Mythic Entertainment Aliens Online README Version 1.11 Updated 2/25/98
Aliens Online (AO) is an online-only game based on the 1986 film "Aliens" from 20th Century Fox. The game's story line revolves around the ongoing conflict between the forces of humanity and an unnamed race of alien beings simply dubbed "aliens." In AO, this conflict manifests itself in running battles throughout human-controlled space between the forces of humanity and the aliens. The settings for these battles are inhabited planets, space stations, and space vehicles. In AO, the online player can assume the role of either an alien or a human and engage both in cooperative, campaign-style matches as well as in solo-type missions.
Mythic Entertainment Aliens Online README Version 1.11 Updated 2/25/98 OVERVIEW Aliens Online (AO) is an online-only game based on the 1986 film "Aliens" from 20th Century Fox. The game's story line revolves around the ongoing conflict between the forces of humanity and an unnamed race of alien beings simply dubbed "aliens." In AO, this conflict manifests itself in running battles throughout human-controlled space between the forces of humanity and the aliens. The settings for these battles are inhabited planets, space stations, and space vehicles. In AO, the online player can assume the role of either an alien or a human and engage both in cooperative, campaign-style matches as well as in solo-type missions. SYSTEM REQUIREMENTS Operating system: Windows 95 CPU type and speed: Pentium 90 or better Hard-drive space: 20 MB Memory: 16 MB RAM or better Sound: 16-bit sound card Video: 2 MB Modem: 14,400 baud INSTALL/UPDATE FROM DOWNLOAD GameStorm has an automated updating, download, and installation procedure. You must have installed the GameStorm software before you can start playing the games. You can install the software from the GameStorm CD, or you can get it at www.gamestorm.com. Once you have installed the GameStorm software, all individual game software can be automatically downloaded, installed, and updated. To start this procedure, go to the "Play" page for the game of your choice. The game can be quickly located on GameStorm by going to www.gamestorm.com. Select "Members" and then select "Aliens Online" from the pull-down menus. Also, you can get to the Aliens Online play page by going to www.gamestorm.com/actionandstrategy/aliensonline. Press the "Play" button to begin an automatic download and installation of the software. Once it is done installing or updating, GameStorm will launch the game. Note that the initial downloads of some games can be quite lengthy, so you might want to install the game from a CD. If you are unable to play the game at this point, see Installation Troubleshooting, below. INSTALL FROM CD To install the game from the CD, insert the disc into your CD player. Windows 95 will bring up the installer automatically. Make sure you install the GameStorm software. Then install the game you wish to play and follow the instructions. After you have completed the installation, go to the Aliens Online play page at www.gamestorm.com/actionandstrategy/aliensonline. Click on "Play." You will be prompted to find the directory where the game executable is installed. Normally, it is in c:\gamestrm\aliens. GameStorm may perform a small download to update the game before it launches. If you are unable to play the game at this point, see Installation Troubleshooting, below. Aliens Online requires Direct X 3.0 or higher, which is a set of programs produced by Microsoft that allows game developers to create faster and better games for Windows 95. The GameStorm software will search your system for the needed version of DirectX, and will download the appropriate files if an update to your DirectX installation is needed, or if you have no version of DirectX at all. If it does download DirectX to your system, the DirectX installation will begin after the game installation is completed. Note: After installing DirectX to your system, your machine must reboot. This will be handled automatically. INSTALLATION TROUBLESHOOTING If you accidentally delete some files, or files become corrupted in your Aliens Online installation, the GameStorm software will not know it, and the game launch may fail. This is very easy to fix, however. If you have repeated game launch failures, do the following: A) Using Windows Explorer or File Manager, locate the installation directory of Aliens Online. Open this folder. B) Delete all files that have the extension .mft. C) Return to the Aliens Online launch page, and hit the "Play" link. The GameStorm software will know that the game is installed, but will not find the manifest files, so it will download new copies of the manifest files from the host (this will take just a few seconds). Then it will begin verifying the contents of your Aliens Online installation. Specifically, it checks to see that each and every file listed in the manifest files is present on your machine, and intact. If it finds files missing or damaged, it will automatically download new versions of these files, install them in the correct locations, and launch the game. GETTING MORE HELP If you have trouble playing