Final Beta Feedback -1 reply

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El Dragon

Wild West Mod

50 XP

25th June 2003

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#1 13 years ago

Greetings, this thread is for beta testers to post errors/bugs in final version of WW before we put it to bed. All other posts will be purged. I'll report that the game locked up when I hit the 'start server' button on main WW page:

Edition/main ---------------------- 10507 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig_mp.cfg usage: seta execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE Opening IP socket: localhost:27961 Hostname: ######### IP: ###.###.###.### Working directory: C:\Program Files\Return to Castle Wolfenstein - Game of The Year Edition PunkBuster Server: PunkBuster Server (v0.996 | A0 C0.0) **DISABLED** net_port will be changed upon restarting. couldn't exec WildWest_Server.cfg

there's the report, I'm thinking that with a default install of new version that WildWest_Server.cfg is missing or has been renamed.




Hewster

WildWest Creator

50 XP

26th October 2002

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#2 13 years ago

nice1 Dragon, I guess I left it our of the beta :)

Actually, Queeg will need to change the startup options for the start server option, since I want all cfg files to be referenced from within WildWest/cfgs/ and rotation files in WildWest/rots/

Hewster




Gringo Starr

Green Whorn

50 XP

7th May 2003

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165 Posts

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#3 13 years ago

Is there an official test schedule?




El Dragon

Wild West Mod

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25th June 2003

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2,523 Posts

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#4 13 years ago

Rose's name is not on the credits page (off main WW start page) Battlecreek objectives are correct but splash page and images are from hacienda Mountain splashpage has metal tower need to update Train dyno hint for 2nd story train car missing. Call Vote Maps will only allow maps of the mode you are in. Only problem with this is if you are trying to call up different map. say you're on machogrande you can't call any other map. is there a way we could implement a default mode setting when calling a map if not in the player mode you are in? i.e. macho: tdm boulderdash: cp canyon, mine, train, beach, mountain: sw/obj battlecreek, hacienda, town, kfg: sw/obj/cp (if from tdm)




El Dragon

Wild West Mod

50 XP

25th June 2003

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#5 13 years ago

actually hew, many of the dynamite hints are missing (mine for example) have testers check to see where else they are missing from.

Also train isn't on the vote list yet.

Also will we be making tdm versions of

battlecreek, hacienda, town, kfg we will need splash pages.

Also Homework for beta testers: I've verified the objectives images and order are correct for the following: beach, canyon, mine, harmonica, boulderdash, train, kfc (both), hacienda, (both) & battlecreek (both* cp needs to be fixed)

can someone also verify objective order (flags on left side too) for town (both), and mountain?




Angel-Eyes

Born again Angel

50 XP

21st March 2003

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#6 13 years ago

It might be an idea to go through these very carefully tonight. Is testing on for tonight and is it a new download?