We've all heard the BMC about smacktards and campers ruining play for all. So here's a place to discuss strategy. What techniques do you use to fend off the other guy? To show you what I mean, I'll write up an example for one of my personal favorite maps, Operation Market Garden.
ALLIES: You have all the air power in this map, but next to zero mechanized. You start the game with a couple Mustangs, a B-17 and a few Jeeps. Here's some tactics that work well.
Get a couple infantry in a jeep and haul butt toward the city. It's vital you take these positions quickly and if you hurry you should be able to get there before the Axis do. Take the point closest to the bridge first, then the main city point next. Do this and the Axis will have a devil of a time getting across.
Meanwhile paratroopers should be coming down near the church. This serves as the Allies only source of ground armor, so it's vital that they take it early and hold it.
USE YOUR AIR POWER! Get 3 guys in the bomber and rain hell on the Axis base. All their resources are concentrated behind the Arnhem Bridge. If you can hit here, your bombs will make mincemeat of their mechanized forces, leaving them defenseless. However, since you have all the air power, they have all the anti-aircraft guns, and five of them. They'll make short work of even a bomber, so be careful, and if possible bomb them first! Use your fighters as support to defend the bomber and take out those defguns.
Now that you've settled in, it's time to go to work. Lay mines across both bridges to keep Axis artillery at bay and force them to venture ahead on foot. they HAVE to come across either the Arnhem Bridge or the smaller stone bridge to the west. (The riverbanks are too steep to climb). Send an engineer, a medic and an anti-tank man to the stone bridge to defend it. You shouldn't need more than this, as the axis rarely uses this bridge. However if they do, it gives them a straight shot to the airfield.
You have all the ground power. Use it. Send a couple tanks over the arnham bridge and expect resistance almost immediately, as the allies may already be there. If you can take the bridge point right away, defend it! it's the fastest way over the river and will allow you safe passage into Allied territory. The City point is somewhat trivial, and really won't affect the game much either way. No vehicles spawn there, but it's a good idea to grab it if you can, so your forces need not cross the bridge. This will allow you to make a move for the church.
Taking the church can be a big detriment to the allies, as it's their only source of artillery. However there's a paratrooper spawn point very close by, so taking this position can be extremely difficult. If you do take it, one way or the other, expect it to be overrun by Allied forces consistently. The church may not be worth the trouble.
If you can manage it, try to sneak to the airfield. If a couple sneaky German soldiers can boost the B-17, they can really cause trouble for the Allies, as they'll have no defense.
hmmm....i use tactics a lot, or i try to coordinate it, but its too hard to put into a paragraph, and it tactics work best if you're in a clan. Seems the tactics for your market garden are good, works well, but it seems that people always want the PLANES and ruin the game.
That's why I always play Axis on Market Garden. No plane campers.
this is an ok sratagy i hate all the campers and people that dont help people if needed
But on public servers there are always but a few people who really go for tactics. Most people play just solo. The most basic of teamplay is helping eachother out when needed and knowing what the team needs. So medics can heal others too and not only yourself. An engineer can fix things, not only your own Tank/plane.
If you really want to play Teamtactics I suggest you look for a clan. It shows how BF is meant to be.
The tactics you described do work. But The medic on the stone bridge can easily be an assault -> there is healing in the bunker. Depending on the amount of people on the server I would say 3 in the bomber is a bit to much. 2 in large servers (belly gun) and 1 in the smaller servers will do (3 is a tactic if you looking for a paradrop behind enemy lines).
Most of the time all planes are gone so as axis it is close to no use to go to the airstrip in a teamgame.
As allied I would suggest a Tank on the right side of the bridge (seen from allies) From down there you can shoot the Tanks in the side. An AT in the building opposite from the bunker.
As axis it can also be a tactic to use the arty/scout combo to release hell on the arnhem bridge bunker and the bridge, preventing the mines to be dropped. Mostly the planes concentrate on the Tanks and the AA guns if used. It is a good idea anyhow to practice on hitting the far end of the bridge as Axis when crossing the bridge as a Tank. Always watch the left side when you reaching the end of the Arnhem bridge. Most danger comes from that side.
But just as important in this map as in any other map. Dont attack 1 by 1. Attack in numbers.
There is so much to write about tactic in maps.
Good additions. Admittedly those are things I hadn't thought of.
Even if there are no planes at the airstrip, sometimes it's not a bad idea to go up there and give the Allied plane campers trouble. :naughty:
The artillery/scout combination is always effective, provided you have a team that works together. If you have a smacktard calling for artillery support, you could be shelling God-knows-what.
Funny you should mention clans, I'm in recruiting for one now.
So does anyone have good tactics for other maps? El Alamein? Aberdeen? Wake Island?