the game, there are several sources from which you may find the answers you need. FAQ File ******** The file, found in your root Aliens Online directory, contains the most frequently encountered problems and their solutions. Message Boards ************* For the best support for technical problems, read the Technical Support message boards for Aliens Online. E-mail ***** E-mail help is available at [email protected] Please indicate the game you are playing and the exact nature of the problem you are having, as well as any error messages you have encountered. Other Documents ************** The following documents are available to help familiarize the user with the game and its community. Readme Covers installations and connection procedures, as well as troubleshooting tips. Quick Start A brief guide to getting started in the game, as well as common keyboard commands. Rules of Conduct Rules of online behavior and courtesy to be followed by all players. Manuals Detailed information on how to play the game, plus some play tips. ************************************************************ Aliens Online Rules of Conduct and Policies Modified 3/12/98 Version ROCAL98 ************************************************************ The following represents the policies under which players may participate in Aliens Online. Gamestorm's rules of conduct will be enforced at all times. Please read these policies and adhere to them. Violation of the rules can result in the permanent lockout of your account from the game. ******** Offenses ******** Abusive Behavior ---------------- Aliens Online is a social game, and much of the fun and excitement comes from interaction among players. To a certain extent, it is up to the players to decide what behavior is reasonable and what is unreasonable within the game community. However, bad language, harassment, personal threats, and other offensive behaviors are not condoned. Friendly rivalries are a large part of the game, but players are expected to remain civil to one another at all times. There is no need or excuse for personal attacks on the boards or in the game (note that this refers to personal attacks in the form of vehement and/or abusive social contact, not player vs. player combat in the game). Offenders will be subject to the penalties described below, unless all players present have previously agreed this is acceptable behavior. To report a player who is demonstrating abusive behavior, type *COMPLAINT<return>. (This command available in Version 1.11 and all following versions.) A record of the last chat you have seen will be sent to Kesmai Product Support. You can also contact a staff assistant (their names are in yellow). Character Names --------------- Obscene or offensive handles will not be tolerated. Players who refuse to abide by this rule will be subject to the penalties described below. The following character combinations, and those which Aliens Online staff members deem similar enough, are reserved for official use only. Any player observed using any of these combinations, or similar ones, in such a way as might cause confusion to other players, is subject to the penalties below. Aliens Helper; Alien, or Aliens Online, or any similar combination ARIES; GameStorm; Kesmai; In addition, GameStorm strongly discourages players from deliberately impersonating another player. At the discretion of the observing staff member, players impersonating other players for the purpose of slander or deprecation of character are subject to the penalties below. Bug Abuse & Cheating -------------------- Bug abuse disrupts the game and lessens the enjoyment of the game for everyone. Any effort to employ game bugs, circumvent restrictions on game play, or otherwise use non- game features or other programs to your advantage in Aliens Online is not allowed; violators will be subject to the penalties described below. All bugs should be reported so that we can fix them. If you observe someone else abusing a serious bug, please report it to Aliens Online Product Support by sending a letter to [email protected] Game and Room Disruption ------------------------ It is unacceptable to interfere with other players' enjoyment of the game. This includes, but is not limited to: screen scrolling intentional Marine killing of other Marines (also known as PK or playerkilling) any form of improper discussion (eg discussion of illegal activities) Miscellaneous ------------- Players discovered to be playing on an account registered to a fraudulent or incorrect name, address, or billing method will be immediately locked out. Aliens Online is not to be used as a venue for the promotion of competing products or services. Individuals who actively promote competing products or services within Aliens Online will be subject to the penalties described below. GameStorm reserves the right to make special-case adjustments to its policies and its actions concerning violation of these policies. ********* Penalties ********* Anyone found to be in violation of the rules of conduct described in this document, at the sole determination of GameStorm, including any and all Aliens Online staff members, will be subject to the following: 1. First violation: The player will receive a warning, either within the game or via e-mail, describing his/her alleged breach of policy. 