AXP Extreme

The AXP Extreme v1.0 Mod is not officially supported by Monolith Productions, Inc. or Fox Interactive.

NOTE: This mod is specific...

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The AXP Extreme v1.0 Mod is not officially supported by Monolith Productions, Inc. or Fox Interactive.

NOTE: This mod is specifically designed to work with AVP2 version 1.0.9.6. Using other modifications or on older versions of AVP2 may lead to unpredictable results.

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Download 'axp_extreme_v1.zip' (20MB)

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*********************************************************
AXP EXTREME v1.0
*********************************************************
	
	This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version.  

	Due to some file formats contained in this mod I am unsure at the time if it will run on a linux system.
	
	I do not take any responsibility for any damages that may be caused by this modification.

*********************************************************

Please note: Anyone who would like to use any of my work must be given my authority before useing any of it, 
also note the credits, not everything in the mod is or was my own creation, you must contact those individuals to use their work.
Some Changes:

-Fixed a few more bugs

-Changes from beta5:
	-Rail Gun has increased zoom speed
	-Net Gun has faster firing rate
	-Disc Has a higher velocity
	-Flame Thrower does less damage
	-Combi Does less damage
	-Taunts reduced, only three second taunts at max
	-Pred death sound reduced back to normal

-Changes from beta6:
	-Increased zoom in and zoom out speeds on rail gun
	-Increased firing rate on grenade launcher

-New sounds and taunts

-New hud, visual effects, xhairs,ect...

-Character names have been replaced by their class and type

-Class names changed with proper prefixes: Xenomorphs-Aliens, Yauja-Predatoros, Oomans-Marines, Oomans-Mercenaries

-Added dual Pistols (Pistol dualets) which fire AP amo only (These are not the same pistols from the AVP2 Gold mod or the dual pistols from the KAZEMOD)
'I noticed with those dual pistols, the second pistol kicked back twice everytime it shot a round off, so I created my own dual pistols.'

-Added new grenades to the nade launcher: Net nades, motion sensitve stun nades

-Re-worked every weapon, such as removing glitches sceen in normal AVP2 like stagger fire or rapid fire

-All weapons inflict wounds that cause you to bleed, depending on the weapon, a mini will make u bleed more than a pulse rifle

Weapons:

-Pred weapons:
	-Wrist Blades: Now with a swifter attack speed and more damage, damage allso varies depending on character, example: a light pred wont do as much damage as a heavy pred
	-Combi Stick: More damage, faster attack speed, damage varies on character
	-Shoulder Cannon: Equal to the humans pulse rifle, does more damage, higher energy cost, still has tracking but no homing ability, and a faster velocity added, and reduced firing rate
	-Pistol: Equal to the humans shot gun, now a close range weapon, reduced splash damage area, less direct damage, and a added alt fire that shoots stun grenades that detonate approxamatly 2 - 3 seconds after they land
	-Disc: (The sneeky weapon) New tracer added (The old one had a red tracer), it emits a bright green light as a tracer, reduced speed, increased energy cost
	-Net Gun: Higher Velocity, slower fireing rate, reduced amount
	-Spear Gun: Higher Velocity, reloads on 3 normal shots, secondary fire shoots less acuratley-now only good for close range, reduced maxinum speares, increased maxinum default spears
	-Remote Bombs: Didn't realy change much besides that they cause bleeding
-Human weapons:
	-Knife: More damage, faster attack speed
	-Pistol dualets: Fires AP bullets at a high firing rate doing masive damage for a close range weapon
	-Shoty: Increased damage on spread fire, increased damage on slug fire, the shoty is now a weapon that you dont want to be hit by in close range combat so look out
	-Pulse Rifle: Slightly More damage, no more stagger fire on it
	-Flame Thrower: More damage, and longer range, also one of the best close range weapons
	-Nade Launcher: Normal time nades with reduced damage and increased splash erea damage, added a net launch feature, normal emp grenades, and added motion sensored stun nades, it alsow has reduced firing rate
	-Mini: Less damage, more spread fire, more recoil
	-Smart Gun: Less damage, less acurate, reduced range
	-Sadar: Less direct damage, increased splash damage erea, added emp tracking rockets, tracking rockets only turn 45 degrees instead of 360
	-Rail Gun: Removed rapid fire ability, added tracer flare-when fired leaves a trail behind
-Alien Weapons:
	-Claws: Increased damage with extra blood loss on victims
	-Tail: More damage, but reduced stun time
	-Pounce: Increased damage with extra blood loss, reduced stun time
	-Head Bite: same damage, didnt need any work, its instant death anyways

Species:

-Yauja-Predators:
	-Increased speed, life and damage

-Oomans-Marines & Oomans-Mercinaries:
	-Reduced power, increased close combat skills

-Xenomorphs-Aliens:
	-Increased speed, life and damage

*********************************************************

Instalation:

Standard instalation (If you just want to play on a server running the
mod or if you plan to run a non-dedicated server):

-Place the: AXPEXTREME10.REZ in your rout AVP2 directory folder, 'the same folder that the AVP2.exe is'
-Start AVP2
-Click on the options button next to the queen's head
-In the command line, type the following: -REZ AXPEXTREME10.REZ
-Put a X in the: 'Allways Specify' check box
-Click: OK
-Have Fun

*Note: 'When you have this mod activated you can only play in servers
running the mod, in order to play in servers not running the mod just
uncheck the: 'Allways Specify' check box!!!'

