A mod from the well known AvP player [Alpha]InfamousAndy. It completely rebalances the game. The focus of this mod is and always will be game play as opposed to features. There will be more new features in the future, but only in the interests of making things more fun, more movie-accurate, and more balanced.
*******************************Aliens vs. Predator 2 - Special Edition Mod****************************** -------------------------------------------------Version 2.0-------------------------------------------- Readme Compatible with version 1.0.9.6 of avp2 ___________________________________________________________ Installation ___________________________________________________________ Open up Windows Explorer. Go to your AvP2 folder (default is C:\Program Files\Fox\Aliens vs. Predator 2\ Create a new folder called Custom. Put the AvP2SE2.REZ file in this folder. open up AvP2 from your desktop. Click on options. In the box that says command line type in -rez custom\avp2se2.rez IF USING GAMESPY Open up and log onto GameSpy arcade. Right click on the button that takes you to the avp2 chat lobby. Choose properties. Choose Advanced options. Type in -rez cusom\avp2se2.rez IF RUNNING A DEDICTATED SERVER Go to your avp2 folder Create a new file called customrez.txt Type the following in: [Rez] rez0 = "custom\avp2se2.rez" This version re-ordered the classes to function with both class on and class off configurations. ___________________________________________________________ Changes -- Marine ___________________________________________________________ Reordered all class weapon sets, redifined speed settings for all marines, and redefined armor settings for all marines. NOTE: All marines start with knife and pistol regardless of class. ******************************************Harrison - Specialist***************************************** Harrison can pick up and use any weapon. He only starts with pulse however. He starts with full armor and can get a maximum of 100. He is slightly slower than the standard marine. ******************************************************************************************************** ******************************************Jones - Heavy Weapons***************************************** This is the tank of the marines. This guy starts with a rocket launcer and a smartgun. He can pickup the minigun. He is MUCH slower than the standard marine. He starts with 250 armor with a max of 400. However, he only has 50 health. ******************************************************************************************************** ******************************************Johnson - Demolisitionist************************************* She is the exlosives expert. She starts with a grenade launcher and a flame thrower. She can pick up the rocket launcher. She has standard health and armor. She is a little slower than Harrison ******************************************************************************************************** ******************************************Ichiro - Sniper*********************************************** He is the Scout of the group. He starts with the shotgun and the sniper rifle with the ability to pick up a pulse rifle. While he only starts and maxes out at 50 armor, he is a good deal faster than the standard marine. He is also given a special new vision mode: Enhanced Night Vision. This new vision mode amplifies the available light, even with some color. It includes the motion tracker. Living beings show up well (cloaked preds are only SLIGHTLY easier to see, not by much). NOTE: This vision mode was a side product of trying to add the Motion Tracker to the normal night vision. I like it better myself, but there are some minor graphical glitches. ******************************************************************************************************** ___________________________________________________________ Changes -- Marine Weapons ___________________________________________________________ Pulse Rifle The pulse rifle has been radically altered. It is more of an assault rifle now. The rate of fire has been increased. The stagger glitch has been fixed. The crosshair is gone, and the recoil has been slightly increased. Now you have to pump the underslung grenade launcher before it fires the grenade, just like the movie. Ammo has been decreased to 95 rounds per clip, and you only start with two clips. It is great for medium-short range. Grenades have been reduced to a maximum of 6. Minigun The minigun only starts with 100 ammo, and pickups are only 100 rounds. Now you have to be more conservative with minigun ammo. Shotgun Both slugs and shells do a little more damage. Guided rockets Tracking has been toned down and the rockets themselves move slower. Smartgun Has a quickfix to reduce the tracking slightly (the bullets move a little slower) to reduce the 'cheapness' of the gun. Fewer bullets are consumed, and it does a little more damage. Grenade laucnher: Replace EMPS with a new type of grenade- napalm grenades! This weapon affects a large area, but only does does medium damage. It is generally a counter to cloaking preds, and a supression weapon. It takes about 3 nades to be fatal. Especially effective against heavy weapons marines. The barrel has the marking, IC, which stands for "Superheating Incendiary. Basically a napalm charge with a thermic lance in the core, this superheats the napalm before it can ignite and causes a small-scale vapourous explosion. This vapour then ignites producing an incendiary effect." (Nemarsde's description. He provided the skin for the weapon). ___________________________________________________________ Changes -- Corporates ___________________________________________________________ Reordered all class weapon sets, redifined speed settings for all marines, and redefined armor settings for all corporates. NOTE: All corporates start with knife and pistol regardless of class. ******************************************Ivan - Specialist********************************************* Exactly the same as the Harrison Marine. ******************************************************************************************************** ******************************************Dimitri - Anti-Tank (AT) Officer****************************** Similar to the marine heavy weapons. Same armor, a little slower. He starts with the minigun and rocket launcher. He