2. Second violation: The player will be locked out of Aliens Online for a period of up to one month, and will be notified via e-mail. 3. Third violation: The player will be locked out of Aliens Online permanently. If the player has more than one account, all accounts, on all services, will be simultaneously subject to the above actions. In certain circumstances, such as extremely abusive behavior, modifying the software, and so forth, a player will be locked out without warning or notice of any kind at the discretion of the acting staff member. However, Aliens Online Product Support will follow up with an e-mail explaining why this step was taken. In addition, the staff assistants in the game are empowered to take such steps as they see fit to encourage a player to alter their behavior. Assistants are allowed to destroy or eject an offending player, and usually will make a reasonable attempt to get offending players to alter their behavior before official Kesmai action becomes necessary. (In other words, the assistants are, in fact, your first line of defense against having official disciplinary action taken against you.) ************************ Aliens Online Assistants ************************ Game staff designated with yellow names in game rosters are empowered by Kesmai to warn or eject an offending player who is violating these Rules of Conduct. All appeals to actions taken by an assistant should be e-mailed directly to [email protected] ************************ Policies and Disclaimers ************************ Aliens Online is presented on an "as is" basis. Usage of the Aliens Online product indicates acceptance of this, and any risk that may imply. GameStorm is not obligated to credit a player (with battles, service points, rank, etc.) if his/her usage is interrupted by a software failure. GameStorm's sole obligation is to make a reasonable effort to fix a software problem or to return service as quickly as possible (except in cases where the service interrupt is not related to the Aliens Online product itself). Chat/Event Logging ------------------ It is standard operating procedure for Aliens Online to log all chat and significant events that occur within the game. These files are completely confidential except when violations of a service's terms of service require they be delivered to the service provider as proof of a charge in a disciplinary measure. Game Mechanics -------------- GameStorm reserves the right to issue modifications to the game at any time, with or without notice. GameStorm will routinely add new features, modify existing features, and alter additions or revisions that did not function as expected. These changes may affect your character in a variety of ways. If you feel that the change unfairly penalizes your character, given the requirements of balance, challenge, and the general good of the game, then you may make your views known to Aliens Online Product Support. It should be understood, however, that GameStorm maintains a longer-range view that may be in conflict with short-term and character-specific interests. GameStorm will always attempt to make the best decision for the overall good of the game. Transferring Characters ----------------------- Under no circumstances will GameStorm transfer an existing character from one online service to another online service. If you decide to switch online services, you will have to create a new character for the new service. Even within the same service, characters cannot be transferred from one account to another. Character Purges ---------------- Inactive characters may be purged from the database to make room for active characters. GameStorm reserves the right to remove players from positions of authority in the game if they have been found to be abusing said authority, or detracting from others' enjoyment of the game, as determined by GameStorm and the Aliens Online staff. ************************Frequently Asked Questions************************ Aliens Online Version 1.11 3/13/98 ------------------------------- BEFORE YOU PLAY Q: What is Aliens Online? A: Aliens Online (AO) is an online-only game based on the 1986 film "Aliens" from 20th Century Fox. The game's story line revolves around the ongoing conflict between the forces of humanity and an unnamed race of alien beings simply dubbed "aliens." In AO, this conflict manifests itself in running battles throughout human-controlled space between the forces of humanity and the aliens. The settings for these battles are inhabited planets, space stations, and space vehicles. In AO, the online player can assume the role of either an alien or a human and engage both in cooperative, campaign-style matches and in solo- type missions. Q: What are the minimum system requirements needed to play Aliens Online? A: You should have a 90Mhz Pentium processor or better, 16 MB or more RAM, a modem capable of 14,400 baud or better, and a video card with 2 MB of video memory. Also suggested is a 16-bit sound card for them face-huggin' sounds o' doom. Q: