Playing on Primarch level (beware - spoilers!) -1 reply

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Redeemed74

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6th November 2008

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#1 9 years ago

I finally finished the game on hardest level and found it to be really tough but loads of fun! I just wanted to know who else has done it and the different things they tried. I lost a few of the attack scenarios and lots of the defense ones.

I found that turtling my way with Davian Thule (Dreadnought) with assault cannon sweep as my core unit was the best way through most missions. I didn't use Cyrus except for the last mission (it really is next to impossible without him!) I liked Using Tarkus over Avatus, especially when he was able to use grenades as a skill without supply drop. There are lots of things I tried with the commander, but I found that using the glory helmet to absorb damage with his willpower was really helpful and often used him as meat shield. He also carried the Demolition Charges and stun bombs, excellent at taking down many enemy commanders (first stun, then demolish!). Believe me, it isn't easy and some missions were crazy hard and I had to pause the game at times to take stalk of things (one in particular against Orks where you all die in about 20 seconds of landing!) Anyway, I'm sure there are different styles of gameplay but this is finally worked out for me. I would love to hear what others have tried!




Mitch Connor

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7th August 2008

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#2 9 years ago

What is Primarch difficulty like? Is it nothing but unit spam or are the enemies just better tactically?




Junk angel

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29th January 2007

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#3 9 years ago

Well my game usually revolved around cyrrus, sneaking in, dropping bombs and sneaking out again most of time.

Tarkus had a flamer and meltas, force commander picked up some kind powerfist to counter vehicles and then kept more or less alternating between dready and avitus. Found avitus to be better actually.

What is Primarch difficulty like? Is it nothing but unit spam or are the enemies just better tactically?

The main difference is, that your units are made of utter paper. Shudders at the thought of the seer council of murder and death.




crisissuit3

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17th August 2007

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#4 9 years ago

it was hard as balls but it was good fun when i was playing some of the simpler offense missions (now the defense missions were balls to the walls hard (harder then hard as balls)) but still good fun. the only thing i mixed up was to give my FC a bolter. it was pretty effect with his traits that let him kill infantry with one shot. i also made tarkus my CC guy. and seeing his squad with the veteran trait was just awesome. but not effective against bosses. I used cyrus the most since his ability to sneak in and drop bomb were vital. as well as his ability to pick up his squad mates instantly. the final boss was pretty tough but i just kept cyrus back and went in to save everyone when they died. also davian thule with his assault cannon. everything=demolished.




Redeemed74

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#5 9 years ago

I'm going to try a few missions using Cyrus, sounds like fun. It seemed that he wasn't a lot of use without being able to preform abilities without infiltration and didn't advance much since he wasn't in combat. I was reading a page where a guy used Tarkus in terminator armor with tactical advance on to adsorb enemy fire (I guess there's a point where he can't be knocked unconscious) and that lets the rest of your troops do the killing. Sounds interesting as well.

For those who haven't tried Primarch level, there are a few more enemy units but most of all they are at much higher levels, doing lots more damage. The AI is just the same as far as I could tell. The enemy commander units are really tough, often taking multiple attack, retreat, fill up squads and re-attack cycles. The 'stun - demolition charge' sequence worked for a number of them but would still take several direct hits to bring down.

I did manage to survive a few of the defend scenarios (probably about a fourth of them!) by planting extra tarantula turrets and keeping Thule in the right place. I would not kill the last few buggers but let them hang around until I had all my squads replenished and Thule restored to full armor so I was ready for the next wave.

That Hive Tyrant at the end was really just awful, killing any of my strongest units with one or two blasts. I failed twice before I brought Cyrus in and whittled him to death unsportingly with a ton of charges, grenades and remote detonations. There must be some other way to get him but who knows what it could be?




crisissuit3

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#6 9 years ago

i just leave cyrus to hang back and charge with all the other guys. when they die, cyrus just insta stealth revives. revive all the guys. retreat. reinforce an charge again.




