Allied Tribes


New RMS with a unique focus on using Native American units. Uses unique new 'g...


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New RMS with a unique focus on using Native American units. Uses unique new 'groupings' to foster new gameplay. See complete write-up!

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Allied Tribes
A random map script by RF_Gandalf

Allied Tribes is a new Random Map Script with a unique focus on using Native American (NA) units. In a typical RM there is a limited ability to use the special NA warriors and techs - these might not be available to all players as the number of villages is limited on the standard maps. Also, their usefulness is limited when you can only field so many of them at a time, and there can be questions regarding the usefulness of upgrades when you cannot make a lot of the units. This map helps overcome these limitations wiht some unique features.

First, close to each player's start position are 3 different NA villages - yes, 3 per player!

Second, these are custom designed NA villages, each containing 2 usable trade post sockets!

Each player therefore starts with 6 possible sites to build NA trade posts nearby his TC, 2 each for 3 different tribes.

The map is an all-land map, and is a little larger than the ES land maps. This map features 18 different randomly chosen terrain patterns, from northern snow or tundra to southern jungle or pampas. Each terrain pattern has associated different fauna, with some randomization of these as well. Additional randomized features include cliffs, ponds, elevation or mountains. Lastly, the NA villages associated with each terrain pattern have some randomization as well. In general the tribes chosen for each pattern are representative of the geographic area (for example, no Inca and Cree, and no Iroquois and Tupi on the same maps), with a little "artistic license" to achieve the goals of varied tribes and combinations for the sake of gameplay.

The food resources on each map can vary slightly. There are always 3 'herds' of some type per player - the numbers vary randomly and types will vary per map theme. Most of the maps have sheep, cows or llamas, and those that do not have an additional group of huntable animals. Most of the map patterns have some berries at the start area. All maps have 2 silver mines per player near the start area (though the second is just out of the starting screen), with an additional few in the map's more central areas.

In my testing this map produces fair, balanced maps for 2 team play with a wide variety of possible strategies. Effective play involves scouting the various resources, Native types, and of course, the enemy. This map also supports FFA play perfectly without problems. 

To play this map, the two files (allied tribes.xs and allied tribes.xml) must be placed in the folder: My Documents\My Games\Age of Empires 3\RM. All of the files that start with "double" (the custom native villages) must be placed in a special folder where you installed the game, by default it is in Program Files\Microsoft Games\Age of Empires 3\RM\groupings. This is a folder that contains special 'groups' of items created in the scenario editor for use in a random map, like the Native villages or groups of grasses clustered together which ES has already used as groupings. These custom native villages could be used by other players in making their own maps. 

When you start up a skirmish game in Single-player or Multiplayer, use the small blue 'Custom Map' button, which allows you to then select one the random maps in that My Games folder from the drop-down window.

NOTE - if you place the files in the wrong folders the map will not work right. PAY ATTENTION TO THE DIRECTIONS!

NOTE - you cannot play this in MP unless both players have previously downloaded the file and installed the map files AND groupings - the map files transfer in MP but the grouping files (the custom native villages) will not. The player who received the transferred map without the grouping files will not have the NA villages and the game seems to go OOS after starting. Works fine if you follow the directions!

NOTE - this is not a 'mod' - it does not change any of your files from the normal installation. The use of these groupings is a new feature for RMS in AOE3 compared to prior games, and will likely lead to many more interesting maps with regard to map appearance and gameplay as well.

When ES gives us some help in knowing how to provide map descriptions in the map startup screen I will edit the .xml file to allow that.

I have had a great time in making and play-testing this map, especially with the use of some of the more advanced cards that foster the use of native warriors. In some cases, the natives seem a little OP so players should be prepared to use them!

Feedback appreciated!

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Registered 22nd September 2005

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