Where do I find full instructions on the game? A: The Aliens Online manual is not yet available. We hope you'll find answers to your questions in this FAQ, the Readme document, and the Quick-Play Guide. For help within the game click on help in the tactical menu from the main marine page and main hive page. Q: What is the objective of the game? A: In this version, there is only one type of mission: eradication. The objective of the eradication mission is to totally cleanse a mission arena of aliens. Each worker, face-hugger, and, of course, the queen must be killed before the mission is considered a success. If you are a Colonial Marine in an eradication mission, your game screen will include an area that keeps track of how many workers and face-huggers remain in the colony. It also will tell you if the queen is still alive. As soon as the final alien has been killed, the triumphant Marines will be taken to a victory screen. PLAYING AS A MARINE Q: Where do I begin? A: As a new player, simply follow the on-screen dialogs and flashing control buttons, which will lead you from the Alien Gateway Station (the AGS, a floating space station, is the first screen you encounter) to the lockers, to the character generation screen (where you create your character), to the Staging Area, from which you deploy to a mission arena. Q: How do I create a character? A: To create a Colonial Marine character, click on Lockers at the Alien Gateway Station (the AGS, a floating space station, is the first screen you encounter). The next screen you see contains three "cryopods," each a holder for a Colonial Marine character. Initially, you will not have a Marine character. To create one, double-click on a pod. This takes you to the creation screen, where you should enter a name for your new character. Then choose a gender and physical appearance -- choosing from among the choice of heads and different color combinations for torso and legs. Marine skills have now been implemented. When a Marine character is created, an additional creation step is required: Pick skill. The character will choose a specialty when creating his Marine: heavy weaponry, medical, scout, or combat infantry. Heavy weaponry will get smartgun skill. Medical will get med-skill. Scout will get motion detector and flamer skill. Combat infantry will get computer skills and demolition skills. These skills will increase as the character rises in rank. There are currently eight contemplated levels (ranks) - private, private first class, lance corporal, corporal, sergeant, staff sergeant, gunnery sergeant and 2nd lieutenant. Marine skills (strength, etc.) now affect game play. Strength will affect total weight that can be carried. Dexterity will affect speed. Intelligence will affect medical and computer skills. Stamina will affects both hits and fatigue. Once you have selected your Marine's physical appearance and skills, click the Save button and return to the AGS for game action. Q: How many characters can I have at any one time? A: You may create up to three Colonial Marine characters -- one for each pod. Select your Marine by clicking on the appropriate cryopod and then on the Exit button at the bottom right corner of the screen. Q: Are characters persistent? A: No matter which side you choose for your character(s) -- that of the Marines or of the aliens -- your characters will be persistent for as long as you play AO (with the occasional purging of user accounts after prolonged periods of inactivity). Q: How do I switch characters? A: To switch characters, simply return to the lockers area of the Alien Gateway Station, and click on the cryopod of the character you wish to select. Then click on the Staging button at the bottom of the screen. Q: What do I do once I've created a character? A: Once you have created a character, click on the Staging Area of the Alien Gateway Station. This is your starting point for entering the action. Q: What are mission arenas? A: A "mission arena" can be described as the location or environment in which a mission takes place. At present, there are five arenas available, including the LV426B colony, and Zeta 4, a derelict space station. Other arenas include an agricultural colony, a mining colony, and a space freighter. Each arena has its own unique geographical and/or structural layout. Q: Do mission arenas vary in difficulty? A: Certain arenas are more complex in layout, and some arenas may be designated as open to new players only. At this point, all arenas are open to all players. However, the other players in the arena are the most telling indicators of the difficulty. The better the other players, the more difficult the arena. Q: What are fire teams? A: The Colonial Marines in Aliens Online are organized into fire teams of two to four Marines. Members of a fire team enter a mission arena together. You do not have to belong to a fire team to go on a mission. From the Missions screen, you may choose to Enter the mission. You will see a notice that you are entering "unattached to a fire team" and, therefore, cannot earn medals or experience from this match, nor will you be equipped with many of the weapons available to members of