THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD
v2.1.1 rolled all the config files into 1 nice file (AVP2DLL_CONFIG.txt) fixed the server clock (was an existing source issue not a mod issue) so no more evacing on 4 fixed evac wait and added overrun wait added an option to use ids in names (looks hideous but you admins seem to like it) new command toggleID toggles IDs in names on and off modified pwnid to also class lock and rename to 'i got pwned' v2.1.0 new command GrenadeBan (for pulse nades and Grenade Launcher Grenades) new command grenadehelp (list of nade names) fixed bug in Wipeout command fixed bug in terminate/terminateID commands added a fix for end level triggers in coop games modified weaponban to make it more efficient added basic protection against ammo hacks v2.0.9 new commands RC, joinFF, AdminPeep, TeamLock fixed a bug with roulette freezing the server added player joining message added code for basic IP banning (this is very crude method but it works) fixed message error (corrupt text) with help fixed bug with weapon banning (if no weapons were banned in text.. it didnt work) v2.0.8a hopefully put a stop to the server crash from outside the server (credit due to the writer of the crash tool for releasing the fix) v2.0.8 can no longer select races that arent in the game (i.e. in evac and survivor modes) tsearch users can no longer select alternate characters in-game(queen, exosuit etc) and will be locked in freefly for trying NB: the client can select the characters.. but the server does not acknowledge (still a few bugs with messaging) fixed ingame MOTDs (2nd msg was not getting deleted) fixed bug with invalid characters (no longer allowes ascii 20 and ascii 127) added ClassLockID and PWNID added hardcore evac mode SC pass filter in message and team message v2.0.7 hmm, after mixed feelings about the NPCs allowed with switchID, ive decided to default them to off if u liked this feature and would like to continue using it just add a file called allowNPC.txt to the root directory nothing needs be in this file, its just easier for me to quick fix this way. please note, that in games with only 2 races present, the other 2 races will be selectable, i will fix this at a later date v2.0.6 moved forceverify higher than the glitch block new commands addmsg and resetmsg new command lockdown and unlock v2.0.5 personal messages also show on the senders screen fixed bug in setlevelid (couldnt set map with id=0) if a player is named AFK when they join a map they are set into freefly V2.0.4 fixed bug in shutup fixed bug with setlevelID added code to make renameid afk work added filter for name hacks V2.0.3 removed kill from forcefreeflyid command afk now forces a player into freefly (also renameid afk has the same effect) the player can exit freefly mode by typing newname (nb. a player who is locked in freefly cannot do a afk command) MOTD can now be up to 196 characters long added shutup , ListMaps and SetLevelID changed spawn protection from 15 seconds to 60 seconds (movement and drawing weapon cancel protection) V2.0.2 added switchid and forcefreeflyid V2.0.1 fixed a bug with logging to server app (team messages logged once per client) fixed bug with id commands and no id (default 0) fixed bug with mute not resetting on map load added command to ban/unban weapons added MOTD capability (currently limited to 49 characters per message) V2.0.0 FIRST RELEASE as always, this is Win32 only. doesnt look like there will ever be a linux mod. '' 'Dedicated Server Setup' '' 1.create a file called customrez.txt 2.add the following lines [rez] rez0="AVP2DLL_V211_4.REZ" 3.move the rez file and the customrez file to the root directory 4.run the server and enjoy '' 'new commands' '' command:addmsg
THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD THIS IS NOT AN ANTI HACK MOD, IT IS AN ADMIN MOD v2.1.1 rolled all the config files into 1 nice file (AVP2DLL_CONFIG.txt) fixed the server clock (was an existing source issue not a mod issue) so no more evacing on 4 fixed evac wait and added overrun wait added an option to use ids in names (looks hideous but you admins seem to like it) new command <serv>toggleID toggles IDs in names on and off modified pwnid to also class lock and rename to 'i got pwned' v2.1.0 new command <serv>GrenadeBan (for pulse nades and Grenade Launcher Grenades) new command <serv>grenadehelp (list of nade names) fixed bug in Wipeout command fixed bug in terminate/terminateID