Dedicated Server instalation:

-Place the: AXPEXTREME10.REZ in your rout AVP2 directory folder, 'the same folder that the AVP2.exe is'
-You need to creat a text file in your rout AVP2 directory folder, 'the same folder that the AVP2.exe is'
-To create a text file just right click, go to new, go to Text Document, Click
-Name that folder: Customrez
-If when you created the text document and it had the sufix: .txt at the end, make sure when you re-name the file that you dont erase the: .txt
-Open up that folder and type the following:

[Rez]

rez0 = 'AXPEXTREME10.REZ'

-Save the document
-Now, whenever you start a dedicated server, it will run this mod
-If you wan't to run more than one mod just add a new line with the following command line: rez1 = 'New-Mod.Rez'
-Have Fun

*********************************************************

Bugs:

1. The gun flare for the second pistol won't appear. I am working on this issue for a later version.
2. If you tap your fire button when using the dual pistols they may lock up, this is solved by switching weapons and then back.

*********************************************************

Credits:

Developers:

[AXP] Silent Death: creator, coder, visual arts, designer and project leader (Email: gto69nwb AT msn DOT com URL: www.wallshadows.com)

[AXP] Acid Glow: Sound effects, and visual arts (Email: acidglow AT hotmail DOT com URL: www.planetavp.com/acidglowskins/)
	Contributions:
	-Sounds and taunts from Acid Glow's sound packs
	-Acid Glow's xhairs: Exo suit & Remote Bombs

[AXP] Quad Damage: Visual arts and coder (Email: quaddamagei AT hotmail DOT com URL: www.wallshadows.com)
	Contributions:
	-Splash and load screens
	-Sounds
	-Huds
	-Xhairs
	-Shoulder cannon graphics
	-Pred pistol alt fire
	-Rail Gun tracer
	-Sadar alt fire
	-New grenades on nade launcher

[AXP] Fuzzy Killa: Coder (Email: ntkernel AT hotmail DOT com URL: www.netexpress.net/~sjjones/)	

[AXP] Nemesis80: Visual arts and information gatherer (Email: esca39 AT hotmail DOT com URL: http://membres.lycos.fr/neonemesis80/Skins/)
	Contributions:
	-Pistol Skin
	-Rail gun skin
	-Grenade ammo skins

[AXP] The Champ: Server host of betas for progression of the mod (Email: champ AT championprint DOT com URL: www.wallshadows.com)

*********************************************************

Resource Information:

If you have any suggestions for improvements to this mod or would just
like to contact me, my email address is: gto69nwb AT msn DOT com
My msn messenger address is the same

Please visit [AXP]'s website for more information on our mod group and
resources to our mods

Home page: www.wallshadows.com

Fuzzy Killa's mod site: www.netexpress.net/~sjjones/

Acid Glow's mod site: www.planetavp.com/acidglowskins/

Nemesis80's mod site: 

*********************************************************

V.     END-USER LICENSE AGREEMENT FOR AXP EXTREME v1.0 MOD FOR ALIENS
VERSUS PREDATOR 2 v1.0.9.6
__________________________________

THIS END-USER LICENSE AGREEMENT (THIS 'EULA') IS A LEGAL AGREEMENT
BETWEEN YOU (EITHER AN INDIVIDUAL OR A SINGLE ENTITY) AND MONOLITH
PRODUCTIONS, INC. ('MONOLITH') FOR ALIENS VERSUS PREDATOR 2 Mods
 v1.0.9.6, WHICH INCLUDES COMPUTER SOFTWARE AND ASSOCIATED
MATERIALS (THE 'SOFTWARE').

YOU MAY ONLY BECOME A PARTY TO THIS AGREEMENT IF YOU ARE A LICENSED
USER OF MONOLITH'S 'Aliens Versus Predator 2' PRODUCT.

1. NO SUPPORT. Monolith nor Sierra will not provide any telephone,
online or other support for the use of the mod Software.

2. NO WARRANTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
LAW, MONOLITH AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER
EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,
WITH REGARD TO THE SOFTWARE.

3. NO LIABILITY FOR DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY
APPLICABLE LAW, IN NO EVENT SHALL MONOLITH OR ITS SUPPLIERS BE
LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT, OR
CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS
OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT
OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT, EVEN IF
MONOLITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
BECAUSE SOME STATES DO NOT ALLOW SUCH EXCLUSION OR LIMITATION OF
LIABILITY, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

*********************************************************

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[AXP] Silent Death


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Registered 2nd December 2004

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