Now this is a great addition to the AVP community. It does away with the constant compalint of "SK" and "You lousy killspawn or skieer." This little beuty gives players a chance to ctahc there breath when they spawn or respawn into the world of AVP.
It is a server-side only(means only someone who's hosting a game.) mod that creates a spawn area.
within this spawn area the player who spawns cannot be harmed or killed and may do almost whatever he\she wants.. except jump, jumping kills the spawn area. you can make adjustments to your AVP configuration witohut worrying about getting killed or run to the rest-room thow you have to die first because it only activates when you die and respawn. And you can't shoot at anyone else while in your safe zone either, or pick-up ammo. in essance you become a spectator of sorts..
it's a great mod!
=============================================== AXP1097 FINAL MOD FOR ALIENS VERSUS PREDATOR 2 v126.96.36.199 OCTOBER 28, 2003 =============================================== I. FEATURES AND MODIFICATIONS II. INSTALLATION INSTRUCTIONS III. KNOWN ISSUES VI. CREDITS V. DISCLAIMER The AXP1097 MOD is not officially supported by Monolith Productions, Inc. or Fox Interactive. NOTE: This mod is specifically designed to work with AVP2 version 188.8.131.52. Using other modifications or on older versions of AVP2 may lead to unpredictable results. This is the MICROSOFT WINDOWS 9x/ME/NT/2000/XP/2003 version. This will NOT run on Linux... period! I. FEATURES & MODICIATIONS __________________________________ This version is a server-side mod which has several features. These features are: <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -> Spawn Protection Mode has been provided to spawning players. Spawn Protection Mode protects players when spawning. While a player is in Spawn Protection Mode, he/she will not be able to attack or be attacked. They will be able to do many other functions, however. When a player spawns, they will be protected indefinitely (DM, TDM) or for 45 seconds (EVAC, HUNT, SURVIVOR, OVERRUN) ... or ... until any of the following criteria is met: (1) Player jumps at any time. (2) Player moves (includes pouncing) exactly 500 game units (approx. 30 feet) from spawn point. This gives adequate distance for spawning players to move out of harm's way or spawn campers prior to exiting spawn protection mode. Upon completing any of the above listed tasks, the player will be immediately removed from spawn protection mode and will be vulnerable to attack. Players be allowed to most tasks while still in spawn protection mode such as: (1) Cloak (if predator) (2) Change vision modes (3) Turn and/or straffe (4) Move a few feet or so (5) Crouch (6) Send messages (7) Switch weapons (8) Fire weapons (doing no effect) (9) Taunt (10) Adjust settings (hotkeys, video, sound, commands, etc) and the list goes on... If an alien player pounces from spawn protection mode, any victims within the spawn protection leash range will be uneffected by the pounce attack. If the alien finishes the pounce within his spawn protection leash, he will remain in spawn protection until one of the above listed criteria is met. If the pouncing alien exits the leash distance at any time during the pounce, he will immediately exit spawn protection mode. That means he could be in mid-air when he exits protection mode. It is important to note that players that are in Spawn Protection Mode are somewhat invisible to other players (except aliens as they can see the aura). (The next release will sport a no-aura function for spawn mode players so there will be no mistaking a spawning player by aliens.) Players in Spawn Protection Mode will not be able to pickup ammo. <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -> New server commands are available. These commands are (they are NOT case sensitive): <serv> NL Same as <serv> nextlevel <serv> RL Same as <serv> restart <serv> PL Same as <serv> prevlevel <serv> LC Same as <serv> lifecycle <serv> CW Same as <serv> classweapons <serv> LD Same as <serv> locatondamage <serv> PM Same as <serv> predmask <serv> PL Same as <serv> friendlyfire <serv> PN Same as <serv> popupnames <serv> K Same as <serv> kick Original commands: <serv> prevlevel Current level ends & switches to the previous level. <serv> nextlevel Current level ends & starts the next level. <serv> restart Current level ends & restarts current level. <serv> lifecycle Toggles alien lifecycle on & off. <serv> predmask Toggles predator mask loss on & off. <serv> friendlyfire Toggles friendly fire on & off. <serv> popupnames Toggles pop-up names on & off. <serv> locationdamage Toggles location based damage on & off. <serv> kick <playername> Kicks a player from the