This map is designed to "mimic" an urban landscape. Albeit, it's not the best that can be made, but I sure love playing it. There are enough spaces between the buildings to allow vehicle movement, but not enough for mass armour assaults (tank rushes) to be effective, especially against TFT snipers. TFT has a huge advantage due to the fact that they are good at holding buildings early, and their AT units don't blow up the room their in when they shoot. Choppers are effective in conjunction with the infantry, and keeping them safe from artillery, the arch enemy of the building garrisons. Theirs not enough room room for anti-superweapons in alot of the spaces, so again, TFT has another adavntage in late game.
Concrete Jungle Installation: Unzip to AOW/CustomMaps Players: 8 Dimensions: 184x184 Type: Urban Description: This map is designed to "mimic" an urban landscape. Albeit, it's not the best that can be made, but I sure love playing it. There are enough spaces between the buildings to allow vehicle movement, but not enough for mass armour assaults (tank rushes) to be effective, especially against TFT snipers. TFT has a huge advantage due to the fact that they are good at holding buildings early, and their AT units don't blow up the room their in when they shoot. Choppers are effective in conjunction with the infantry, and keeping them safe from artillery, the arch enemy of the building garrisons. Theirs not enough room room for anti-superweapons in alot of the spaces, so again, TFT has another adavntage in late game. ***LEGAL*** This map was created by Sandy Warnstaff using the official Act of War map editor. Redistruibute as you see fit PROVIDED you give me the proper credit.
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