avp2se.zip —
[Alpha]InfamousAndy's first completed mod.
*******************************Aliens vs. Predator 2 - Special Edition Mod****************************** Readme Compatible with version 1.0.9.6 of avp2 _________________________________________________________________________________________ Installation _________________________________________________________________________________________ Open up Windows Explorer. Go to your AvP2 folder (default is C:\Program Files\Fox\Aliens vs. Predator 2\ Create a new folder called Custom. Put the AvP2SE.REZ file in this folder. open up AvP2 from your desktop. Click on options. In the box that says command line type in -rez custom\avp2se.rez IF USING GAMESPY Open up and log onto GameSpy arcade. Right click on the button that takes you to the avp2 chat lobby. Choose properties. Choose Advanced options. Type in -rez cusom\avp2se.rez IF RUNNING A DEDICTATED SERVER Go to your avp2 folder Create a new file called customrez.txt Type the following in: [Rez] rez0 = "custom\avp2se.rez" MAKE SURE CLASS WEAPONS ARE SET TO OFF!!! OTHERWISE THE MOD WILL NOT WORK RIGHT. Even with this setting off, class weapons are activated. _________________________________________________________________________________________ Changes -- Marine _________________________________________________________________________________________ Reordered all class weapon sets, redifined speed settings for all marines, and redefined armor settings for all marines. NOTE: All marines start with knife and pistol regardless of class. ******************************************Harrison - Specialist***************************************** Harrison can pick up and use any weapon. He only starts with pulse however. He starts with no armor and can get a maximum of 100. He is slightly slower than the standard marine. ******************************************************************************************************** ******************************************Jones - Heavy Weapons***************************************** This is the tank of the marines. This guy starts with a rocket launcer and a smartgun. He can pickup the minigun. He is MUCH slower than the standard marine. He starts with 250 armor with a max of 400. However, he only has 50 health. ******************************************************************************************************** ******************************************Johnson - Demolisitionist************************************* She is the exlosives expert. She starts with a grenade launcher and a flame thrower. She can pick up the rocket launcher. She has standard health and armor. She is a little slower than Harrison ******************************************************************************************************** ******************************************Ichiro - Sniper*********************************************** He is the Scout of the group. He starts with the shotgun and the sniper rifle with the ability to pick up a pulse rifle. While he only starts and maxes out at 50 armor, he is a good deal faster than the standard marine. He is also given a special new vision mode: Enhanced Night Vision. This new vision mode amplifies the available light, even with some color. It includes the motion tracker. Living beings show up well (cloaked preds are only SLIGHTLY easier to see, not by much). NOTE: This vision mode was a side product of trying to add the Motion Tracker to the normal night vision. I like it better myself, but there are some minor graphical glitches. ******************************************************************************************************** Some marine weapons have been tweaked for balance. Pulse rifle bullets do slightly more damage The minigun only starts with 100 ammo, and pickups are only 50 rounds. Now you have to be more conservative with minigun ammo. Pulse clips limited to 95 rounds to be movie accurate. Shotgun slugs do more damage. Guided rockets are now limited to one round per clip. _________________________________________________________________________________________ Changes -- Corporates _________________________________________________________________________________________ Reordered all class weapon sets, redifined speed settings for all marines, and redefined armor settings for all corporates. NOTE: All corporates start with knife and pistol regardless of class. ******************************************Ivan - Specialist********************************************* Exactly the same as the Harrison Marine. ******************************************************************************************************** ******************************************Dimitri - Anti-Tank (AT) Officer****************************** Similar to the marine heavy weapons. Same armor, a little slower. He starts with the minigun and rocket launcher. He can pick up a grenade launcher. ******************************************************************************************************** ******************************************Rylov - Mercenary******************************************** Being an ex-marine Rykov prefers the weapons he was trained with. He starts with the pulse rifle and the smartgun. He can pickup the flamethrower. He starts with 100 armor and can get up to 150 armor. He is slightly slower than a regular marine. ******************************************************************************************************** ******************************************Dunya - Trooper*********************************************** Dunya is a mix of a sniper and a front line soldier. She is faster than a standard marine, but slower than a sniper. She starts and can only have 75 armor. She starts with the sniper rifle and the pulse rifle. She can pick up a shotgun. She also has Enhanced night vision. ******************************************************************************************************** Same weapon tweaks as marines. _________________________________________________________________________________________ AL()ENS _________________________________________________________________________________________ ************************************************Runner************************************************** Much faster now. He/She is a hard bugger to hit. ******************************************************************************************************** ************************************************Drone*************************************************** While his running speed remains the same, he is much faster when crouched. However, this leaves your head at the front of the charge. ******************************************************************************************************** ************************************************PredAlien*********************************************** Mostly the same. A small increase in speed when crouched. ******************************************************************************************************** ************************************************Praetorian********************************************** Slightly increased HP and speed. You should easily catch any marine except a sniper speedwise. ******************************************************************************************************** While it seems I have skimped on the aliens, do not underestimate the changes. Most marines are slower and the aliens have only gotten faster. As you will soon see the pred loses some of his effectiveness when spamming against aliens. _________________________________________________________________________________________ .'. P R E D A T O R .'. _________________________________________________________________________________________ Classes also redifined. All preds save for heavy pred start with shoulder cannon and wristblades and one other weapon. Light pred starts with the speargun. Regular pred starts with the disc. All these preds can pickup any weapon they find. Assault pred starts with the pistol. The heavy pred is something of a melee specialist. He starts with and only gets the combi stick, wrist blade, remote mines, and the netgun. He is slightly faster than normal with the usual massive ammount of HP. Small speed boost to the regular pred and the assault pred. Several weapons have been modified. Shoulder Cannon This weapon no longer homes to a target, but does lock on and go in a straight line. To make up for this, the shoulder cannon is as strong as the sniper rifle for a direct hit. Patient hunters that line up a shot with someone that is not moving side to side will be rewared. Spammers will hit nothing but air as the prey dodges. The plasma bolt moves faster. Charging only adds splash damage, up to a pulse grenade equivalent. It uses more energy than standard avp2, but not much more. This weapon no longer decloaks. Be careful, your targeting laser is visible. Pistol This has been changed to be a last ditch weapon. 3 primary shots drain most of the batter. 2 secondary shots completely empty the pred's energy. Speargun Slightly faster and more powerful. I wanted to add the laser from the shouldercannon, but it will have to wait until a future version because I could not get it to work. Post comments here: http://boards.gamers.com/messages/overview.asp?name=ClanAlpha Big thanks to Ben from lithtech, Nodata from the AXP team, the AXP team in general, and all the people that helped me test this mod in its early stages!
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