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Gandalf (BotM)

gandalfunitmod.zip

Description

Waveslave610's submission for BotM, Gandalf the White. He has new textures, new icon, new staff, new attacks, new history, new sounds, and new stats.

So you don't miss it, I'll briefly explain the new attacks. Gandalf has a regenerate feature, shown just below the icon and health meter. That means he can't keep shooting spells, it empties after a special attack, and while he is regenerating "spell strength" he can fight with his sword until the meter is full. Lightning Bolt= Flying units, human and myth archers, and ships. Lightning Blast= Myth and human infantry, cavalry, and villagers. Sword Attack= All

~~V1.6 Updates~~ Sound error now fixed :)

IMPORTANT: RUN THE SETUP PROGRAM BEFORE SELF-INSTALLING THE OTHER FILES!

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README

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Proto Installation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

**Important! If you have AoM: The Titans, you have to use Protox.xml. If you have AoM, use Proto.xml!**

1. Run "Gandalf the White Setup Program".

2. Open up your proto.xml/protox.xml. If you don't have one, then you have to...

_____1. Open up AoMED (Available at AoMFiles or AoMH)
_____2. Click "Set Input Data File"
_____3. Find data.bar(AoM) or data2.bar(Titans) at Age of Mythology/Data
_____4. Click "Read Data File"
_____5. A green, matrix-y window will open. Let it write the files. 
_____6. Re-open AoMED. Click "Direct File Conversion".
_____7. Find the folder where the files were extracted, which is AoM/Data if you didn't specify a different folder. Click 
_____ either Proto.xmb(AoM) or Protox.xmb(Titans). 
_____8. Click Ok. Now Proto.xml(AoM) or Protox.xml(Titans) will now be at AoM/Data if that was your specified folder.

3. Now that you have Proto/Protox, open it up with a typing program, preferrably Notepad. 
4. Go to the very bottom of Proto.xml/Protox.xml, and make a space between </action> and </unit>, like -
		
		</action>
        
	</unit>
</proto>

5. Copy and Paste Gandalf Proto into the new space. Make sure it ends up like-
			<param name="Persistent"></param>
		</action>
	</unit>
</proto>                               ...and---


	
        </unit> 
        <unit id="" name="Gandalf the White">
		<dbid>X</dbid>


6. Also make sure that the unit id is one more higher than the unit's before. For Example, if -
 </unit> 
        <unit id="800" name="Bella">
		<dbid>X</dbid>
Than make Gandalf-
 </unit> 
        <unit id="801" name="Gandalf the White">
		<dbid>X</dbid>

7. Save the Proto.xml/protox.xml and, using AoMED, convert it to proto.xmb or protox.xmb and place it in the AoM/Data folder.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Other Installations~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. IF YOU HAVE ALREADY UPDATED SOUNDSET.XML/SOUNDSET XPACK.XML, BACK UP THE FILE TO ANOTHER FOLDER, THEN WRITE THE OLD DATA INTO
THE NEWLY INSTALLED SOUNDSET.XML/SOUNDSET XPACK.XML.

2. Place Gandalf the White Icon 64.DTT in the AoM/Icons Folder.

3. Place Gandalf the White_snds.xmb into AoM/Sound folder. It will already be there from the auto-installer, but put 
this updated version in. Now, you have to run the set-up BEFORE putting the Gandalf the White_snds.xmb into AoM/Sound 
because- The set-up automatically installs the OLD version of the snds file, so AFTER AUTO-INSTALLING, PLACE GANDALF THE
WHITE_SNDS.XMB INTO AOM/SOUND.
4. Place Gandalf the White_snds.xml, Soundset.xml, and Soundset xpack.xml into AoM/Sound.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Credits~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to:
AoM M/M, for accepting me into the team.
Coolsk8r32, for making this auto-installer.
Reyk, for sound help.
King Jared, for helping me out with all my rather hard anim work :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Miscellaneous~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>>This mod is my Battle of the Modders entry. If you like it, vote for it at AoMFiles.com. I have spent the most time on this mod
than any other and I am very proud of it. I hope you enjoy it as much as I do.

>>Please, if you are going to use this in a scenario or anything, please notify me. If you don't, I won't care that much, but don't
say you are the creator of this mod. 

>>Find any problems or bugs I didn't catch, or do you need to ask a question? Or do you just want to give me a comment? 
Contact me at Rickywam, or AIM: xwaveslave610x

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
				Enjoy!

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