Ragnarok(Updated) (Reviewed)

Reviewer: Dozza

This scenario is one of my favourites. It has good triggers, and very nice character selections.

You have to fight thr...


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Reviewer: Dozza

This scenario is one of my favourites. It has good triggers, and very nice character selections.

You have to fight through Ragnarok, against the giants. A few units were thrown in that were unexpected but nevertheless, still good. It is a beatiful map, the realms are portrayed very nicely and i reccomend this for download, if you havn't done so already. This is the inspiration to my first succesful (?) scenario: Battle of Gloinhelm. But back to complimenting the author. Great job Michael.

This is an update... The author had this to say: In this particular case I assumed that the player would play defense from the outset of the scenario and wait for the enemy to come to him. But if a player decides to send the gods out right at the beginning, it's possible for him to pretty much destroy the giants before the war even starts. And that would take all the fun out of it. In this slightly modified version of the scenario, the player can't do that. All I did was keep the gods and giants neutral to each other until the giants attack. That takes away the possibility of a pre-emptive strike on the players part.

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Download 'ragnarok_updated_sp.zip' (10.8MB)


This is it. The Battle of Ragnarok. 'Nuff said.


1. Place the .scn file in the scenario folder.

2. This scenario will only work with the stat modifications I made(otherwise the giants win
   easily because of one particular unit). Place the .ofd file in the Age of Mythology folder
   (no sub-folder necessary). Download Vanchu's Object Editor if you don't have it. Use the
   object editor to apply the settings to the game before playing.

3. Unlike my Peloponnesian War scenario, I didn't change the text id#s for this one. So if you
   want to change the names of the units to match actual characters, you will have to do that
   yourself. Here is the list of units and the characters they represent.

   Odin=uber Arktanos, Thor=Hersir, Heimdall=Odysseus, Baldur=Jason, Tyr=Theseus, Freyr=Kastor,
   Forseti=Agamemnon, Frigga=Circe, Freyja=Reginleif, Njord=Achilles, Skadi=Atalanta,
   Sif=Hippolyta, Loki=Kamos, Eggther=Polyphemus, Hymir=Gargarensis, Sigurd=Ajax, Fenrir=Ornlu

   There are 2 other giant units that I won't mention, but you can't miss them.

4. This scenario called for some special music. Place the 2 music files in the sound/music/fight

5. There are also some new terrain types in this scenario. If you don't already have it, place
   the .XMB file in the textures/terrain folder. The new terrain types will appear as transparent
   gaps on the map without it.

I tried to follow the Ragnarok saga as closely as possible, but for practical reasons, I had to
change a couple things. For example, in the saga, the outcome is a forgone conclusion. The giants
win. I tried to make the scenario difficult, but possible to win. Also, in the saga, Ragnarok is
one big battle that takes place all at once and then is over. Hopefully the scenario will last a
little longer than that.

I want to thank everyone who downloaded one or both of my first two scenarios. This will, in all
likelihood, be my last one. But if anyone has any comments or ideas for new ones or how to
improve mine, let me know. My e-mail address is Mike.Martin2@attbi.com

I tried to make each successive scenario better than the last one. Hopefully this one won't

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Michael Martin

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Registered 2nd April 2003

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