(If you don't care about my little personnal story and basic info about BF1942, just skip to the main object of this post... continue after the double dotted lines === === === a couple of lines lower. Sorry for the big post, but I feel like it's an important subject to discuss now that BF1942 is very popular and that the modding community has become skilled and very productive. thanks.) Days have passed
Weeks have passed
Months have passed since the arrival of BF1942 into our computers.
Since I played the demo, I quickly realised the potential of this game and decided to buy it, dig and learn how to make maps and mods.
Many people helped on the net, giving accurate info about file formats and manipulation. A big thanks to them. I did my researches, I discovered a lot about BF modding and then I released a Mod and 2 maps.
I released an original Mod called "Action BF", based on people demand modifying BF1942's physics and objects and it soon became very popular.
Same with my maps "Wake Evenings" and "Coral Insomnia" both based on original BF maps and including what people wanted to have in a map.
Ok, it's not "brand new from scratch" original work, cuz of course I was learning the whole mod thing and we still don't have a map editor, but still there are original and authentic pieces of art, ideas and concepts in my mods/maps.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Now I got new orginal maps/mods in progress wich will, I think, shake the BF community like an earthquake and please lots of player around the world. I now know all we need to know to create any kind of maps and mods of even better quality than original content released with the game and those that will come with RTR! And this, without any map editor or official tools. So just imagine how it's gonna be with a map editor!!!
But I came to a halt when I started to see many mini/mods or mod compilation.
Those simply are mini-mods, using parts ripped from current Major maps and mods. I stopped, tellin' myself : "Will my team's efforts, original ideas and concepts be stolen and publicly used, killing all what's authentic from it?"
How useful and self-satisfactory it is to release a Mod when you know people won't just take ideas from it, but rip parts out of it?
On a larger scale : what if somebody releases a Mod including Black Hawk Down's helicopter, Desert Combat's humvees and Forgotten Hope's weapons?
Well, this situation most likely will never happen, because those are Huge mods and it would represent a total lack of respect for the original author's work if stolen. But I bet they would be pretty da** piss** off if it would happen.
Well, that's a little bit how I feel right now and that's why I'm slowing down the work drastically.
Ok, I'm not making total conversion mods about war at different time periods, I'm always based on the original BF1942 theater cuz I like it. I restrain myself in modifying only what Dice is proposing us, adding more fun and challenge. But still I'm putting a lot of my time on these projects and I like working for BF players to bring stuff they like, to keep BF1942's originality and fun factor.
I'd just like a little more respect given to time-consuming major projects, and more restrictions on the number of tiny little things released that are shamefull rips and copy-pastes from major Mods.
Don't make me wrong, I do not condemn the work of anybody learning how to mod and the way of doing it. In fact I answer tons of emails everyday helping people making their own mini-projects and giving them some of my tricks. That's how I learned. But small self-learning projects should stay on the beginner's hard drive until it grows and becomes something big and original enough to be released.
------------------------------------------ So, finally the question is :
Are we gonna concentrate on bigger and better mods or are we gonna spread tons of mini-mods/rips-compilations around the globe only making the whole thing very confusing and killing important projects's authenticity and life-time? -------------------------------------------
I would like to know what the community thinks about it as well as modders around the globe...
¥ Uberhacker ¥
11th August 2002
MoonQuake - your mods are nothing more than brilliant. Not rips or stolen parts from others. You've always modded things by DICE and NO one else. That's what a mod is suppose to do. Modify the original gameplay. It was about time for someone to make a mod at nighttime etc. You do not rip-off people - You only make badass mods that everyone should try. And the answer to your question about Major mods versus mini mods. I love major mods such as Desert Combat but mini mods such as blood patch is great.
I think modders, mappists, and skinners should stick at what they do best. I love both major mods and mini mods. So everyone do both. And I hope you don't slow down because the bf1942 community has only been borned. There is so much more that can be created. Keep modding!!! We all love your work!
Thanks Sh0rD! I don't feel like giving up... but we all need support and respect for our work.
It's not cool to see someone rip your hardly-done sky textures, modified models, ideas and concepts and use it just like that in any small Mod. Takes them 1 min what took you 3 hours...copy-paste.
Well, it's very nice to please people, releasing stuff the way they want it, original and fun stuff. But if my work is going to be stolen again and again in the future, interrest will soon disapear about mod/map making.
Now for what I see, no one really cares about the whole Mod rip question. Until they suffer from the same problem I guess. :)
So then, I think it's gonna end like this :
Few Big Mods Tons of mini-mods
No more player-demand-based medium mods.
I don't spend enough time here
26th October 2002
there is no editor available.... hmmm that sucks......
there is so many orignal plans to makes original maps... such likes the real market garden and pearl habour.. and many more... but no editor???? that is a big fault of ea games....
But even though we got no map editor, I think it's no good reason to steal others files and pretend it's because we got no map editor.
Well, I hope people don't think like that.
Imagine the number of custom maps available after the map editor released... imagine the average quality of maps available dropping, like the skiier on Mount K2.
People won't need to open our files and copy-paste our work, but they'll need to simply click, then click and boom, the next day you got a 2 respawn points/3 vehicles mini-map released on all BF web sites.
Dread pwns me!
5th August 2002
True, i would love to make a map but without an editor i aint got a chance, I would not dream of nicking other peoples hard work as that is slime...
U guys make awsome mods and map and deserve the creds for the work, if these pimps nick your stuff they should credit u lot with it...Or even ask permision to use it...
MoonQuake keep up the good work man and lets trash the slime
The Internet ends at GF
11th October 2002
I wouldn't worry too much Moonquake. Only popular and balanced maps are usually added to a servers rotation. As for the mini-mods, unless they are something like the blood patch, not many server admins are into putting stuff that makes a couple of changes to vehicles or spawn points on thier server. I'm also sure that most clients won't be installing many mini-mods either. Especially if you can't join a server with them installed. Personally I like to join servers that are configured for ladder play and have maps marked for competition in the lineup. So just keep up the good work and hopefully we'll see some of your maps pop up in competition on one of the many bf1942 ladders.