This set force scenario, is about an anti-hero group summoned unwillingly and put into a Quest to recover the pieces-relics of the dismembered ancient demongod Azor, and place them into his Temple so that he can make a comeback. Controlling the anti-hero group, you'll travel to various locations of the map trying to find and recover Azor's pieces-relics, while fighting/solving problems in overcoming local passive defenses, meanwhile dodging the enemy armies of 4 comp players who are fighting each other and you. The map is full of eye-candy and special effects, while the relic locations offer puzzles in the form of finding the way of overcoming the static defenses.
In order to play, place the Anathema11 and 12 scenarios into my games/Age of Mythology/scenarios folder. To enjoy the game in full, you should have Reyk's editor3 installed. I've worked this scenario for more than 4 months, but unfortunately I've found out -after extensive playtesting that the second part of the game (becomes B&D after the fulfillment of the Quests) doesn't work, due to corrupted triggers. Still, the Quest game is very challenging even if played at Easy, without being hunted down by enemy comp players. Notes: 1) don't timeshift Azor's Temple 2) don't timeshift the sky passage appearing in the centre 3) Hacker is the prisoner appearing at the start area, after fulfilling a Quest 4) There is a time limit of 7000secs, after which your starting area isn't a safeheaven anymore. 5) Save often, so that you won't have to replay Quests. When you finish the Quest game you should quit. If you wish to see what the B&D game would be like, then you should try Anathema12 scenario. Special thanks to Reyk for his editor, all the guys that wrote up guides and threads on designing issues, and Oscar Baldessari for his playtesting. Have fun, that's the ultimate objective. regards George Anastasoulis
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