Hey thanks, I'll do some searching through the net for some good pictures of cannons they had back then. The cannon is needed just for show in the map, though it would be good if it did actually fire, but maybe that could happen later. looking good so far. It's very much appreciated. thank you :) :) :)
alpha2 version ;) Do you want the gun with the thing it stands on, or will you do that in radiant? Also, is it possible to "spawn" the model in ie RTCW once it's in md3?
Hi Tuco, first some info for you: I use 3DsMAX for model creation for WildWest, however any modelling program that can export to .md3 can be used (I believe there is a plugin for Maya). Gmax is a free version of 3Dsmax, and can be used to export and import .md3. Player models are in a different format (.mds), and currently can only be exported from 3DsMAX. the .ase format is not used by the engine, however it can be used in mapping, where the geometry is converted into the compiled map by the q3map2 compiler. .ase models allow for more flexibility with tris count, size, and ease of editing shader paths. It is the preferred format for "misc_models" in the maps. ok.. modelling the Winchester, you may want to look at the Henry model, since (I believe) the 2 rifles are very similar.. (look at the third person models, as the 1st person ones are distorted, and have been optimised to look correct with the games perspective. I cannot say if you model will make it into the game, because ATM, we have no plans for adding any new weapons. Your best bet is to work with a mapper, creating map models form them, this way you can be sure of your work being seen, and also be helping the mapper a LOT. on a final note, you should be aware that poly count is everything in game modelling, the lower the better, in fact this is where the real skill comes with game modelling, creating a low-poly model that looks like a high poly model.. models with high-poly counts will drastically reduce in-game FPS (performance) As a guide line, our max poly count for 1st person models was 1500 polys, many of the weapons are a lot less than that. love the cannon model (although looks a little high on the poly count ?), for some pics of a cannon model I knocked up, see this thread: http://www.gamingforums.com/showthread.php?p=764017#post764017 and Finally... WELCOME to the WildWest community :D Hewster EDIT: yes you can "spawn" an .md3 in-game (the mapper must set this up as a misc_game_model)
hey there tuco...welcome to the WW :cya: ...your models are lookin good!!:thumbsup:
The poly count is 3984 according to maya's poly count. When I find the option to delete polygons that aren't visible I guess I'll lower it to about 60% of that, since I didn't care about visibility at this stage (still learning).
As for the rifle, I'm gonna scrap it and start over once I'm done with the cannon.
Ok, this version is @ 2464 and still room for Improvement as far I know maya.
And finally, @ 1500 polys
Yeah, very nice work Tuco!
Ooo the gold color makes it look nice! Great work Tuco!