A scenario made for aom.
RA'S CITADEL: MULTIPLAYER SCENARIO Welcome to the updated second version of Ra's citadel. i made this version as i've learnt a lot since then (about good cinematics in particular) so i decided to give Ra's Citadel one final overhaul. I think i've got it as good as i can make it now so i hope you like it even more than before, it should be fair, but requires practice NOTE: although you can play this map on singleplayer it won't function perfectly. I advise using only for mutliplayer games. INSTALLING Extract the zipfile's contents into your Scenario folder and then play! DESCRIPTION Player 1 starts with a built up and well- defended base but few resources. Player 2 starts with a basic random map layout, but has a vast stockpile of resources. Both teams should strike fast to gain victory UPDATES FOR VERSION 2 - A river crossing has been added to provide a Choke point - Ra starts in Age 3 - no fighting for three minutes to prevent instant massacre of player 2 - player 2 has more defense - no titans are allowed in the game - player 1 starts with more resources - a neutral settlement has been added for player 2 - the lighting has been changed UPDATES FOR VERSION 2.1 -Cinematics have been improved -lighting has been changed to one everyone has instant access to -players have a higher population limit -boths players have a few more resources HINTS Player 1: Attack as soon as the ceasefire is over to gain an advantage, for more effective strikes use transport ships to land troops behind enemy lines Player 2: Advance to Age 2 straight away and begin rolling off troops in a production line, smash the economy first then use a mix of boats and troops to finish your enemy off CREDITS Map belongs exclusively to Kaput and no-one is to put their name on it or delete Kaput's name
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