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the Darkness Advanced Member

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20th October 2002

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#11 17 years ago
DC2002Serioiusly!?!?!? Man I can't wait for FH!!! It looks great!! But not better than DC ;)

Maybe not better, but hopefully just as good. One problem..............500 to 800 Meg d/l. Have to wait and see how far they get it compacted and zipped.




Reborngg

Gamers Generation

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9th June 2003

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#12 17 years ago

Those stats dont surprise me, and yea i agree that FH will be a strong competitor in the MOD race, but will it beat DC? i think its to early to say, we need to TRY it before we cant make a statement like that.




[CC] Chief

Last of the Mohicans...naah

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18th July 2002

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#13 17 years ago

Just remember: the most played mod is not always the best mod. DC has become more and more the CS of BF42 and that's not really a compliment.

In terms of realism FH will beat DC, no doubts there. DC is utterly frustrating in some aspects of the mod because for example tank combat still requires virtually no skill and tactics. Wherever you may hit a tank, it always does the same amount of damage.

And with the added Stingers choppers are basically dead 80% of the time they even approach an enemy position: planes, stingers, flak, guided missiles, MG's, light tanks etc.

The recently guided missile is fun but should be seriously toned down. It's possible to shoot it straight up on for example El Alamein and fly all the way over to the enemy main base, crashing the rocket into spawnplaces of the enemy forces killing soldiers continuously.

Yesterday I saw a guy who had the topscore on the server: 36-0 and all he did was just sit in the SAM-site shooting rockets at the allied main base.




apocalypse_kid

I would die without GF

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20th May 2002

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#14 17 years ago

'[CC Chief']Just remember: the most played mod is not always the best mod. DC has become more and more the CS of BF42 and that's not really a compliment.

In terms of realism FH will beat DC, no doubts there. DC is utterly frustrating in some aspects of the mod because for example tank combat still requires virtually no skill and tactics. Wherever you may hit a tank, it always does the same amount of damage.

And with the added Stingers choppers are basically dead 80% of the time they even approach an enemy position: planes, stingers, flak, guided missiles, MG's, light tanks etc.

The recently guided missile is fun but should be seriously toned down. It's possible to shoot it straight up on for example El Alamein and fly all the way over to the enemy main base, crashing the rocket into spawnplaces of the enemy forces killing soldiers continuously.

Yesterday I saw a guy who had the topscore on the server: 36-0 and all he did was just sit in the SAM-site shooting rockets at the allied main base.

Hi [CC] Chief,

You have some good points, lets deal with some of them.

Tanks. I believe that's a common misconception about tanks requiring no skill or tactics. I drive tanks and other armoured vehicles, very few ppl can beat me in a one-on-one (almost no-one in fact), if there were no skill or tactics involved that wouldn't be the case. Agreed some improvement in hit site detection would be nice, but BF is still in Alpha, hopefully they will check out other mods and improve aspects as they work.

Choppers. I have played games where choppers dominated cause of good pilots. I agree I think there are some serious issues needing to be dealt with re:stingers, they should be a one shot weapon, then go home to get another. But really, who in their right mind is going to fly a chopper directly over an enemy base like I see so often. They should be support for ground troops and armour.

With the SAM Spammer :lol: the main objective of air support should be the SAM site in that case, every time he got into the SAM site there should have been a F14 raining death on him until he gave up. But it's public servers, no one really plays by tactics. Try that trick on a clan server and see how long you last!

It's quite likely that DC is the most played MOD cause it has got the most content at the moment, NOT because it is the best, I never said it was best, just most played. I believe they made a choice when first starting the MOD to get as much content out as quickly as possible and get the lead on other promising mods. As other mods start releasing more content they should pick up.

What is going to be the really big problem for other mods is servers. It's really hard where I am to find a server other than DC or Vanilla BF that has a ping below 400, and many of the servers are already running two games on one CPU, which causes some big problems. I do download every mod that comes out just to have a play around with it (that's why BF now chews up 10Gb of my HDD) but can't really get any idea of their playability with any decent servers to play on.

Whatever happens though, the mods can only increase the playability of BF.

have fun

:cya: :cya: :cya:

:smokin:




[CC] Chief

Last of the Mohicans...naah

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18th July 2002

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#15 17 years ago

"Tanks. I believe that's a common misconception about tanks requiring no skill or tactics. I drive tanks and other armoured vehicles, very few ppl can beat me in a one-on-one (almost no-one in fact), if there were no skill or tactics involved that wouldn't be the case. Agreed some improvement in hit site detection would be nice, but BF is still in Alpha, hopefully they will check out other mods and improve aspects as they work."

A: 1. You probably mean DC instead of BF ;)

2. I didn't mean that tanks don't require skill at all (I'm an engineer/tank combo 95% of the time myself) but using tanks in DC definitely requires less skill than in the original BF42. This is because the cannons in DC fire nearly horizontal (virtually no arc even over longer distances) making it easier to hit stuff. Apart from that the tanks in DC get the same damage no matter where you hi them so it takes away a whole lot of tactical combat that you do have in BF42.

