guardianatlantis_unit.zip —
:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:Reviewed by CoolSk8r32:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
Created by Dozza
*Sigh*. I know Dozza can do better than this. This mod just replaces the Guardian's Sword with a trident. That's it. No new texture. It's not a new unit. My god, do me a favor and update this Dozza! Give it a new texture, and maybe make a new unit out of it. Do something to it! I placed it in the editor and just stared blankly at it. He doesn't do anything. He's just a normal Guardian, except he has a trident. I do not recommend this. Sorry Dozza, but this isn't your best work.
<readme> --Information-- Developer: Dozza E-Mail (MSN Messenger): [email protected] Mod Name: Guardian Of Atlantis Atla-Where?: Remember the Campaign? Well now the island has a guardian. Unit Changed: Guardian --Stats-- -Guardian Stats --Installation-- 1-Download AOMed from AOMFiles. Do a search for it. 2-Convert the anim.bar with the program. 3-Find the Guardian_anim and make a copy of it. Now make a folder and call it oldunits. Put it in here, you can now use this for all mods, put the originals in here. 4-Now extract the guardian_anim into your anim folder, which should be in your AoM directory. 5-You can now place the Guardian on the map editer, he holds a trident! --Notes-- -This is a simple mod! -Build on the idea: You can make the guardian hold ANYTHING that is an anim file. --Thanks to...-- Microsoft and Ensemble studios for this game! The many people and things that got me started on Modding, campaign making and stuff. </readme>
There are no comments yet. Be the first!