PAtch 1.45 Info. -1 reply

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Reborn

I want to be like the Admins

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21st November 2002

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#1 15 years ago

credit goes to soliver for finding it in the sw of ww2 readme

================================================================== Patch 1.45 ==================================================================

** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **

Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied the 1.45 patch to an existing, previously played install of Battlefield 1942, you will need to define keys for these controls in order for them to work while playing.

For reference, if you apply the 1.45 patch to an installation of Battlefield 1942 that has not been previously played, the keys are setup by default as follows :

AIR Control Default Key ----------- ----------- GO TO POSITION 4 Key 4 GO TO POSITION 5 Key 5 GO TO POSITION 6 Key 6

NETWORK/SERVER FIXES

-game.listPlayers will now display client IP addresses when run from the server console

CLIENT FIXES

-Support for Battlefield 1942: Secret Weapons of WWII expansion pack -Land vehicles will not respawn if player is too close to spawnpoint. -Def Gun now has shell icon instead of rocket. -Fixed issue with using the mouse wheel as a control. -AI skill no longer resets to EASY when browsing menus. -Dropped kits stay on static objects such as bridges, houses, etc. -Fixed issue with disappearing buttons after activating a custom game. -Tooltips added for Def Gun, stationary MG42 and stationary Browning. -Kits can no longer be picked up from a distance. -Fixed force from explosions on vehicles which were sometimes wrong, and caused vehicles to roll over. -AI players don't count when voting in COOP. -Possible to select position 4, 5 and 6 in aircrafts. -Console background does not disappear after switching to main menu. -Changing camera view while shooting or leaving water works. -CO-OP briefing text now displays the specific conquest type for each map (Assault, Head-On or Hybrid) -Names with line-feeds are now valid. -Fixed floating exploit. -Fixed first person animations, which sometimes stopped prematurely. -Fixed crash when changing camera view under certain conditions.




yuiol

Keepin it real

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13th October 2002

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#2 15 years ago

Cool, I see really no big changes in this patch but still cool




Cashcow

I don't spend enough time here

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5th June 2003

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#3 15 years ago

-Land vehicles will not respawn if player is too close to spawnpoint.

^This could potentially ruin the game. You'll have n00bs and other losers sitting around who don't know, waiting for a vehicle or plane to spawn, and it'll never come. DICE should have a tiny message or signal come up if you're too close. And also, on a server with no admins some ass could just sit around next to a vehicle spawn point so no one can get it...




Fezarella

Lacoste

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17th December 2002

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#4 15 years ago

lmao he is right you never get any transport




Dr. Bonefinger

I'm too cool to Post

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9th August 2003

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#5 15 years ago

It says LAND vehicles. This is the reason none of the vehicles in my map spawn on repair pads. Fixing your tank, and having one spawn into you really bites.

I've never seen anyone floating... Anyway, I hope this 1.45 comes out soon, cuz that's what the DC team is waiting for, before they finish .39.




Cashcow

I don't spend enough time here

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5th June 2003

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#6 15 years ago

Even if it is just land vehicles, that doesn't solve the problem it'll cause.

And the "floating" is the Superman bug. I won't say how to do it, but it was a big problem.




NR1

I want to be like Revenge

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11th September 2002

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#7 15 years ago

well, you have to look at it this way, at least they didnt decide to 'fix' the video coding and mess the whole game up like they did when they 'fixed' the sound code




m2kk2d

voodooisms

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2nd August 2003

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#8 15 years ago

CashcowEven if it is just land vehicles, that doesn't solve the problem it'll cause.

they should make planes not spawn like that aswel, it would at least solve the problem of hangar campers




Cashcow

I don't spend enough time here

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5th June 2003

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#9 15 years ago
m2kk2dthey should make planes not spawn like that aswel, it would at least solve the problem of hangar campers

It'll also add the problem of people sitting around at plane spawn points, whether they know about the feature or not, so no planes will ever spawn.