server/game. <serv> control <password> Gives player admin control of the server if password is correct. <serv> queen <n> Changes the number of consecutive kills necessary to molt into a queen [value 1 - 10]. <N> can be 0 = no queens; maximum = 10; or any number in between. <serv> exosuit <n> Changes the maximum number of exosuits in a level to <n> [value 1 - 10]. There are 0-10 exo's possible. Maps also limit exosuit maximums. <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -> Predators that lose their mask can regain it by opening a predator ammobox. <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -> II. INSTALLATION INSTRUCTIONS FOR WINDOWS 9x/NT/2000/XP SYSTEMS _____________________________________________________________________ To install the AXP1097F server-side mod you must perform a few steps. INSTALLING ON A NON-DEDICATED SERVER: (1) Place AXP1097F.REZ in the root of your game directory (ie: C:\Program Files\Fox\Aliens vs. Predator 2\). (2) Start the game normally. (3) When the splash screen appears, click "OPTIONS" in the main start up menu. (4) Enter the following command-line into the space provided: -rez AXP1097F.REZ (5) Place an "x" in the box that says: "Always specify these command-line parameters" (6) Click PLAY and play the game. INSTALLING ON A DEDICATED SERVER: (1) Create a file called "customrez.txt" in the root of your Alien vs. Predator 2 game folder. (2) Place AXP1097F.REZ in the root of your game directory (ie: C:\Program Files\Fox\Aliens vs. Predator 2\). (3) Add the following text to the file: [Rez] rez0 = "AXP1097F.REZ" (4) Play the game. III. KNOWN ISSUES __________________________________ Ammo Usage: When in Spawn Protection Mode, a player may attempt to fire his/her weapon. This will use up ammo stores if player has non-energy weapons. Energy weapons will appear to use up ammo, but as soon as they exit Spawn Protection Mode and subsequently use an energy weapon, energy will be restored to full as if no expenditure has occured. IV. CREDITS __________________________________ This mod was by [AXP] Quad. To contact me by E-mail: firstname.lastname@example.org Special thanks to [AXP] FuzzyKilla. For without his incredible technical guidance, strong work ethic, and "committment to the cause" this mod would never have been done properly. For an enhanced AVP2 server administration experience, please try [AXP] FuzzyKilla's SERVER APP. You can find it at http://www.wallshadows.com Also, a very special thanks to [AXP] Acid Glow (aka Bloody Tears) for his diligence and, quite frankly, his unequalled committment to achieving the highest quality mods for this game. E-mail him at email@example.com Thanks to [AXP] Champ for all his help in this mod's development. [AXP] Champ is perhaps one of the finest AVP2 server administrators out there. His strong working knowledge and experience of AvP2 game serving is truly a vital part of the develoment of this mod. E-mail him at firstname.lastname@example.org Thanks to [AXP] Silent Death for his vital disoveries for this mod. Without his input, this mod certainly wouldnt be all that it is today. Hats off to him for his diligent research and development. Thanks to InfamousAndy for his contributions as well. He, too, is committed to bringing the AVP2 community the finest mods. E-mail him at email@example.com Thanks to [AXP] MadSckwables for his extreme beta testing and ideas. E-mail him at firstname.lastname@example.org Visit our websites to see more of our mods: www.wallshadows.com www.netexpress.net/~sjjones/ V. END-USER LICENSE AGREEMENT FOR AXP1097 MOD FOR ALIENS VERSUS PREDATOR 2 v184.108.40.206 __________________________________ THIS END-USER LICENSE AGREEMENT (THIS "EULA") IS A LEGAL AGREEMENT BETWEEN YOU (EITHER AN INDIVIDUAL OR A SINGLE ENTITY) AND MONOLITH PRODUCTIONS, INC. ("MONOLITH") FOR ALIENS VERSUS PREDATOR 2 Mods v220.127.116.11, WHICH INCLUDES COMPUTER SOFTWARE AND ASSOCIATED MATERIALS (THE "SOFTWARE"). YOU MAY ONLY BECOME A PARTY TO THIS AGREEMENT IF YOU ARE A LICENSED USER OF MONOLITH'S "Aliens Versus Predator 2" PRODUCT. 1. NO SUPPORT. Monolith nor Sierra will not provide any telephone, online or other support for the use of the mod Software. 2. NO WARRANTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, MONOLITH AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WITH REGARD TO THE SOFTWARE. 3. NO LIABILITY FOR DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL MONOLITH OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT, EVEN IF MONOLITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME STATES DO NOT ALLOW SUCH EXCLUSION OR LIMITATION OF LIABILITY, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
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