fire teams. Q: If I opt to fight alone, not as part of a fire team, what differences in game play will I notice? A: If a Colonial Marine player goes into a match without being attached to a fire team, his penalty is that he can use only the pulse rifle, handgun, shotgun, and motion detector. We are trying to encourage fire-team play as much as possible, and having this penalty is one way to enforce that. Q: How do I become part of a fire team? A: Upon arrival in the Staging Area, notice three buttons -- Missions, Tables, and Fire Teams -- at the top of the screen. The Missions button should be highlighted, meaning you are at the Missions screen. If one of the other buttons is highlighted, click on Missions to go to the Missions screen. Appearing immediately beneath the Missions button is a list of available mission arenas. Click on the arena of your choice. Now notice, about the middle of the screen, a button labeled Show. Click Show. This pulls up a briefing screen, which includes a map and some information about the mission. Also on this screen is a list of current fire teams assigned to this mission. Select the fire team you wish to join. You can join only a team that is still in the Staging Area and has not proceeded to Pre-Launch. After selecting a team, hit the Join FT button. Now you must wait for the team commander to bring his unit into the Pre-Launch area. Q: How do I start my own fire team? A: Upon arrival in the Staging Area, notice three buttons -- Missions, Tables, and Fire Teams -- at the top of the screen. The Missions button should be highlighted, meaning you are at the Missions screen. If one of the other buttons is highlighted, click on Missions to go to the Missions screen. Appearing immediately beneath the Missions button is a list of available mission arenas. Click on the arena of your choice. Now notice, about the middle of the screen, a button labeled Show. Click Show. This pulls up a briefing screen, which includes a map and some information about the mission. Also on this screen is a list of current fire teams assigned to this mission. Click the New FT button to create your fire team. As creator of the team, you are its commander and have the option to either disband the unit or proceed to the Pre- Launch area. Q: How do I chat with other players? A: "Talking" with other characters in the Staging Area is accomplished through typing messages to them. You may type a line of text to one person, or to a whole group of people at once. To chat with the entire group of Colonial Marines in the Staging Area, just type what you want to say in the "chat entry" area at the bottom of the Staging Area screen. Whatever you type will be broadcast verbatim to the entire group. Please note that you must hit <'> (apostrophe/quote key) to begin chatting. To talk to one person (whisper), use </> (slash key) in the format: / (player name) (text) For example, / fructus Do you want to go to the station or the colony? will send a private message to a character named Fructus. From the Staging Area, you also can create a chat "table" so you can hold a conversation with a few people without having to "listen" to everyone else. Click the Tables button at the top of the screen to view all current chat tables. You can either select an existing table and join it, or create a new one. If you have created a table, you also may delete it. When you are on a mission, the chat window is at the bottom of the screen, just as it is in the Staging Area. This window shows you which teammates are chatting, and allows you to respond. You must hit <'> (apostrophe/quote key) to get into chat mode, and once you have typed your message, you must hit <Enter> to post your message for others to see. If you wish to send another line of message, you must begin again by hitting <'>. Q: How does my character develop? A: You start out as a buck private (Pvt.). After a few successful missions, you may move up to private first class (Pfc.), then to lance corporal (LCpl.) and so on. Because AO is a fire team-level game, you will not be able to rise beyond the rank of lieutenant. Players move upward in rank by accumulating service points (SPs). The more service points you accumulate, the higher your rank. Service points are awarded according to mission difficulty and your performance while on the mission. For example, if you disobey orders, you will not receive as many SP's as your fellow fire-team member who follows orders and fulfills the mission objectives. Points are awarded to each team member for team accomplishments and for individual accomplishments. When you have accumulated enough service points to become a corporal, you will be expected to lead a fire team; when you attain the rank of sergeant, you may choose to become a squad leader, coordinating the movements of all fire teams in the mission. Q: What happens if my character dies? A: Fortunately, dying while on a mission does not mean your character is gone forever. Once you have reached the rank of corporal, the Corps will preserve your DNA in case the worst happens (and it frequently does) so that you can be cloned to rejoin the battle. When you die in Aliens Online, a small