20th October 2002
17th December 2002
sweet cheers mate :)
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT I'VE WAITED FOR THIS MOMENT!!!!!!!!! AHAHAHAHHHHHH
Battlefield 1942 Mod Development Toolkit siteOctober 16th 2003 Welcome to the Battlefield 1942 Mod Development Toolkit site. Here you can download all the neccesary tools for developing your own mods based on Battlefield 1942 as well as tutorials and examples on how to use these tools. To get started, download the beta version of the Mod Development Toolkit. Once installed, start going through the tutorials.
In the coming weeks you can expect to see more advanced tutorials and minimods coming online as well as full GMAX support.
Have fun and happy modding, The Mod Development Toolkit team
October 15th 2003 Added Destroyable Buildings advanced tutorial
October 13 2003 Updated MDT Tools version .9a
- 3dsmax tools Export of .sm no longer requires automated .3ds export/import to fix Texture verticies vertex normals are now kept for direct export ( .sm meshes no longer have extra hard edges )
October 9 2003 Added Sound Script Editor and Menu Editor tools guides
October 2 2003 Added new an Overview of the BattleField 1942 Damage system. Added a Damage Grid Generator Perl Script Added Make Map Program Added new version of MDT with first draft of the Menu Editor and Front End
October 1 2003 Added new an Overview of the BattleField 1942 system. Added a tutorial on creating new weapons in Battlefield 1942
September 30th 2003 Added new Land Vehicle Tutorial. This will set you through the process of creating a new land vehicles in BF1942.
what can you do with it
I quoted what it does from the official sites on my last post for those who didn't see, but in a few words it helps the moderators make better gameplay.
9th July 2003
Yeah that's great thanks sniperwolfen.
i was wondering how easy it was to use, etc.
Lol... I'm not a mod, nor not many people that play, that I know, are mods, so I can't tell you.
maybe i should ask in the modding forum