New Map Editor Ojects By CheeZy monkey
63 new objects for the scenario editor. Wowza :)
General Info: (READ THIS, IT"S IMPORTANT)
This is a small (yes, small) mod that adds 63 new objects to AOM through Anim modding. ---This patch is compatible with online play and with other scenarios who don't have this mod installed.--- If you make a scenario using these objects and distribute it to someone who doesn't have this mod installed, then they'll see either cinematic trees, cinematic rocks, cinematic scorches, or nothing instead of the modded units.
Reviewed by Shimano55
These are VERY cool objects...at least I liked them a lot
I'm pretty sure that you need the New Editor for AoM...but read the Readme on the file. There's not much else to say about these objects except that they are very life-like, well made, and yoiu should download them ASAP. Good Job Cheezy.
To access these new objects, go to the Cinematic trees/rocks/scorches/ flowers/ crates/weapons objects and simply place them on the map. What I did is I added a ton of different hidden/unused objects to the animation file of these objects, so along with the cinematic trees you will also be able to place 2 different Cypress trees and 2 different palms. A person who doesn't have this mod installed will therefor only see Cypress trees, while the person who does have this mod installed will see the cypress trees as you placed them. The New Objects: are found in: Cinematic Trees Cinematic Rocks Cinematic Scorch Crate Flowers Fire Pit Lightning Rain Snowstorm Meteorite Weapons In addition to the Cinematic Trees you will also be able to place: CypressA CypressB World E Palm F Cinematic World E Palm F Cinematic In addition to the Cinematic Rocks you will also be able to place: Building Construction G Long Brick Building Construction G Medium Brick Building Construction G Small Brick Building Construction E Long Brick Building Construction E Medium Brick Building Construction E Small Brick Building N Gate Flag Building X Dock Flag In addition to the Cinematic Scorches you will also be able to place: SFX Fire Charred Ground World A Road Straight World A Road T Section World A Road 4 Intersection World A Road Corner World A Road End In addition to the Weapons objects, you will also be able to place: tool hoe tool knife Tool Hammer A basket N Axe 2handed Iron G Shield wood G Shield iron G Shield bronze X Shield Small Copper X Shield Small Bronze X Shield Small Iron E Scepter A Bow Copper A Bow Bronze A Bow Iron a wheel spoked A HandArrow Building G ARFence A Axe Wood A Axe DoubleBit Tool Pickaxe MetalBit Tool Pickaxe Miners A Resource Grain A Resource Meat A Resource Fish A Resource Wood A Resource Gold N Sword Standard N Sword Bronze N Sword Iron x lance Bronze x lance standard In addition to the Crates you will also be able to place: A Dwarven Forge Cart A Dwarven Forge Tarps A Dwarven Forge Rocks A Dwarven Forge Barrel A Dwarven Forge Tred A Dwarven Forge Lava In addition to the Flowers you will also be able to place: VineA VineB New Objects that didn't work but now do: the Fire Pit (flame from the meteorite animation) the Snowstorm (unused snow storm animation) the lightning rain (Rain, just rain, no clouds or rainbows) the metorite object (now has a rock instead of the silly bush) TOTAL OBJECTS: 63 ---------TO USE THESE OBJECTS------------------ All these objects are placed through the Bush, Cinematic Trees/Scorches/Rocks/ etc etc To place them, select the object and press the RIGHT MOUSE BUTTON to cycle through the different object types. When you find the object you want place it on the map. If you're going to use it multiple times, then instead of having to cycle through all the objects, simply select the object you just placed, copy it (ctrl+c) and then paste it (ctrl+v) USING THE TEMPLATE I made a template for the people who don't want to cycle through all the objects. To use it: Open up the scenario called "New objects template" Make sure no menus or anything are open, then drag a box around all the objects, press ctrl+C Open you scenario and press ctrl+v. Now the template is in your map, you can copy and paste objects from there faster. ABOUT THIS MOD: If you are going to make a multiplayer map, it is recomended that you don't use this mod to design your scenario. This mod is meant for hardcore single player scenario designers who want that extra touch of detail in their scenario. UNINSTALLING: Take the anim files that you placed in the anim folder, and either delete them or move them to another folder. If you move them to another folder you can simply move them back in when you want to use this mod again. THANKS FOR DOWNLOADING: This units mod is the result of 4 hours of "anim hunting" and a further 4 hours of testing and tweaking by CheeZy monkey.
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