window appears mid-screen informing you of your tragic demise. Now you have the option of either hanging around as a ghost to watch the cat-and-mouse carnage, getting right back into the action through the miracle of regeneration by DNA cloning, or leaving the game altogether. To do either of the latter two, click Leave Mission. A screen appears showing regeneration tubes. To regenerate and jump back into the fray, hit any key on the keyboard. To leave the game, hit <Esc>. You will lose all SPs and skills gained since the DNA sample was taken, but you will emerge reasonably intact. However, there is a limit to the number of clonings you may undergo before the Corps will insist that you retire honorably. Once retired, your character will be entered into the Hall of Honor, never to fight again. Q: How do I maneuver my character in mission arenas? A: Movement during mission play can be accomplished in one of two ways: the mouse or the keyboard. The following lists the default key configuration; however, you may reconfigure these key commands by clicking on Tactical from the AGS screen. Up arrow Move forward Down arrow Move backward Right arrow Move right Left arrow Move left Q Strafe left (Marine) W Strafe right (Marine) Left shift+(directional Run arrow or mouse movement) 1 - 4 Select weapon or motion detector Enter (default), Ctrl, Fire weapon (Marine) / attack (alien) or left click Spacebar Open door / activate elevator Z Crouch or crawl T Torch (toggles on/off) A Jump ' (apostrophe) Chat M Mouse mode (toggles on/off) S Look up X Look down D Center view R Reload (Marine) K Heal (use a medkit - Marine) B Assume, or "bounce" to, another alien body (alien) Escape Quit Using the mouse, the following movements are supported: Left button Fire weapon (Marine) / attack (alien) Right button Move forward Move mouse Move in specified direction Double right click Switch between mouse mode and keyboard Q: Can I run as well as walk? A: Yes, you can run by holding down left <Shift> while using your directional arrow or moving your mouse. Q: Is it better to be in mouse mode or keyboard mode? Is there any advantage to moving between the two? A: It is almost entirely a matter of preference. Some find the mouse to be more responsive, and some find the keyboard to be more precise. Experiment to discover your preference. Q: Once I'm in a mission arena, how do I know where to go? A: If you are part of a fire team, your team leader will tell you. Otherwise, you can hit <7> to bring up your motion detector. The red dots tell you where you will find aliens; blue dots indicate other Marines. Use the motion detector only as needed, though, because it obstructs your view. Also, you cannot hold a weapon while using the motion detector. Q: What weapons do I have, and how do I use them? A: As a Colonial Marine, you have an arsenal of weapons to choose from: Pulse rifle Standard three-burst weapon of the Colonial Marines. Grenade launcher Same as pulse rifle, but uses grenade launcher barrel. Lots of damage. Pistol A last-ditch weapon when the enemy is in close! Has a short range and does relatively little damage. A plus is that the Marines' body armor stops the rounds from the pistol, so you cannot hurt your buddies with it! Flamethrower Self-explanatory. Hose 'em down! Smart gun Large and deadly. However, heavy and difficult to aim. Shotgun Non-standard issue, but particularly effective on face-huggers. Note, however, that if you fight alone, and not as part of a fire team, you can use only the pulse rifle, handgun, and shotgun. Q: As fire team leader, do I have an advantage in weapons? A: The fire team leader never has the best weapons. Instead, he directs his fire team as if it were one weapon, using the different weapons possessed by his teammates. Q: Is there such thing as weapons training? A: Lock and load. This is trial by fire. Q: Why would I choose one weapon over another? A: Weapons vary in weight, ammo load, and damage. Q: What kind of ammunition and health inventory do I have? A: Marines now have pulldown inventory screen accessed via the F9 key (configurable) or the onscreen button. The screen pulls down over the player list to the left of the screen. Icons appear in the windows for each of the weapons the marine is carrying, for all of the ammo (eight clips per to start) and for the medkits (four medkits to start). The player can double-click on a weapon to change weapons, on ammo to reload the current weapon, or on the medkit to use the medkit. The "R" hot key (configurable) reloads the currently held weapon, and the "K" key (configurable) uses a medkit. A player also can take on additional ammo and medkits by stripping them off the bodies of fallen comrades. To do so, walk over the body and hit the spacebar. You will receive screen notification that you have picked up the additional ammo or medkits -- unless somebody has beaten you to it. Q: How can I switch weapons? A: You can switch weapons either by hitting the numbered key associated with the weapon, or by pressing F9 to open your inventory window, then double-clicking on the icon of the weapon you wish to use. The inventory window also can be toggled on and off with the