Great Swordsman

Second version of Great Swordsman.

You'll need a .bar extracter, you can pick one up here: http://www.aomfiles.com/file.info?ID=7739...

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File Description

Second version of Great Swordsman.

You'll need a .bar extracter, you can pick one up here: http://www.aomfiles.com/file.info?ID=7739

IMPORTANT NOTE FOR INSTALLATION: After extracting data.bar, download AoMED here: http://www.aomfiles.com/file.info?ID=15647 and then run it. Click "Direct File Conversion" and find proto.xmb in the data folder (after extracting data.bar remember). Convert it to proto.xml before continuing. Thanks!

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Download 'great_swordsman_unit_v2.zip' (5KB)

Readme
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					GREAT SWORDSMAN - A NEW UNIT
_________________________________________________________________

Description:

This is my first mod, and it looks cool to me. It is a new unit, and the installation is fairly
simple, but more complicated than simply unzipping one .scn file.  It is a Great Swordsman, and
this unit can be placed in the map editor.  When you upgrade weapons of units at the armory (i.e.
"bronze weapons" or "copper weapons"), this unit gets a better weapon.  The change is great!  He
looks similar to an axeman, and is upgraded with medium, heavy, and champion axemen.  His weapons
include: axe, scythe, sword, great sword (the one the guardian uses).


Installation:

Use Vachu's BAR Explorer to extract "data.BAR" from the AoM/data folder.  Copy and paste the Great Swordsman_anim
file into the "Age of Mythology/anim" folder.  Also, copy and paste the contents of the proto.txt file in the
zip archive into the proto.xml file (open this with notepad) between the words "</unit>" and "</proto>"
at the end of the file.  Now run Age of Mythology (if AoM is running already, restart the game or it won't work).


If either this is confusing, you have questions or comments, or you want to know how to do this yourself,
email me at aboyd@csus.com OR CoolSk8r32@attbi.com.  Thanks for trying my first Age of Mythology modification!

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CoolSk8r32


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Registered 29th April 2003

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