"Choppers. I have played games where choppers dominated cause of good pilots. I agree I think there are some serious issues needing to be dealt with re:stingers, they should be a one shot weapon, then go home to get another. But really, who in their right mind is going to fly a chopper directly over an enemy base like I see so often. They should be support for ground troops and armour."

A: In DC I mainly play choppers because tanks are no real fun compared to BF42 (see point above) and yes I see a lot of pilots who unlike you me and other good pilots don't use the terrain to stay hidden. Even still, the Stinger is too powerful, it kills helicopters with just two shots. So either make it a 1 shot weapon like you suggested or make the reload a lot slower.

"With the SAM Spammer :lol: the main objective of air support should be the SAM site in that case, every time he got into the SAM site there should have been a F14 raining death on him until he gave up. But it's public servers, no one really plays by tactics. Try that trick on a clan server and see how long you last!"

A: If you play a clan game and the guy in the SAM-site knows his stuff theres no way the F14 would get close enough to drop its bombs because of

1. Aircover supplied by friendly planes 2. The SAM-site itself having guided rockets thus has an advantage

But my point was more that the range of the SAm is too large, enabling people to use it as an offensive anti-armor and personnel weapon instead of as an anti-air defensive tool.

PS: I want to compliment you on the friendly reaction, it's nice to find someone to have a good discussion with without the constant interference of DC fanboys who won't tolerate any form of criticism on their favourite mod and don't go any further than the usual "DC roxors" :D




Lyon

90% sarcastic

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9th July 2003

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#16 17 years ago

He's always been friendly, since i first came to the forums he was here, being friendly :).




Spartan Advanced Member

Retired Admin

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4th August 2003

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#17 17 years ago
'ZeRo[UK']He's always been friendly, since i first came to the forums he was here, being friendly :).

if people weren't friendly then no one would want to be on this forum, so its nice that (most) people are!




apocalypse_kid

I would die without GF

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20th May 2002

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#18 17 years ago
A: 1. You probably mean DC instead of BF

Umm yeah, thanks.

tanks in DC definitely requires less skill than in the original BF42. This is because the cannons in DC fire nearly horizontal (virtually no arc even over longer distances) making it easier to hit stuff

Roger that! :lol: But it is still suprising how many ppl can't hit a moving target (or hit anything while they are moving - stop your tank to shoot at me and you're gone mate :lol: ). I can engage them in a circle of death on hilly or undulating ground and get three hits to their zero most times, and at max visual range I can usually hit what I want first shot, most ppl can't, it takes them a few shots to zero in.

I think the skill gap between rookie's and veteran's is smaller in DC, in old BF it wasn't unusual for me to take out three enemy tanks in a row due to superior aiming and some evasive tactics such as zig-zag approach compared to their straight line. Did it once on Kursk going dowhill towards enemy base while they were coming up, got two following each other fairly closely without getting hit once. They were like "How the hell did you do that!" etc. Talk about laugh, nearly fell off me chair! :dance:

Agreed with the SAM, the range is too large, but perhaps they did that to compensate for the Coalition Cruise Missiles? A balance issue possibly. Personally with Cruise Missiles I think you should be able to pick a target a long way away then let it fly, they aren't self re-targeting in real life, if their target moves it misses. With the SAMS maybe they should be the same against ground targets but guided against air? I think the DC team listens to their players so things should get fixed eventually.

I like having interesting discussions here, unfortunately I have come across a few ppl who start off nice but can't stand to lose an argument and end up resorting to personal abuse, but it's good to have a few friendly long termers on the boards to discuss things with.

Have fun

:cya: :cya: :cya:

:smokin:




[CC] Chief

Last of the Mohicans...naah

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18th July 2002

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#19 17 years ago
Agreed with the SAM, the range is too large, but perhaps they did that to compensate for the Coalition Cruise Missiles? A balance issue possibly. Personally with Cruise Missiles I think you should be able to pick a target a long way away then let it fly, they aren't self re-targeting in real life, if their target moves it misses. With the SAMS maybe they should be the same against ground targets but guided against air? I think the DC team listens to their players so things should get fixed eventually.

Maybe, still it's a bit strange that an AA-weapon can be used to blow up tanks etc. Maybe not reduce its range but just make it nearly worthless vs armored units and infantry (give it very litle armor piercing and splash damage)?

Auto-targeting would be nice but I don't think thatthat is possible within the BF42-engine but I could be mistaken. If it could be done it would be a better way than the current manually controlled missiles.




R1ppa

I'm too cool to Post

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24th September 2003

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#20 17 years ago

Good Job on the work! DC is the best and most popular mod for BF1942! Hope they continue to update the mod well.