King of the Valleys

This is no 'King of the Hill' map, but controlling the center is just as vital here. The players start in valleys with either a Cree or No...

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This is no 'King of the Hill' map, but controlling the center is just as vital here. The players start in valleys with either a Cree or Nootka camp close by and are separated by impassable mountain ranges. The valleys meet at the center of the map where a trade route and some gold mines are waiting to be claimed. Controlling this area is the key to victory!

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Download 'king_of_the_valleys1.zip' (14KB)

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King of the Valleys Random Map Script


by Felix Hermansson, Tsunami Studios (hoodncloak@hotmail.com)
15 January 2006


This is no 'King of the Hill' map, but controlling the center is just as vital here. The players start in valleys with either a Cree or Nootka camp close by and are separated by impassable mountain ranges. The valleys meet at the center of the map where a trade route and some gold mines are waiting to be claimed. Controlling this area is the key to victory!

Two or three player games feature additional neutral valleys where more natives, resources and maybe even a treasure or two can be found. 

The map cannot be played 'Nomad' style. Instead, selecting 'Nomad' from the game menu will result in a different startup configuration, where players start with additional barracks and two outposts (except for the Russians who get two blockhouses instead).


To install the map, copy both files 'King of the Valleys.xml' and 'King of the Valleys.xs' into the game folder '..\My Games\Age of Empires 3\RM' (NOT into '..\Microsoft Games\Age of Empires III\RM'!).

You can then play it both in single player or multiplayer mode by checking the 'Custom Map' box on the map selection screen and then selecting it from the pulldown menu.


Note:
There was supposed to be an additional 'King of the Hill' mode for this map, but I ran into problems with that. It worked fine when I tested the game in the scenario editor, but when the map was installed and played normally the triggers would stop working about half of the time. I hope the patch ES has promised for the trigger problems in the editor will solve my problem as well, so I can bring back the 'King of the Hill' option here.


I would appreciate any honest feedback, good or bad. Please tell me what you liked, what you disliked, and especially, tell me why. If you have any ideas on how to improve it, all the better.

I would appreciate it even more if you did not modify this script without contacting me first.


Please send any comments or questions by e-mail to hoodncloak@hotmail.com. Oh, and add 'Age of Empires' to the subject and use proper language, otherwise your message will probably be deleted by the spam filter.


Have fun!
Felix

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Felix Hermansson


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Registered 15th January 2006

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