Strange Places (Reviewed)

Reviewer: Dozza

This isn't translated into English. It was supposed to be translated but the author didn't do a good job of it, infact it...

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Reviewer: Dozza

This isn't translated into English. It was supposed to be translated but the author didn't do a good job of it, infact it is to the extent that you cannot understand it.

The map isn't very well done either, you can easily tell it's a first. There is no objectives banner, the landscape is boring and you can't get far. I think there is a problem also. You are player 3, not player 1. There is not much more i can say to this but to the author:

Every first attempt isn't as good as you hope. Yeah...

Reviewer:t0m

Well this is prolly the worst map Ive ever played. The author didnt do a very good job at translating it into English. What is stranger is, you play as player3 not player1. Well thats the greatest help. I hope we see better maps from this author soon.

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24-12-'03
===========================
File(s)			: Again Trouble, Strange Places
Author			: SlaveI
Email Address		: ange55@hotmail.com
Website			: Nope

=======**Map Information**======

Again Trouble has maded by a Dutch author, but has translated into English
It's not quite done but if you all like my map, it will finish soon. As
well the map Strange places.That has made by my own brother 
íf you find bugs or irritating triggers, mail me. It's just my first
scenario . If you change the level and triggers, let me know I want
to see how other people think about it. Still dont know how all the triggers
exactly work. (by the way, my english is not very well)

======**Tested and Install**=====

Tested by		: Me and my little brother
Build Time		: one week

Just extract the 2 files to your /age of mythology/scenario map

To see how the makers of AOM did the triggers, I saved a Scenario
exit the game, copied the saved file in your /age of mythology/savegame
and paste it to my /age of mythology/scenario map. Started the game and
opended the editor, load the saved file, look at the triggers and cameratracks
and use the ideas for your own level. That's how i do it, works well

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SlaveI


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Registered 2nd January 2004

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