Player 1 starts with a built up and well- defended base but few resources. Player 2 starts with a basic random map layout, but has a vast stockpile of resources. Both teams should strike fast to gain victory. Second version of the original map.
RA'S CITADEL: MULTIPLAYER SCENARIO Welcome to the second version of Ra's citadel. i made this version as the first had several mistakes and i felt i could do better. Here is my second effort and i hope you like the changes that i've added to make the game more enjoyable NOTE: although you can play this map on singleplayer it won't function perfectly. I advise using only for mutliplayer games. INSTALLING Extract the zipfile's contents into your Scenario folder and then play! DESCRIPTION Player 1 starts with a built up and well- defended base but few resources. Player 2 starts with a basic random map layout, but has a vast stockpile of resources. Both teams should strike fast to gain victory UPDATES FOR VERSION 2 - A river crossing has been added to provide a Choke point - Ra starts in Age 3 - no fighting for three minutes to prevent instant massacre of player 2 - player 2 has more defense - no titans are allowed in the game - player 1 starts with more resources - a neutral settlement has been added for player 2 - the lighting has been changed HINTS Player 1: Attack as soon as the ceasefire is over to gain an advantage, for more effective strikes use transport ships to land troops behind enemy lines Player 2: Advance to Age 2 straight away and begin rolling off troops in a production line, smash the economy first then use a mix of boats and troops to finish your enemy off CREDITS Map belongs exclusively to Kaput and no-one is to put their name on it or deletes Kaputs name. Many thanks to Apollo for permission to use his lighting pack
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