****Read this if you want your skins to work in 1.2**** -1 reply

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Baseline

I'm too cool to Post

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31st December 2002

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#1 15 years ago

I'm a bit confused on your method Krom. I have only my 1.2 installation, the merciless 3.6 addon installed, merc bob texture pack, merc texture pack installed. that's all. I want to be able to use skins as well.

On step two, you say "2. Open the mod and extract the texture.rfa file with an rfa extractor. (as you did with the games .rfa)"

Now are you referring to the texture.rfa located in "C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\Archives"?

<~ Lost.. but we all start somewhere..




Dog909

GF makes me horny

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13th October 2002

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#2 15 years ago

Baseline - if you have mercs TextureSets installed all the hard work is done! You can add any skin to any level just by dropping the relevant .dds file into the relevant TextureSet folder.

Eg. You want a different Panzer IV skin for Market Garden.

1.Extract your texture.rfa from C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\Archives (As you said in your post)

2.Find the P4Main_f.dds texture & edit it as you want it to look. (I am assuming that you know how to do this btw!)

3.Copy your edited/saved P4Main_f.dds into C:\Program Files\EA GAMES\Battlefield 1942\TextureSets\BF1942\Market_Garden

That's it! Your panzer skin will now show up in Market Garden.

(If you need anymore help with this mail me here [email]mail@mdaws.freeserve.co.uk[/email])

Hope this helps.

:)




Baseline

I'm too cool to Post

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31st December 2002

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#3 15 years ago

I'm gonna try that now dog. Thx :D




Pokerchip

The Internet ends at GF

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31st December 2002

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#4 15 years ago

:rolleyes: MC texture set mod has texture set for each individual map so adding new texture is piece of cake.but you need three things

1 Windows XP or 2000 with the NET framework runtime installed 2 The RFA extractor util 3 MAKERFA beta DOS util use the uncompressed file function

Pick the texture map unextract using RFA extractor to a hard drive root dir i.e g:\work And what I do now is move all the subdirectories into the Root like this G:\work\Africa Pacific Russia paste the new skin *.dds in run MAKERFAbeta and at the ROOT name question enter "texture" without the "" and then at the Name question enter "texture" again and No at the compression question and press enter The util will now make a new RFA file and you should find it in your MY documents dir The backup your original and put it somewhere safe and paste inthe new one or you could I suppose just rename the original *.dds and leave it in the RFA ,and because its not recognised it be used.In anycase your set to go:cya:




Dog909

GF makes me horny

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13th October 2002

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#5 15 years ago

Why do you convert your extracted .dds files back to a texture.rfa ?

TextureSets recognises .dds files in each of its level folders so save yourself some work!

:)




Pokerchip

The Internet ends at GF

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31st December 2002

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#6 15 years ago

:lol: Your probably right about that,adding edited textures into a level folder as *.dds files is tons easier as long as you back up any files your replacing ,many thanxs to Merciless!

:cya:




Dog909

GF makes me horny

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13th October 2002

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#7 15 years ago

double thanks to merc - they back up the defaults too!

(EA GAMES\Battlefield 1942\TextureSets\_AltTextures)

:)




Bu-Fu

I want to be like the Admins

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24th November 2002

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#8 15 years ago

haha, i wos wondering why mine didnt work!




Kristoff Wolf

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9th November 2002

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#9 15 years ago

wheres the best place to get skins?????????????




MonkeyDemon

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20th January 2003

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#10 15 years ago

dunno what you mean im a dumbass oh well :smokin: