Bunny-s server mod

as of today i start versioning:

v1.B.1: fixed problem with calling people hackers, and multi line names still being allowed if...

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as of today i start versioning:

v1.B.1: fixed problem with calling people hackers, and multi line names still being allowed if someone tries to use an illegal character (ascii<32 ascii>127) they are named "Im a TSEARCH nub" if someone tries to crash the server (ascii==10) they are named "I Cant Crash U" added new command release v1.B.0: fixed nameid bug (ie a muted player couldnt whisper there id [SC now whispers themselves]) fixed new mute bug (server controler can be muted but isnt actually muted) added character(letter) filter on join and name change (allows for block to be lifted) fixed character filter too (phew) added log capability (logs chat/teamtalk/whisper/namechange to a text file default on) wait timeout added (in case a clumsy SC controller leaves with it still on) v1.A.0: added nameID, fixed mute command v1.9.0: fixed glitch v1.8.0: re-added whisper logging, fixed glitch <<-nope v1.7.0: showID whispers to SC only, wait interval changed(Name-200mS-name-200mS etc etc) V1.6.0: removed whispers from server console window, fixed terminate command (now forces observe mode) V1.5.0: added wait command, 5 second wait between groups of 5 players with ShowID V1.4.0: renameID feature added

Bunny-s server mod V1.B.1 (Win32 based machines only)

Dedicated Servers:

step1: copy AVP2DLL_Bunny-s.rez to AVP2 root folder step2: create a new text file called "customrez.txt" step3: in customrez.txt write [rez] rez0="AVP2DLL_Bunny-s.rez"

step4: run the dedicated server

invisible stuff: team talk and whispers written to server console log file for all chat and name changes (log_servername_day_month_year_hour_minute.txt) blocked glitch blocked TSEARCH memory pokers(names only) (including infamous ascii 10 which crashes windows servers)

commands:

showID 1

Function : lists the name and ID of each player in the offset (0 <0,1,2,3> ,1 <4,5,6,7> ,2 <8,9,10,11> ,3 <12,13,14,15>)

savelog

Function : toggles save to log file feature on and off (default on)

nameID Player_0

Function : displays Player_0's id only (whisper to SC)

wait

Function : stops the start game countdown until SC presses start (to allow slow joiners to arrive) Notes : Defaults to OFF (ie server functions as normal) Notes : evac only Notes : this is a match feature and should not be used on public servers in case of accidental locking

kickID 1

Function : kick player by ID

blockname

Function : blocks/unblocks the command Notes : Defaults to OFF

mute Player_0

Function : mutes player specified

muteID 1

Function : as above but with IDs

renameID 1 Player_n00b

Function : renames a player (useful on name locked servers) Known Bugs : ' renameid' will give the player with ID 0 a trash name Known Bugs : ' renameid 1' will give the player with ID 1 a trash name

roulette

Function : terminates a random player

wipeout Alien

Function : kills all players of that species (alien/corp/marine/pred)

terminate Player_0

Function : sets Player lives to 0

terminateID 1

Function : as above but using IDs Known Bugs : ' terminateid' will terminate player with ID 0

//TODO: help <- abandoned rename Player_0 Player_n00b <- abandoned

switchID 1 alien <- postponed

logIP<- work in progress (see site for 3rd party IP logger) BanIP Player_0 <- work in progress BanIPID 1 <- work in progress ReviveID 1<- this is a request and not a priority

hopefully coming soon, character limit, optional MOTD and weapon ban

this mod is still under test, so please report any errors/bugs/fookups/suggestions to

pingu_2_k_2@hotmail.com

http://lsd.servegame.com

peace out Bunny-s[L][LSD].

