I want to be like the Admins
21st November 2002
credit goes to soliver for finding it in the sw of ww2 readme
================================================================== Patch 1.45 ==================================================================
** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **
Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied the 1.45 patch to an existing, previously played install of Battlefield 1942, you will need to define keys for these controls in order for them to work while playing.
For reference, if you apply the 1.45 patch to an installation of Battlefield 1942 that has not been previously played, the keys are setup by default as follows :
AIR Control Default Key ----------- ----------- GO TO POSITION 4 Key 4 GO TO POSITION 5 Key 5 GO TO POSITION 6 Key 6
-game.listPlayers will now display client IP addresses when run from the server console
-Support for Battlefield 1942: Secret Weapons of WWII expansion pack -Land vehicles will not respawn if player is too close to spawnpoint. -Def Gun now has shell icon instead of rocket. -Fixed issue with using the mouse wheel as a control. -AI skill no longer resets to EASY when browsing menus. -Dropped kits stay on static objects such as bridges, houses, etc. -Fixed issue with disappearing buttons after activating a custom game. -Tooltips added for Def Gun, stationary MG42 and stationary Browning. -Kits can no longer be picked up from a distance. -Fixed force from explosions on vehicles which were sometimes wrong, and caused vehicles to roll over. -AI players don't count when voting in COOP. -Possible to select position 4, 5 and 6 in aircrafts. -Console background does not disappear after switching to main menu. -Changing camera view while shooting or leaving water works. -CO-OP briefing text now displays the specific conquest type for each map (Assault, Head-On or Hybrid) -Names with line-feeds are now valid. -Fixed floating exploit. -Fixed first person animations, which sometimes stopped prematurely. -Fixed crash when changing camera view under certain conditions.
Keepin it real
13th October 2002
Cool, I see really no big changes in this patch but still cool
-Land vehicles will not respawn if player is too close to spawnpoint.
^This could potentially ruin the game. You'll have n00bs and other losers sitting around who don't know, waiting for a vehicle or plane to spawn, and it'll never come. DICE should have a tiny message or signal come up if you're too close. And also, on a server with no admins some ass could just sit around next to a vehicle spawn point so no one can get it...
17th December 2002
lmao he is right you never get any transport
I'm too cool to Post
9th August 2003
It says LAND vehicles. This is the reason none of the vehicles in my map spawn on repair pads. Fixing your tank, and having one spawn into you really bites.
I've never seen anyone floating... Anyway, I hope this 1.45 comes out soon, cuz that's what the DC team is waiting for, before they finish .39.
Even if it is just land vehicles, that doesn't solve the problem it'll cause.
And the "floating" is the Superman bug. I won't say how to do it, but it was a big problem.
I want to be like Revenge
11th September 2002
well, you have to look at it this way, at least they didnt decide to 'fix' the video coding and mess the whole game up like they did when they 'fixed' the sound code
2nd August 2003
CashcowEven if it is just land vehicles, that doesn't solve the problem it'll cause.
they should make planes not spawn like that aswel, it would at least solve the problem of hangar campers
m2kk2dthey should make planes not spawn like that aswel, it would at least solve the problem of hangar campers
It'll also add the problem of people sitting around at plane spawn points, whether they know about the feature or not, so no planes will ever spawn.