commands added a fix for end level triggers in coop games modified weaponban to make it more efficient added basic protection against ammo hacks v2.0.9 new commands <serv>RC, <serv>joinFF, <serv>AdminPeep, <serv>TeamLock fixed a bug with roulette freezing the server added player joining message added code for basic IP banning (this is very crude method but it works) fixed message error (corrupt text) with <serv>help fixed bug with weapon banning (if no weapons were banned in text.. it didnt work) v2.0.8a hopefully put a stop to the server crash from outside the server (credit due to the writer of the crash tool for releasing the fix) v2.0.8 can no longer select races that arent in the game (i.e. in evac and survivor modes) tsearch users can no longer select alternate characters in-game(queen, exosuit etc) and will be locked in freefly for trying NB: the client can select the characters.. but the server does not acknowledge (still a few bugs with messaging) fixed ingame MOTDs (2nd msg was not getting deleted) fixed bug with invalid characters (no longer allowes ascii 20 and ascii 127) added <serv>ClassLockID <ID> and <serv>PWNID <ID> added hardcore evac mode SC pass filter in message and team message v2.0.7 hmm, after mixed feelings about the NPCs allowed with <serv>switchID, ive decided to default them to off if u liked this feature and would like to continue using it just add a file called allowNPC.txt to the root directory nothing needs be in this file, its just easier for me to quick fix this way. please note, that in games with only 2 races present, the other 2 races will be selectable, i will fix this at a later date v2.0.6 moved <serv>forceverify higher than the <serv> glitch block new commands <serv>addmsg <a message> and <serv>resetmsg new command <serv>lockdown <password> and <serv>unlock v2.0.5 personal messages also show on the senders screen fixed bug in setlevelid (couldnt set map with id=0) if a player is named AFK when they join a map they are set into freefly V2.0.4 fixed bug in <serv>shutup fixed bug with <serv>setlevelID added code to make <serv>renameid <number> afk work added filter for name hacks V2.0.3 removed kill from <serv>forcefreeflyid command <name>afk now forces a player into freefly (also renameid <number> afk has the same effect) the player can exit freefly mode by typing <name>newname (nb. a player who is locked in freefly cannot do a <name>afk command) MOTD can now be up to 196 characters long added <serv>shutup , <serv>ListMaps and <serv>SetLevelID changed spawn protection from 15 seconds to 60 seconds (movement and drawing weapon cancel protection) V2.0.2 added <serv>switchid and <serv>forcefreeflyid V2.0.1 fixed a bug with logging to server app (team messages logged once per client) fixed bug with id commands and no id (default 0) fixed bug with mute not resetting on map load added <serv> command to ban/unban weapons added MOTD capability (currently limited to 49 characters per message) V2.0.0 FIRST RELEASE as always, this is Win32 only. doesnt look like there will ever be a linux mod. '----------------------' 'Dedicated Server Setup' '----------------------' 1.create a file called customrez.txt 2.add the following lines [rez] rez0="AVP2DLL_V211_4.REZ" 3.move the rez file and the customrez file to the root directory 4.run the server and enjoy '------------' 'new commands' '------------' command: <serv>addmsg <a message> function: adds a msg to the MOTD (196 character limit, 10 messages max) command: <serv>AdminPeep function: allows the server controller to see all messages command: <serv>blockname function: blocks the <name> command for all clients (toggles on/off) command: <serv>classlockid <number> function: stops the player changing class (for those annoying people who switch to the winning team every 2 minutes) command: <serv>kickid <number> function: works like kick, only using ids command: <serv>forcefreeflyid <number> function: locks this character in freefly till SC releases them command: <serv>GrenadeBan <type> function: bans a particular grenade (pulse, emp, proxy, spider, timed) command: <serv>Grenadehelp function: lists the grenade type names (pulse, emp, proxy, spider, timed) command: <serv>hardcore function: sets server too hardcore evac mode (see note) command: <serv>help function: lists all the new commands (whisper to SC) (helpful huh?) command: <serv>joinFF function: forces all new joiners into freefly, only admin can release