Ra's Citadel

Player 1 starts with a built up and well- defended base but few resources. Player 2 starts with a basic random map layout, but has a vast...

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Player 1 starts with a built up and well- defended base but few resources. Player 2 starts with a basic random map layout, but has a vast stockpile of resources. Both teams should strike fast to gain victory. Second version of the original map.

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Download 'mprascitadelv2.zip' (120KB)

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RA'S CITADEL: MULTIPLAYER SCENARIO


Welcome to the second version of Ra's citadel. i made this version as the first had several mistakes and i felt
i could do better. Here is my second effort and i hope you like the changes that i've added to make the game more enjoyable


NOTE: although you can play this map on singleplayer it won't function perfectly. I advise using only for mutliplayer 
games.


INSTALLING

Extract the zipfile's contents into your Scenario folder and then play!



DESCRIPTION

Player 1 starts with a built up and well- defended base but few resources. Player 2 starts with a basic random 
map layout, but has a vast stockpile of resources. Both teams should strike fast to gain victory


UPDATES FOR VERSION 2

- A river crossing has been added to provide a Choke point
- Ra starts in Age 3
- no fighting for three minutes to prevent instant massacre of player 2
- player 2 has more defense
- no titans are allowed in the game
- player 1 starts with more resources
- a neutral settlement has been added for player 2
- the lighting has been changed

HINTS

Player 1: Attack as soon as the ceasefire is over to gain an advantage, for more effective strikes use transport ships to
land troops behind enemy lines

Player 2: Advance to Age 2 straight away and begin rolling off troops in a production line, smash the economy first then use a mix of 
boats and troops to finish your enemy off


CREDITS

Map belongs exclusively to Kaput and no-one is to put their name on it or deletes Kaputs name. 

Many thanks to Apollo for permission to use his lighting pack

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Kaput


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Registered 30th April 2004

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