I have a list. I hate these things related to BF1942. You can listen or not.
1. Waiting for 5 minutes staring at a black screen while I wait for the connection screen for a game I was just connected to. 2. Posessing 256 MB ram and having maps and menus load very slowly. 3. Spawncampers. 4. Having someone on my own team blow up our tanks and planes. 5. Playing with four guys on my team who are just farting around on the runway waiting to jump into planes the next time they appear. 6. The guy who drives the aircraft carrier out of bounds and kills everyone on it. 7. Getting disconnection warnings. 8. My whole system freezing at random intervals during gameplay. 9. Blue screen of death: STOP 0x0000000A IRQL_NOT_LESS_OR_EQUAL. 10. People who can't drive, run into things or off cliffs and kill everyone on board the ship/truck/aircraft. 11. People who do that on purpose. 12. The guy that uses a fighter plane like a public transportation system to drop himself into enemy territory and destroys nothing on the way. 13. People who don't listen to warnings about enemies. 14. People on my team whose first instinct is to assualt an unconquerable enemy HQ rathar than try to take a flag. 15. The guy that takes one of our valuable tanks and parks it on the runway after driving himself to a fighter plane. 16. The guy that makes a bee-line to a fighter plane only to crash himself seconds after take-off. 17. LAG 18. Did I mention spawncampers 19. Spewing a full clip of SMG ammo at an enemy only to get killed in one hit because I missed completely, apparantly. 20. No blood; no gibs; no way to tell if you hit a guy with bullets; bazookas that do no damage at close ranges, even to me; grenades that can destroy tanks; tanks that survive four close range hits with a bazooka; not being able to shorten the fuse on grenades; not being able to even see the grenades that land nearby... AND NO FLAMETHROWER?!?!?
Ok that's all for now. If you're still with me, thanks for reading. :uhm:
Slow, deep breaths.....
1. agreed 2. Need more memory (me too) I know it works faster with more mem cause I have tried it. (borrowed the mem cause I couldn't afford it at the time) 3. agreed 4. agreed 5. agreed 6. agreed 7. agreed 8. Doesn't happen to me 9. Have seen this from other ppl but never seen it on my PC 10. agreed 11. agreed 12. Bit of a tactic here, I will use the plane to drop myself at a capture point to beat the enemy there. 13. agreed 14. agreed 15. agreed 16. agreed 17. Play on low ping servers only? 18. you did, but they deserve another mention. 19. Practice 20. No blood; (blood patch) no gibs; (need some definately - maybe a gib patch?) no way to tell if you hit a guy with bullets; (the inconsiderate buggers should limp at least) bazookas that do no damage at close ranges, even to me; (maybe fixed in next patch) grenades that can destroy tanks; (definatley will be fixed in next patch) tanks that survive four close range hits with a bazooka; (fixed in next patch) not being able to shorten the fuse on grenades; (yeah, a bit of a bugger that) not being able to even see the grenades that land nearby... (why not? can usually see them on mine, maybe a graphic setting?) AND NO FLAMETHROWER?!?!? (yes, that is a big problem, maybe a user mod will fix it)
And you forgot 21, the stupid smacktards who drive off alone in the landing boats while 20 of you stand by the trail watching him.
Nice rant :lol: :lol: :lol:
As far as 11 goes, I've never seen anyone use it sucessfully as a tactic. One guy all alone at a base doesn't stand much of a chance when the enemy tanks and troops arrive. At best he may stall them. Plus he's wasted a perfectly good fighter plane when APCs are designed to hold a full squad. But this particular tactic may or may not be useful depending on how its utilised and especially when. However I still feel its use as a tactic is extremely limited and more wasteful than necessary.
Plus I was in the gunner's seat at the time and found myself in the middle of bad things. Alone, which was also bad. I jumped in the cockpit and flew off. ;)
I also know that most of 20 can or will be fixed, which was why I lumped them all together. As you see most of my rant leans towards those things which people do rather than the faults of the game. What I mean to say is, I can forgive the developers for a few bugs, so long as they fix them, you know? But it's those ruiners who make the game so much less enjoyable that really disappoint me.
