SteviEboY

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31st March 2006

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#6 12 years ago

I hate turrets ! I maybe build one or two but never masses and masses of them, it just ruins the games. They are no substitute for troops. You can't move turrets around... Argh! They are a temporary defence and no good. To much Spam attack spam attack goes on in QS. Anyway you play there are ways to play which you don't like... I just hate turret farming.. :angry:




The Splatter Of Matter

Converting is fun

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25th August 2006

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#7 12 years ago

I used to be a standard player, and could play it. But then i tried Qs and i lost touch with standard :( It's hard goign from Qs to standard again i'll tell you that.

One thing i like with Qs, and the only thing in multiplayer. Is that it stops them rushing too easily. As i hate rushers with a passion, it annoys me when someone kills you in 3 minutes, as i actually expect to well...play? Just lets you get bigger quicker and allows people to have huge battles quicker.

As you said, standard is more stragetic, and that's why i want to get back into it. I prefer the more strat side of DoW, i just got caught up in Qs :(

I find Qs fun when comp stomping though, and that's when turret farming is fun to watch. But sometimes it doesn't work out right and I delete all the turrets. But it is fun to watch a load of orks get mown down the first time, then i get bored and go for some real playing. But other than that turrets can bore the game




MaximillianWeisemann

I post in His Glorious Name

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28th December 2004

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#8 12 years ago

Well both types have their good and bad points.

QS: you can build your army up very fast, and have a big fight soon but on the other hand many players tend to forget to grab the ressources and once their "over mighty army" falls appart, they've got nothing left and simply get crushed when their oponent built & upgraded his LP's at start. Also you tend to tech everything possible on QS, not knowing which techs are really usefull and which are not.

Standard: you've got more things to deal with, the very first 3 minutes are essential for a good start, don't forget to tech at the right moment to get tougher units faster than your oponent. Many tend to rush (I admit "rushing" that's one of the most efficient tactics playing standard) but there are ways to counter these rushes: get the right units on the right targets and the rush's pushed back (don't forget to keep pushing, don't let the ennemy rest). Also, if a rusher only expects you to fall early and does not think about the fact that you might kick his rear, you can easily bring him down cause he's a sitting duck which did not have time to tech. On the Downside, you can't afford to have too many losses on standard, whenever the fight is at your disadvantage it's essential to withdraw and retreat, fortifing a new defence line able to push the assault back.

I often see major tactical errors which cost the victory to one side, sending your troops to sure death for example, not upgrading the Listening Posts, teching useless stuff which only affects troops you don't use etc etc... I reckon it's not easy to come back from QS to normal, but once you've got your specific starting phase for each of these 2 ways of playing, it gets way easyer. Oh, and i'd rather have a fully operationna army able to kick the oponent's butt wherever he is instead of a huge static line of turrets which are easily torn appart by artillery, or infantry supported tanks: just make the inf run in front of the armor and all AT turrets will shoot at your troops, bring the anti inf turrets down with your tanks then deal with the AT turrets. Of course your oponent will try to prevent that, but you've got your full army just waiting for that, catching his in a trap.

MW playing since beta.




Carnivore

It's nice to meat you

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28th August 2006

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#9 12 years ago
MaximillianWeisemannWell both types have their good and bad points. QS: you can build your army up very fast, and have a big fight soon but on the other hand many players tend to forget to grab the ressources and once their "over mighty army" falls appart, they've got nothing left and simply get crushed when their oponent built & upgraded his LP's at start. Also you tend to tech everything possible on QS, not knowing which techs are really usefull and which are not. Standard: you've got more things to deal with, the very first 3 minutes are essential for a good start, don't forget to tech at the right moment to get tougher units faster than your oponent. Many tend to rush (I admit "rushing" that's one of the most efficient tactics playing standard) but there are ways to counter these rushes: get the right units on the right targets and the rush's pushed back (don't forget to keep pushing, don't let the ennemy rest). Also, if a rusher only expects you to fall early and does not think about the fact that you might kick his rear, you can easily bring him down cause he's a sitting duck which did not have time to tech. On the Downside, you can't afford to have too many losses on standard, whenever the fight is at your disadvantage it's essential to withdraw and retreat, fortifing a new defence line able to push the assault back. I often see major tactical errors which cost the victory to one side, sending your troops to sure death for example, not upgrading the Listening Posts, teching useless stuff which only affects troops you don't use etc etc... I reckon it's not easy to come back from QS to normal, but once you've got your specific starting phase for each of these 2 ways of playing, it gets way easyer. Oh, and i'd rather have a fully operationna army able to kick the oponent's butt wherever he is instead of a huge static line of turrets which are easily torn appart by artillery, or infantry supported tanks: just make the inf run in front of the armor and all AT turrets will shoot at your troops, bring the anti inf turrets down with your tanks then deal with the AT turrets. Of course your oponent will try to prevent that, but you've got your full army just waiting for that, catching his in a trap. MW playing since beta.

I almost fully agree with you, but I still think the turrets are good speed bumps, which help you survive the first minutes of a game.




The Splatter Of Matter

Converting is fun

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25th August 2006

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#10 12 years ago

Agreed, turrets definately give you time to get everything sorted out and everyone in position for their best effectiveness. At least, that's how i've seen it.