on-screen "Inventory" button. Q: How can I improve my chances of surviving an alien attack? A: Work together. Cover each other and keep moving. If you get hit, MOVE! Learn to aim in directions other than that in which you are moving. Watch your health level, and cover your squad mate. Q: If I survive an attack, how do I get healthy again? A: In addition to his weapons, each Marine is supplied with four "medkits." Either press the "K" key, or open your inventory window by hitting the "Inventory" button (or F9). Then double-click on the medkit icon. A medkit will heal one-quarter of your hits. Q: What happens if I shoot, either accidentally or intentionally, a fellow Marine? A: He or she gets shot by a clumsy Marine. Those aren't toys, you know. Watch where you point them. Q: What are the little pop-up windows on the left-hand side of the screen when I'm in a mission arena? A: While on the mission, each fire team member can observe the camera views of the other team members. Q: How do I gain in skill and rank? A: Successfully completing a mission and your individual assignments, as ordered, will boost your skills (in weapons use, medical, or computer operations) and rank (through accumulation of service points). Also, when you first enter AO, you do so as a non-specialist. But after successfully completing training (or a mission), you may choose a specialty, which gives you certain skill advantages. Currently, the specialties are: Scout -- Motion detector and flamer skill. Medic -- This specialist receives training in the medical kit. Combat Infantry -- Computer skills and demolition. Heavy Weaponry -- Smart gun skill. Q: What are the advantages and consequences of moving up in rank? A: When you have accumulated enough service points to become a corporal, you will be expected to lead a fire team; when you attain the rank of sergeant, you may choose to become a squad leader, coordinating the movements of all fire teams in the mission. Q: What is this Hall of Honor all about, and how would I qualify? A: This part of the AGS serves as the "scoreboard" for the game. Here you may see abbreviated service records for any active player or platoon. There are two separate areas, the "Hall of the Honored Dead" and "Hall of the Retired Marines," for showing the service records of those who died and those who have retired from active duty, respectively. PLAYING AS AN ALIEN Q: How do I create an alien character? A: From the "Choose Alien / Marine" screen, click on Alien to go to the main aliens Hive screen. Then click on "Choose Form" to play as either a warrior (also called a worker or a drone) or face-hugger. You also choose your name at this point. After you're done, click "Hive" to play. (Note: Once your character has acquired 1,000 experience points, you also have the option of playing as a queen. And once your queen has 5,000 experience points, she is eligible to become a super queen, or empress. However, your character must have started out as a lowly face-hugger to ever have the option of becoming an empress alien.) Q: How many characters can I have at any one time? A: You only have one alien character. Q: Are my characters persistent? A: No matter which side you choose for your character(s) -- that of the Marines or of the aliens -- your characters will be persistent for as long as you play AO (with the occasional purging of user accounts after prolonged periods of inactivity). Q: Once I've created an alien character, what do I do? A: Click on "Hive" to go to the alien mission screen and double-click on an arena. Q: Yuck! What is this place?? A: You are in the Hive, that cozy warren of chitin-covered walls and ooze-dripping ceilings. You love this kind of place. It's homey. The queen demands it anyway, and it is your pleasure to provide. Q: Where do I want to go from the Hive, and how do I get there? A: Tunnels branch out of the Hive to nearly every area of the compound. Try crawling, jumping and climbing around to get a feel for your territory, and then start harvesting humans. Yum! Q: Agricultural colony, mining colony, space station, freighter -- does it matter, as a beginning player, which I choose to help infest? A: Probably not, although some maps are significantly more complex than others. However, large numbers of inexperienced Aliens can be as devastating as fewer smarter Aliens, so you'll probably be useful in cutting back on the human infestation wherever you go. Q: How do I maneuver my character? A: The same way you would as a Marine. See above. Q: Can I run as well as walk? A: Yes, you can run by holding down <Shift> while using your directional arrow or moving your mouse. Q: Is it better to be in mouse mode or keyboard mode? Is there any advantage to moving between the two? A: No. Your preference. Q: What strategic advantages do I have as an alien? A: You can see everyone on the map, Marine and Alien. You move more quickly, and you have the rapacious appetite of a tree shredder. You are hard to kill, ruthless, relentless, terrifyingly strong and deadly, and generally the most devastatingly lethal creature yet discovered by humans. What more do you want? Guns? Q: What are my weapons? A: Claws! Tail! Your