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Download 'bunservmod.zip' (1.25MB)

Readme
as of today i start versioning:

v1.B.1: fixed problem with <name> calling people hackers, and multi line names still being allowed
        if someone tries to use an illegal character (ascii<32 ascii>127) they are named "Im a TSEARCH nub"
        if someone tries to crash the server (ascii==10) they are named "I Cant Crash U"
	added new command <serv>release
v1.B.0: fixed nameid bug (ie a muted player couldnt whisper there id [SC now whispers themselves])
       	fixed new mute bug (server controler can be muted but isnt actually muted)
	added character(letter) filter on join and name change (allows for <name> block to be lifted)
      	fixed character filter too (phew)
      	added log capability (logs chat/teamtalk/whisper/namechange to a text file default on)
      	<serv> wait timeout added (in case a clumsy SC controller leaves with it still on) 
v1.A.0:	added <serv> nameID, 
      	fixed mute command
v1.9.0: fixed <serv> glitch
v1.8.0: re-added whisper logging, 
      	fixed <serv> glitch <<-nope
v1.7.0: showID whispers to SC only, 
      	wait interval changed(Name-200mS-name-200mS etc etc)
V1.6.0: removed whispers from server console window, 
      	fixed terminate command (now forces observe mode)
V1.5.0: added wait command, 
      	5 second wait between groups of 5 players with ShowID
V1.4.0: renameID feature added



Bunny-s server mod V1.B.1 (Win32 based machines only)

Dedicated Servers:

	step1: copy AVP2DLL_Bunny-s.rez to AVP2 root folder
	step2: create a new text file called "customrez.txt"
	step3: in customrez.txt write
	
		[rez]
		rez0="AVP2DLL_Bunny-s.rez"

	step4: run the dedicated server


invisible stuff:
team talk and whispers written to server console
log file for all chat and name changes (log_servername_day_month_year_hour_minute.txt)
blocked <serv> glitch
blocked TSEARCH memory pokers(names only) (including infamous ascii 10 which crashes windows servers)

commands:

<serv> showID 1

Function : lists the name and ID of each player in the offset (0 <0,1,2,3> ,1 <4,5,6,7> ,2 <8,9,10,11> ,3 <12,13,14,15>)

<serv> savelog

Function : toggles save to log file feature on and off (default on)

<serv> nameID Player_0

Function : displays Player_0's id only (whisper to SC)

<serv> wait

Function : stops the start game countdown until SC presses start (to allow slow joiners to arrive)
Notes : Defaults to OFF (ie server functions as normal)
Notes : evac only
Notes : this is a match feature and should not be used on public servers in case of accidental locking

<serv> kickID 1

Function : kick player by ID

<serv> blockname

Function : blocks/unblocks the <name> command
Notes : Defaults to OFF

<serv> mute Player_0

Function : mutes player specified

<serv> muteID 1

Function : as above but with IDs

<serv> renameID 1 Player_n00b

Function : renames a player (useful on name locked servers)
Known Bugs : '<serv> renameid' will give the player with ID 0 a trash name
Known Bugs : '<serv> renameid 1' will give the player with ID 1 a trash name

<serv> roulette

Function : terminates a random player

<serv> wipeout Alien

Function : kills all players of that species (alien/corp/marine/pred)

<serv> terminate Player_0

Function : sets Player lives to 0

<serv> terminateID 1

Function : as above but using IDs
Known Bugs : '<serv> terminateid' will terminate player with ID 0

//TODO:
<serv> help   <- abandoned
<serv> rename Player_0 Player_n00b    <- abandoned

<serv> switchID 1 alien	<- postponed

<serv> logIP            <- work in progress (see site for 3rd party IP logger)
<serv> BanIP Player_0	<- work in progress
<serv> BanIPID 1 	<- work in progress
<serv> ReviveID 1       <- this is a request and not a priority

hopefully coming soon, character limit, optional MOTD and weapon ban

this mod is still under test, so please report any errors/bugs/fookups/suggestions to

pingu_2_k_2@hotmail.com

http://lsd.servegame.com

peace out Bunny-s[L][LSD].

Read More

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Bunny-s


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Registered 30th March 2006

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