Lag is just a general woe which doesn't quite affect me directly. I do join low-ping servers. But not everyone else does. When I'm watching a guy running who seems to have a translocator in his pocket, or one whose legs aren't quite moving at all, then I know someone is lagging, whether it's them or the server. Those buggers are tough to shoot.
Grenades I find are just a wee bit tough to spot on the ground. In the middle of a hectic firefight, the last thing I'm looking at is the dirt. Although I do look at it. In sand there's not much trouble, but on some grassy maps nades are vell nigh invisible. It's probably just a matter of me adjusting to the scale of objects in the game. Nades just seem a bit small to me.
Yeah I did forget about those guys. They are also the same guys who take off in a bomber, an APC, a jeep, or even a tank all by themselves while four guys are screaming "Requesting a pickup!" as they try to chase him down or shoot at him to get his attention.
(By the way please don't shoot at your drivers, just call them... if they don't stop for ya do you really wanna get in at all? I mean, if they are that oblivious to what's going on around them...) ;)
Ah, smacktards......... Can't live with'em, live a hell of alot longer without'em.
Are you talking about making the grenade fuse short all the time? Because you can vary the fuse by using the alternate fire button.
Originally posted by Zeit00 Are you talking about making the grenade fuse short all the time? Because you can vary the fuse by using the alternate fire button.
That's not fuse, that's throwing distance. Count the seconds between release and detonation on both primary and alt fire, and at varying distances. All will be about three seconds.
Fuse is the time it takes for the grenade to detonate after release. In Wolfie this is used by pros to toss greandes directly at a target and have them detonate with no delay. The effect is that a victim has no chace whatsoever to avoid the grenade, as it basically explodes right in his face. But in that game detonation range seems to be far smaller than in BF. It is quite hard to avoid the blast here if you are anywhere near it as infantry.
It's difficult to hit faster moving targets like APCs, tanks, and jeeps with a grenade. If you anticipate their motion, the vehicle may often stop or change direction, and your nade may barely scratch their armor. A shortened fuse would make it more likely that you'd land close to your intended target. Of course, the drawback is that in a game where grenade spamming can be a bit of a problem at times, it'd make it even easier to hit those slow moving, fleshy targets.
If used properly, the nades in BF as they stand can be quite devatating anti-personnel weapons. But you have to know how to throw them. And when. For example, if I'm charging you with my assault rifle, odds are you're not gonna get that grenade off in time. Try your sidearm. But if you know I'm hiding behind or inside a structure, you can't go wrong with a well-placed grenade. Personally I'm disappointed about the inability to shorten the fuse only because I'm so used to it and had become quite proficient with it. Admittedly it's a wish more selfish than practical. :lookaround:
Well if you were allowed to time the fuse on grenades, I think that would serious imbalance gameplay. I find that grenades are already way too powerful. A dirty tactic I use sometimes when I'm standing near an muntions crate and the enemy is advancing toward is to just stand and spam grenades at them. Having infinite grenades and continusouly throwing, and with the blast radius of the 'nade your bound to kill something and everything coming at ya.
wat about the people that kill only the people on there team and not the other
i hate how in mohaa, the mp games always turn out as nade fests. one reason i dig bf is because the gameplay allows for so much more than a bunch of retards in a little hallway chucking nades at eachother until theyre all dead. i really got used to cooking the grenades in wolfenstien, and im glad its not like that in battlefield. two dudes at 60 yards with small arms is a battle of reflexes and skill. two jackasses with 3 nades apiece circling and throwing them at each others feet is a battle of luck.
when it comes to rooting out an entrenched enemy theres nothing like a good shrapnel shower, but on open ground, try pullin those nades out when im looking down the barrel of a tommy and ill skin you alive.