seething contempt for puny humans and their repulsive, soft, clammy bodies. You are fast, and probably a lot smarter than any Marine is going to give you credit for, and you have absolutely nothing else to do except kill Colonial Marines. Q: How do I attack? A: By getting close to a Marine and left-clicking the mouse or hitting the <Enter> key (or whatever key you have mapped the attack function to). You must get very close, but, hey -- you're fearless! Before pressing <Enter>, click on the appropriate icon for a claws attack or tail attack. You also may determine your method of attack via the keyboard, typing <1> for claws and <2> for tail; then hit <Enter> to attack. Q: How do I chat with other players? A: The same way you would as a Marine, using the apostrophe key ('). Q: How does my character develop? A: You may rise from a lowly face-hugger to a warrior (also known as a worker or drone), to a queen, and, ultimately, to a super queen (also known as an empress) who controls her own arena stored on the server. You have the option of starting as a warrior, but then you will not be able to graduate to the level of empress. Q: How do I gain skill? A: Kill! Learn the arenas! Ambush! Cooperate with your hive-mates. Q: What happens if my character dies? A: You are returned instantly to the nest in the Hive. From there, you may return to the attack. Hit the <Spacebar> to "jump" into the body of a computer-controlled alien. Q: How can I improve my chances of surviving a Marine attack? A: Don't get shot. Don't attack a group unless you are in a group. Pick off stragglers and careless ones. Attack fast and move on, don't slug it out. Find the good spots to hide in waiting, and pounce on Marines from behind. By the time most can spin around to meet a rear attack, you can kill them. Never let them see you until you are right on top of them. Use an unwitting fellow alien to distract your prey so that you may sneak up. USE THE MAP! Q: How do I win this game? A: Kill all Colonial Marines. ********************Mythic Entertainment******************** ALIENS ONLINE QuickStart Guide for Aliens Online, Version 1.11 Current as of 2/25/98 1. Once the four intro screens pass, you will arrive at the "choose" screen. Click on either Marine or Alien, depending on which side you want to play that session. 2. Next you will see either the Colonial Marine "Alien Gateway Station" or the Alien "Hive" main interface screen. As you move your cursor around the screen, rollovers and prompts will alert you to the different functions of each area of the screen. 3. If you have not played previously, you must first create your character before you can enter multiplayer mode. Just follow the notes below to get you into battle! Playing as a Colonial Marine As a Colonial Marine, go to lockers for Marine creation. Double click on a "cryopod." Create and name the character, pick a specialty, click on Finish. At the next screen, click on Staging to return to the main interface. You'll arrive at the mission/staging area screen. To play without a fire team, double-click on a mission, click Enter, then click Enter again to begin play. For fire team play, click on mission, and click on a forming fire team to join. The team leader will take you to pre-launch, then drop you into the game as a group. If you wish to create a fire team of your own, go the mission screen and click New Fireteam. Wait for other players to join your team, then go into Pre-Launch. Once all your members are in Pre-Launch, they can choose their weapon by clicking through the selection. If you die as a Marine, hit the <Esc> key to get a menu, then quit and re-enter the match. For help, open "Tactical" from the AGS screen and click on Help. Playing as an Alien After choosing alien play from the choose screen, you arrive at the main hive interface. Choose and name your character on the "Choose Form" screen, then click on "Hive" for game play. As an alien, you do not yet have missions. Simply click on the arena of your choice in the main hive screen and drop into the hive. If you die as an Alien, hit the <B> key to "bounce" into a new body. Good Luck! Key Commands The following list is the default key configuration; however, you may reconfigure these key commands by clicking on "Tactical" from the AGS screen. Up arrow; right mouse button Move forward Down arrow Move backward Right arrow Turn right Left arrow Turn left Q Strafe left (Marine) W Strafe right (Marine) Left shift Run 1 - 7 Select weapon (Marine) 1 Claw attack (alien) 2 Tail attack (alien) Enter; left mouse button Fire weapon (Marine) / attack (alien) Spacebar Open door / Activate elevator / Jump off ladder Z Crouch / Climb down T Toggle torch on/off A Jump / Climb up ' (apostrophe) Chat M Mouse mode (toggle) S Look up X Look down D Center view R Reload weapon (Marine) Escape Quit Ctrl Default strafe key Pg Up/Pg Dn Scroll player list window K Heal (use medkit from inventory - Marine) B Assume, or "bounce" to, another alien body (alien) System Requirements Windows 95 (r), 90 MHz Pentium, 16 MB of RAM, 30 MB disk space, Direct Draw-compatible video card, 14,400 baud modem
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