acid_bird_fixed_by_dom.zip —
It is a green bird with blue eyes that breathes acid just like the atlantian unit Argus.
by DOM
--------------------------------------------------------- ~~~~~~~~ ~~~~~ ~ ~~~ ~~~~ ~~~~~~~~~~~~ ~ - Acid Bird - ~ ~~~~~~~~~~~~~~ ~ ~~~ ~~~~ ~~~~~~~~~~~~ --------------------------------------------------------- Utilities Needed: -AoMED - Download AoMED Here: http://www.aomfiles.com/file.info?ID=15647 1 Place acid bird icon.ddt and icon 64.ddt in the icon folder 2 place the Acid bird.ddt file in the textures folder 3 place the snds.xml and .xmb files in the sound folder 4 place the acid bird.anim txt in the anim folder 5 add the the acid bird data in the protox.xml file. Found in the data folder or just add the protox files in the data file included(dont add these if u already have other mod units). If u cant find the protox.xml u have to use the AoMed. Run AoMED. Click 'Input Data File.' Find the file 'data.bar' in the Age of Mythology/Data folder. Click 'Read Data File.' wait till that finishes then, click the 'Direct File Conversion' button. Find the file 'protox.xmb' in the folder Age of Mythology/Data. Click OK, and AoMED should convert the file to XML format. Open the newly created protox.xml with notepad or wordpad, it doesn't matter which. Simultaneously, open the file "Acid Bird protox.txt" included in the ZIP archive. Bring up "Acid Bird protox.txt" (the one in the ZIP archive) Now, copy and paste ALL of the text in "Acid Bird protox.txt" into the bottom of PROTO.XML between the last two words: </unit> and </proto>. So it looks like this: START </unit> <unit id="XXX" name="Acid Bird"> <dbid>2654</dbid> <displaynameid>Acid Bird</displaynameid> <icon>green phoenix icon</icon> <initialhitpoints>450.0000</initialhitpoints> <maxhitpoints>450.0000</maxhitpoints> <los>20.0000</los> <portraiticon>green phoenix icon 64</portraiticon> <obstructionradiusx>0.9900</obstructionradiusx> <obstructionradiusz>0.9900</obstructionradiusz> <soundvariant>Crush</soundvariant> <rechargetime>20.0000</rechargetime> <formationcategory>Mobile</formationcategory> <maxvelocity>5.8000</maxvelocity> <movementtype>air</movementtype> <turnrate>13.5000</turnrate> <unitaitype>RangedCombative</unitaitype> <populationcount>5</populationcount> <trainpoints>6.0000</trainpoints> <allowedage>4</allowedage> <cost resourcetype="Gold">200.0000</cost> <cost resourcetype="Favor">30.0000</cost> <bountyfactor resourcetype="Favor">0.0000</bountyfactor> <rollovertextid>16463</rollovertextid> <rolloveruseagainstid>17385</rolloveruseagainstid> <rollovercounterwithid>17517</rollovercounterwithid> <rolloverupgradeatid>17498</rolloverupgradeatid> <buttonpos row="0" column="2"></buttonpos> <armor damagetype="Hack" percentflag="1">0.14</armor> <armor damagetype="Pierce" percentflag="1">0.55</armor> <armor damagetype="Crush" percentflag="1">0.60</armor> <unittype>LogicalTypeSuperPredatorsAutoAttack</unittype> <unittype>LogicalTypeCanBeHealed</unittype> <unittype>LogicalTypeAffectedByRestoration</unittype> <unittype>LogicalTypeAffectedByVortex</unittype> <unittype>LogicalTypeValidTraitorsTarget</unittype> <unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype> <unittype>LogicalTypeTornadoAttack</unittype> <unittype>LogicalTypeSuperPredatorsAttack</unittype> <unittype>LogicalTypeMummyMinionTarget</unittype> <unittype>LogicalTypePerseusCanStone</unittype> <unittype>LogicalTypeValidBoltTarget</unittype> <unittype>LogicalTypeFimbulWinterTCEvalType</unittype> <unittype>LogicalTypeValidSpyTarget</unittype> <unittype>LogicalTypeValidShiftingSandsTarget</unittype> <unittype>LogicalTypeMythUnitNotTitan</unittype> <unittype>LogicalTypeNeededForVictory</unittype> <unittype>LogicalTypeFavoriteMythUnit</unittype> <unittype>LogicalTypeCanBeStoned</unittype> <unittype>LogicalTypeLandMilitary</unittype> <unittype>LogicalTypeAffectedByChaos</unittype> <unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype> <unittype>LogicalTypeAffectedByHealingSpring</unittype> <unittype>LogicalTypeUnitsNotBuildings</unittype> <unittype>LogicalTypeRangedUnitsAutoAttack</unittype> <unittype>LogicalTypeRangedUnitsAttack</unittype> <unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype> <unittype>LogicalTypeMinimapFilterMilitary</unittype> <unittype>LogicalTypeAffectedByHeroize</unittype> <unittype>LogicalTypeIdleMilitary</unittype> <unittype>MythUnit</unittype> <unittype>Military</unittype> <unittype>Unit</unittype> <unittype>UnitClass</unittype> <unittype>FlyingUnit</unittype> <flag>NonCollideable</flag> <flag>ApplyHandicapTraining</flag> <flag>ShowGarrisonButton</flag> <flag>ObscuredByUnits</flag> <flag>FlyingUnit</flag> <flag>NoTieToGround</flag> <flag>CollidesWithProjectiles</flag> <flag>DontRotateObstruction</flag> <flag>NoBloodOnDeath</flag> <flag>Tracked</flag> <action name="HandAttack"> <param name="MaximumRange" value1="4.0"></param> <param name="Damage" type="Hack" value1="40" value2="3" options="AttackEnemy|AttackGAIAUnits"></param> <param name="Rate" type="All" value1="1.0"></param> <param name="AttackAction"></param> <param name="DamageBonus" type="Hero" value1="0.25"></param> <param name="Damage" type="Crush" value1="30"></param> </action> <action name="MoveByGroup"> <param name="AckSound"></param> </action> <action name="FreezeAttack"> <param name="MaximumRange" value1="2"></param> <param name="AttackAction"></param> <param name="ChargeAction"></param> <param name="NoWorkOnFrozenUnits"></param> <param name="NoWorkOnStoneUnits"></param> <param name="SingleUse"></param> <param name="MuteDamage"></param> <param name="Rate" type="LogicalTypeCanBeStoned" value1="2"></param> <param name="AcidAttack"></param> </action> </unit> </proto> END NOw u can place the Acid Bird in editors Mode. Have Fun And Enjoy. PS this is the first mod i made. The end Made by Dom ANY questios email me at [email protected]
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