A must for the Star Wars fan! This is a Darth Maul unit mod modified from the Peltast. It even has a special force attach which sends units flying! You need the AOM file converter available HERE as stated in the readme.
<Read Me> ========//Background Info//======== Developer: NovaImploder E-Mail: [email protected] Unit Name: Darth Maul History: Sith Lord from the first Star Wars episode Template: Peltast ========//Description//======== Darth Maul is a simple modification on the texture and anim of the peltast. Its stats are as follows: HP: 500 Speed: 4.20 Hack Armor: 59% Pierce Armor: 79% Crush Armor: 99% Hack Damage: 45 It also has a special 'force' attack which is charged to send everything except for buildings, heroes, and siege units flying. ========//Installation//======== 1. Place Darth Maul.ddt, Darth Maul Head.ddt, Darth Maul Cape.ddt, and Saber.ddt into C:\Program Files\Microsoft Games\Age of Mythology\textures. 2. Put Darth Maul_anim into C:\Program Files\Microsoft Games\Age of Mythology\anim. 3. Place the Darth Maul.txt into C:\Program Files\Microsoft Games\Age of Mythology\history or C:\Program Files\Microsoft Games\Age of Mythology\history2. 4. Open up the Darth_Maul_proto and take the following steps. 5. If you already have proto.xml in your data folder, open it up and copy the darth_maul_proto over to proto.xml. You may need to change the unit id in the proto. 6. If this is not the case, you will need AOM File Converter, which you can get from aomfiles.com. Have this open and select "Set Input Data File," then go to C:\Program Files\Microsoft Games\Age of Mythology\data\data.bar. In the data folder, create a new folder named something like "Extracted Data" and in the AOM File Converter, click "Folder to extract data into," and select your newly created folder. Click "Read data file" and wait until the log window says "Finished!" Now click "Direct File Conversion" and go into your extracted textures folder and select proto.xmb. Now, simply follow step five. 7. Enjoy!
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