If you have this file, then this mod has all the sounds from my Bloody Tears Sound Pack 22C and a few more addititions I made from my site. Enjoy.
--------AvP2 Gold25 Mod------------- Author: .'.AcidGlow.'. Email: acidglow AT hotmail DOT com Mod Website: http://mods.moddb.com/1428/ Homepage: http://acidglow.avp2mods.com 2.5 changes - Sadar rockets emit no light sources now - Shoulder cannon does not lock on and has no visible red dot (stealth weapon now) - All taunt distances have been reveretd to normal to see if that helps some lag issues - Speargun primary reloads after 4 shots - Grenade Launcher Pipe Rounds damage went down a bit and radius and reloads after 2 and duration while burnt is up a bit - Proxy flame rounds last and hurt a tad longer - Reverted all blood settings to normal - Decreased Cannon trails - Returned Energy Sifter to normal speed - Supposedly fixed the Nuke bug that made ppl see alien auras on their screen after killed by a nuke many times - Ailen Queen can no longer jump at all and can have limb loss - Exosuits are facehuggable - New MENU Music from Predator movies :::::::note:::::: - Blood effects, flares, particles have been reduced alot to see it that can fix the phantom/lag issued encountered before, these changes also help the game run smoother since there are less effects in certain weapons. - You may not use any of my mods into your mods without asking me.-- *******************Normal changes**************************** - Pulse Rifle bullets do more damage and lose bleeding effect - Speargun Primary fire reloads after 7 shots - Grenade pipe rounds reload after 3 shots - Runner and drone speeds changed - Praetorian crouch leaps higher - Pules nade damage uped but still lower radius - New menus - Railgun holds 15 rounds now and reloads every 5 - Speargun rate of fire reverted back to normal - Nuke blast radius lowered by 20% and can only carry 2 at once - Nuke light source lowered to 0 now - Proxy mines do less damage but burn for alot longer now. - Added 4 alien skins from Nemarsde - Tweaked certain settings to help the lag - Knife now swings 3 times faster but it's a random thing.. I dont know why, so dont ask. Helps get out of nets quicker. - All preds run equal speed,higher crouch jump, forwrd leaps to catch humans - Runner, Drone run faster while crouched. Helps make them smaller targets - Shoulder Cannon does not turn, locks on, and shoots in a straight line and does not decloak - Pred pistol primary shuts off marine gear for 20 seconds, making them blind - Combistick is stronger and always double swing on primar fire - Wristblades are stronger and always do double swing on primary fire - Netgun got a 10% speed increase - All aliens have a further forward leap now - Alien claws and tail are stronger and drain ppl's life away as they bleed - Disc no longer tracks, or locks on. Needs manual aim and does 2000 damage and travels faster - All taunts can be heard across the map - Aliens receive more health from eating dead bodies - Pistol AP rounds, shotgun slug rounds, pulse rifle rounds all make ppl bleed slowly to lose life - Dual Pistols are inserted each holding 12 shot clips making it 24 in total - Shotgun rate of fire is increased - Pulse Rifle nade blast area reduced a tad and damage was reduced by 20% - Nade launcher has diff effects now. - Pipe nades shoot in an arc and explode having a flame effect that burns - Proxy mines explode with flame round bursts with a longer burn timer - Emps just uncloak preds and humans leaving them with no energy, useless on aliens - Spidermines have an EMP effect on preds and human gear - Minigun has no spin up delay, 2 times the firepower now, no secondary fire and eats up ammo about 8 times faster - Railgun has reduced damage, slower rate of fire - Rocket launcher: secondary fire has no turning rockets, they act like normal rockets just.. with the tracking ability to find motionless preds - Primary fire are Nukes - No More Stuns - Shoulder Cannon Loses all its trail effects. Got a 5% speed increase from 21 mod. Now it's more of a stealth weapon - Finally got the Nuke FX to be huge to match its blast radius - Praetorian gets a higher crouch jump to help him out - Added a new sniper scope --------------Skins--------------- - Added my own Dark Pred skins pack - Added my own crosshair for preds - New Sniper Scope from Nemarsde - Alien skin pack from Nemarsde - Added my cloak 1 FXchanges to pred cloaking on - Added my Bright Blood changes on humans and preds - Added my Clear Menu changes eliminating the 2 planets on the main menu - Added my new loading bar *Time to Die* - Added my server control icon - Added my marine crosshair - Added my H-Marine weapon skins - Added my Bloody Tears HUD for preds - Added my marine Special Forces Motion Tracker - Added my Alien health bars ----------------Credits-------------- - AXP Team for some sounds - AXP Quad Damage for letting me use his Nuke BLAST FX Visit their AXP mod site here: www.wallshadows.com - [Alpha]Infamous Andy for the help he gave me to learn simple modding Visit Andy's site here: http://www.planetavp.com/avp2se/index.htm - Some sounds were taken from Apha Sound pack. I think Drone sounds were used, I can't recall. - Nemarsde for his new sniper scope he made for me and for 4 alien skin sets I borrowed from his Total War mod. - Rebelllion for their AvP Gold menus - Fiend for his Dual Pistols he lent me from his KAZEMOD - Some Sounds were taken from AvP2 and Primal Hunt --------------------------------Installation------------------------------------- - Place the avp2gold25.rez file in your avp2 folder - Launch avp2 and click Options tab - Check the box that says "always specify these command lines"; command line is: -rez avp2gold25.rez or - Place the avp2gold25.rez file in your avp2/Custom folder - Launch avp2 and click Options tab - Check the box that says "always specify these command lines"; command line is: -rez custom/avp2gold25.rez
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