Annihilation Supremacy 2V2

This is a 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.

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This is a 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.

This scenario offers many interesting new strategies with unique game play similar to “Strategic Objectives”. [c=blue] This is because there are several military buildings around the map that can be captured and re-captured by any one of the players.[/c]

This scenario supports random teams, any combination of team setup as well as FFA setup. You can also play this scenario with a friend against the computer.

This scenario is for TAD+TWC (so you need to have them both).

Screen Shots ak_screen245TN2.jpgak_screen237TN1.jpg [c=blue]Map OverviewCenter of the Map[/c]

Please note that in this scenario the Taj Mahal at the center was replaced with a Fort. Map Design

Map design by Mahoke and myself. Mahoke did most of this beautiful map design per my design layout. He did incredible job laying the map foundations very accurately. Mahoke also designed the center of the map. I later on added the outer rings after the map center and foundations were in place.

The rest of the work (triggers and cinematic) were done by me. Game Play

In the center of the arena there is a Fort that can be captured and re-captured by any one of the players. The Fort gives the player who currently controls it 1200 resources per minute and the ability to train units from it. You also advance to the next age when you capture the center.

There are two outer rings around the center of the map with 8 neutral military buildings guarded by guardians. These buildings can be captured and re-captured by any one of the players. Capturing and holding any one of these buildings give players 600 additional resources per minute. Buildings can be captured by 5 military units after all enemy units around the building are killed.

Players start in colonial and they advance to the next age every time they capture a new military building. When players loose a military building they go back to the previous age.

These buildings consist of Saloons, Artillery Foundries, Castle, Noble Hut, Caravan, and a Corral. Captured buildings allow players to train additional unique units. Players can even train units that are not usually available for their civ when they capture these buildings. For example, the Artillery Foundry allows all players to train a wide variety of cannons. Native and Asian units are also available to all civs from some of these buildings.

Each player has a base with one Barracks (30K HP), 3 Outposts (10K HP), Market (5K HP) and a Field Hospital. Players also start with 3 spies and 3 priests.

Each base is surrounded with hills and walls (10K HP). Players receive 800 resources per minute from each outpost as long as the outpost is standing. That is your first major income as there are no villagers in this scenario.

Military units training time is 3 times faster and unit upgrade is twice faster. Population limit is 220 for all civs and all 14 civs have 120 level Home City with 25 card deck where all cards are military unit cards.

The “Objectives” within the scenario explain everything pretty clearly.

It is not allowed to delete captured buildings in this scenario. Players who delete any of these buildings will be penalized.

Playing the Game

Logon to ESO, go to “Browse Games” and Host the game. Select game type “Scenario” and then choose the “Annihilation Supremacy 2V2...” file name from the list of scenarios. You can play this scenario with all 14 civs. All civs have 120 home city level with 25 card deck.

Installation Instructions

Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.

Other “Annihilation” Scenarios

“Annihilation” KOTH (FFA)

Special thanks

First I want to thank Mahoke who worked with me on this scenario for his beautiful map design. As I said earlier, I could never have done it so well.

I would also like to thank Reyk for his map Editor that I used to make the cinematic and screen shots.

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Download 'annihilation_supremacy_2v2_v3.zip' (688KB)

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Readme
“Annihilation” 2V2 Supremacy 
===============================

This is a 2V2 Supremacy Multiplayer Scenario (FFA is available too) for 4 players (human or computer) with a new twist.

This scenario offers many interesting new strategies with unique game play similar to “Strategic Objectives”.

This is because there are several military buildings around the map that can be captured and re-captured 
by any one of the players.

This scenario supports random teams, any combination of team setup as well as FFA setup.

This scenario is for TAD+TWC (so you need to have them both).
This scenario works best when you play it online (with human or computer players).
This will allow you to choose any one of the 14 civilizations.

Map Design
-----------
Map design by Mahoke and myself (Moshe Levi).
Mahoke did most of this beautiful map design per my design layout.
He did incredible job laying the map foundations very accurately.
Mahoke also designed the center of the map.
I could never have done it so well.
I later on added the outer rings after the map center and foundations were in place.

The rest of the work (triggers and cinematic) were done by me.


Game Play
----------
In the center of the arena there is a Fort that can be captured 
and re-captured by any one of the players.
The Fort gives the player who currently controls it 1200 resources per minute and the ability to 
train units from it.
You also advance to the next age when you capture it.

There are two outer rings around the center of the map with 8 neutral military buildings guarded by guardians.
These buildings can be captured and re-captured by any one of the players.
Capturing and holding any one of these buildings give players 600 additional resources per minute.
Buildings can be captured by 5 military units after all enemy units around the building are killed.

Players start in colonial and they advance to the next age every time they capture a new military building.
When players loose a military building they go back to the previous age.

These buildings consist of Saloons, Artillery Foundries, Castle, Noble Hut, Caravan, and a Corral.
Captured buildings allow players to train additional unique units.
Players can even train units that are not usually available for their civ when they capture these buildings.
For example, the Artillery Foundry allows all players to train a wide variety of cannons.
Native and Asian units are also available to all civs from some of these buildings.

Each player has a base with one Barracks (30K HP), 3 Outposts (10K HP), Market (5K HP) and a Field Hospital.
Players also start with 3 spies and 3 priests.

Each base is surrounded with hills and walls (10K HP).
Players receive 800 resources per minute from each outpost as long as the outpost is standing.
That is your first major income as there are no villagers in this scenario.

Military units training time is 3 times faster and unit upgrade is twice faster.
Population limit is 220 for all civs and all 14 civs have 120 level Home City with 25 card deck where all 
cards are military unit cards.

The “Objectives” within the scenario explain everything pretty clearly.

It is not allowed to delete captured buildings in this scenario.
Players who delete any of these buildings will be penalized.

Playing the Game
-----------------
Logon to ESO, go to “Browse Games” and Host the game.
Select game type “Scenario” and then choose the “Annihilation Supremacy 2V2...” file name from the list of scenarios.

You can play this scenario with all 14 civs.
All civs have 120 home city level with 25 card deck.


Installation Instructions
--------------------------
Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.

Special thanks
----------------
First I want to thank Mahoke who worked with me on this scenario for his beautiful map design.
As I said earlier, I could never have done it so well.

I would also like to thank Reyk for his map Editor that I used to make the cinematic and screen shots.

Thank you,

Moshe Levi

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MosheLevi


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Registered 15th July 2006

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