can pick up a grenade launcher. ******************************************************************************************************** ******************************************Rylov - Ex-Marine******************************************** Being an ex-marine Rykov prefers the weapons he was trained with. He starts with the pulse rifle and the smartgun. He can pickup the flamethrower. He starts with 100 armor and can get up to 150 armor. He is slightly slower than a regular marine. ******************************************************************************************************** ******************************************Dunya - Trooper*********************************************** Dunya is a mix of a sniper and a front line soldier. She is faster than a standard marine, but slower than a sniper. She starts and can only have 70 armor. She starts with the sniper rifle and the Grenade Launcher. She can pick up a Pulse Rifle. She also has Enhanced night vision. ******************************************************************************************************** Same weapon tweaks as marines. ___________________________________________________________ AL()ENS ___________________________________________________________ ************************************************Runner************************************************** Much faster now. He/She is a hard bugger to hit. Slightly slower from version 1 of the mod. ******************************************************************************************************** ************************************************Drone*************************************************** While his running speed remains the same, he is much faster when crouched. However, this leaves your head at the front of the charge. ******************************************************************************************************** ************************************************PredAlien*********************************************** Mostly the same. A small increase in speed when crouched. Navigation sense replaced with thermal view. ******************************************************************************************************** ************************************************Praetorian********************************************** Slightly increased HP and speed. You should easily catch any marine except a sniper speedwise. He is given an extremely short, extremely damaging pounce. ******************************************************************************************************** *********************************NEW CLASS!!-- Stealth Drone****************************************** This class is supposed to be closer to the Alien 1 alien. He has no claws, nor pounce. However, he has a new weapon, a one button headbite. Press fire at anytime to attempt a headbite. Beware, it is hard to hit, but is instantly fatal. The tail is the same. ****************************************************************************************************** Runners, Drones, and Praets have a different poucne sound that is much quieter, more of a hissing growl than a scream. ___________________________________________________________ .'. P R E D A T O R .'. ___________________________________________________________ Classes also redifined. All predators can pickup any weapon they find. Class Weapons off: Light Pred Wristblade Speargun Shoulder Cannon Predator Wristblade Shoulder Cannon Disc Assault Predator Wristblade Pistol Shoulder cannon Class weapons on: Light Predator: Wristblade Combi Stick Speargun Shoulder Cannon Remote Bombs Predator: Wristblade Combi Stick Shoulder Cannon Disc Netgun Assault Predator: Wristblade Pistol Shoulder Cannon Netgun Remote Bombs The heavy pred is something of a melee specialist. He starts with and only gets the combi stick, wrist blade, remote mines, and the netgun. He is slightly faster than normal with the usual massive ammount of HP. This goes for both Class on and Class off. Small speed boost to the regular pred, the assault pred, and the light pred. Several weapons have been modified. Shoulder Cannon This weapon no longer homes to a target, but does lock on and go in a straight line. To make up for this, the shoulder cannon is as strong as the sniper rifle for a direct hit. Patient hunters that line up a shot with someone that is not moving side to side will be rewared. Spammers will hit nothing but air as the prey dodges. The plasma bolt moves faster. Charging only adds splash damage, up to a pulse grenade equivalent. It uses more energy than standard avp2, but not much more. This weapon no longer decloaks. Be careful, your targeting laser is visible. Pistol This has been changed to be a last ditch weapon. 3 primary shots drain most of the batter. 2 secondary shots completely empty the pred's energy. Speargun Slightly faster and more powerful. I wanted to add the laser from the shouldercannon, but it will have to wait until a future version because I could not get it to work. Wristblade Vectors per round increased, this means it does more damage, but kicks up more acid. Combi Stick Damage slightly increased. Contact: Post comments here: http://forums.gamegossip.com/forumdisplay.php?s=&forumid=64 Homepage: http://www.planetavp.com/avp2se Thanks: Big thanks to Nodata from the AXP team, the AXP team in general, and all the people that helped me test this mod in its early stages! A Special Big thanks to Panther in the Sky, he really helped me test and work out the kinks in version 1.5! Thank you for your help and patience. Special Thanks to: AlienJL, for providing me with the FX for napalm grenades. G3rain1, for providing the model change to make the pulse rifle pump before it fires. TalinXT, for introducing me to model edit, and making the original pulse and sniper model changes. (www.planetavp.com/harcore is his site). Acid Glow, for testing, advice, and advertising my mod :). Quad Damage, for helping me hook up my intro screen. (http://www.planetavp.com/axpsiege/lethal is his site). Nemarsde, for providing the skins for the stealth drone and napalm grenades. Cosmic Fool, for testing and making the interface Icons for the napalm grenades. (http://www.fragmachina.tk/ is his clan's site). All my testers, and everyone who gave me advice. If I forgot your name, contact me and I will include it with all due haste.
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