Well obviously a lot of us are waiting anxiously for Forgotten Hope, and obviously a lot of us use the Merciless add-on. I was wondering though, how will MC work if you have Forgotten Hope? I mean yeah I know many of you are upset with 1.4 but with FH coming out won't you be able to run only 1 at a time?
Forgotten Hope will no doubt have it's own init.con file which you can edit to add the proper lines to make it use your Merciless files/texture sets/sounds. However I'm guessing Forgotten Hope will have it's own accurate Texture Sets.
You can basicly use it on any mod, i usually add
game.addModPath Mods/MC1942_Crosshair/ game.addModPath Mods/BF1942/MC1942_BloodFX/
to all the mods, make sute they are high in the init list, above
game.addModPath Mods/BF1942/
and they will work,
game.addModPath Mods/MC1942/
works too, gives you the loading screens etc, but some mods crash when i add that
So if i add those command lines to my DC init.con, will that allow me to use Merciless crosshairs in DC? I'm very amateur when it comes to mods.
Then you should add only this line
game.addModPath Mods/MC1942_Crosshair/
That should make it work.
It works like this:
The first line is the most important, Files that couldn'd be found there, will be skipped and searched at the location of the second line, if they aren''t there, the location of the third line, and so on.
I tried to add that line:
game.addModPath Mods/MC1942_Crosshair/
to the DC init.con file, but no luck....i didn't get the crosshair in DC...any one know what Im doing wrong??
Originally posted by Droopox I tried to add that line: game.addModPath Mods/MC1942_Crosshair/ to the DC init.con file, but no luck....i didn't get the crosshair in DC...any one know what Im doing wrong??
try adding the line higher, as the 1st mod line, that shoulw work