Mitch Connor

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#7 9 years ago

I like putting the jump pack on my FC and having his ability recharge at a high rate so I can jump him all over the battlefield. And when he knocks them down, I move in Tarkus to finish them off and reposition Avitus for more mayhem. I've started to play Thaddeus more often and found that the best way to use him is as a tie-up unit and not really a direct-aggression unit. He just doesn't have the stamina of my other units (FC, Tarkus, Avitus), for being a melee unit he tends to get annihalated by Howling Banshees most of the time. But with his upgrades and add-ons I made him more durable and versatile, I like to use him as an anti-tank because I can have my other units attract its attention so he can jump in with meltas. I've been using Cyrus more for assassination mission and defence missions than anything else because I put remote charges on him and gave him extra turrets. I aslo use his sniper rifle to pick off the high priority targets like Zoanthroapes. Avitus in termie armor is an unstoppable force because he mows down enemies with his assault cannon.




Redeemed74

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#8 9 years ago

I used the FC with jumppack for a while like a never ending bunch of grenades, but when the enemy units get stronger he would get taken down way to easily it was harder to revive him in enemy territory. I guess If I had been using Cyrus this wouldn't have been such a problem. But the impact from the jump also becomes less and less until it hardly does anything to the enemy swarms, on Primarch level that is. Finally the best use I had for him was mainly as meat shield with his crown helmet that virtually doubled his health (because it first uses up willpower) and effectively allowed it to regenerate twice as fast (both health and will regenerating together). I tried using him in Terminator armor with an assault cannon but it didn't work out so great since I had already maxed out on melee and couldn't level up anymore for ranged.

In the early levels Thaddeus was my first line of attack, killing and stunning whole bunch of enemies just from dropping in. The way Primarch is set up, there are always more enemies off at a bit of a distance that would open fire on Thaddeus, so just after dropping in I would have him run back to where Avatus, Tarkus and FC were entrenched. The units that followed Thaddeus were quickly gunned down and the whole lot could advance to the next defensive position, with Thaddeus ready for the next strike. That works great until the enemy units get a bit tougher... but by then I had Thule and that changed everything.

I did use Avatus quite a bit until level 13 or so when it seemed he wasn't doing that much good and Thule was by far the stronger ranged unit. It was awesome that when the fast attack Nids got into melee with him just one pound of the ground and they were all toast. There always are those bothersome bugs (perhaps Zoanthroapes, I didn't check) who do incredible damage to Thule, blowing him up with three shots or sometimes less. That's where Thaddeaus was essential, now in Termie armor, to teleport in, kill the stinker and zap back to the protective line hopefully without getting knocked unconscious. During the escapade FC would revive Thule, and when he just wakes up he can do another devastating barrage against whatever was just on Thaddeus. I followed that sequence loads of times from from level 13 up to 20.

For those who played using Cyrus, how did that work out in defensive scenarios?




crisissuit3

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#9 9 years ago

defense? i was only able to win one of those on primarch but i just set up turrets around the building and stealthed him so he could stum the enemies and throw a demolition charge. meanwhile avitus and thule were surpressing them.




Redeemed74

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#10 9 years ago

Yeah, I've tried a few defense maps now with Cyrus and he doesn't really help much. I think it is best to switch him off for Thaddeaus or Tarkus for those, since the best thing he can do is the Demo Charges and you only really have time to set them up at the start. Tarkus rocks once you can get unlimited grenades, that with Thule's bolter blasts account for most of the kills. Thaddeaus with teleport is good at knocking off the ranged units and zapping back hopefully before going unconscious out there.

The hardest scenarios to defend are where the enemies keep coming from different directions. I had to decide to defend just one of the generators and let the other two go. Plant Avitus (if you are using him) and the Turrets there, and let FC, Thule and whoever else you've got a few steps forward to take the brunt of the offense. When the enemy commander unit(s) show up make sure you have killed off the rest and then us the signum for temporary invulnerability and pound him up fast. It isn't fun to loose the other generators but at least in the end you still win!