them. automatically function: switches off at map change or when no SC holder is present command: <serv>listmaps function: lists all maps loaded and there ID (however if u know the rotation this is irrelavant) command: <serv>lockdown <password> function: locks the server with given password (pass is broadcast to all in the server) command: <serv>mute <name> function: mutes <name> (also blocks that client using <name> command) command: <serv>muteid <number> function: mutes player with id=<number> (also blocks that client using <name> command) command: <serv>pwnid <number> function: combines forcefreeflyid, muteid and classlockid into one command (for all you lazy admins) also renames player to 'i got pwned' command: <serv>RC function: release server control command: <serv>resetmsg function: resets all the MOTD's set with <serv>addmsg command: <serv>renameid <number> <name> function: renames player with id <number> to <name> command: <serv>roulette function: kills a random player command: <serv>setlevel <number> function: sets the next level (either on natural level change, or set mid game) command: <serv>showid function: Lists all names and id (whisper to SC) command: <serv>shutup function: mutes all players except SC command: <serv>switchid <number> <character> function: forces the player with id=<number> to switch character (example:<serv>switchid 0 runner) command: <serv>TeamLock function: toggles class lock for everyone command: <serv>terminate <name> function: kills the player command: <serv>terminateid <number> function: kills the player with id <number> command: <serv>toggleID function: toggles IDs in names for server controller on/off command: <serv>transfersc <number> function: transfers SC to a friend without them having to know SC password command: <serv>unlock function: unlocks the server and sets the pass to AVP2 command: <serv>wait function: pauses round start (evac/overrun only, 60 second no SC timeout) command: <serv>weaponban <name> function: enables/disables weapon in game (does not affect weaponban.txt) info: valid human weapon names are shotgun,pulse,nade,flame,smart,sadar,mini,rail info: valid pred weapon names are predpistol,spear,cannon,disc,net,bomb note: some weapons will still flash and impact... however no damage will be done. command: <serv>weaponhelp function: lists the valid weapon names (whisper to SC) command: <serv>wipeout <species> function: kills all players of that species (Alien/Corp/Marine/Pred) '-----------------' 'Behind the scenes' '-----------------' blocked server crash from bad names (0x0A) <serv> glitch blocked team talk and whispers logged to serv app console any player trying to change to an illegal name will be renamed "Im a TSEARCH nub", gets muted, and forced into freefly any player trying to use 0x0A will be renamed "KICK ME, I HACK", gets muted, and forced into freefly sending personal messages now shows on sender screen too <serv>forceverify moved before the <serv> glitch block any player trying to use tsearch or artmoney to change there class id will be forced into freefly added a filter in message and team message to catch accidental SC pass errors (ie: ,serv>control password) added basic protection against ammo hacks, this uses a whitelist system (only allowing matching weapon and ammo combos) so the mod may not work with client mods that change the weapon/ammo hierarchy removed % symbol from all text (both message and names) to block format specifier crash (replaced with a division symbol) increased first round delay start time from 20 seconds to 30 seconds '------------------' 'WEAPON/GRENADE BAN' '------------------' if you dont want the weapon/grenade ban feature, set all the weapon/grenade values to 0. set each weapon/grenade you want to ban to 1 (weapons/grenades can still be toggled inactive via <serv>weaponban command and <serv>grenadeban command from ingame) '-------------' 'Hardcore Evac' '-------------' well, i finally got round to it. the aim is for EVERYONE to evac. that means that every living member of the evacing race has to be in the evac zone to start the count, if one member strays out of the zone the count will stop Why i hear you ask... well, mainly to make it seem more realistic, but also to promote team play (as apposed to the leg it and hide approach) this isnt an option for the feint hearted so use it wisely! '----------' 'IP banning' '----------' there is basic code in this mod to run with my multi server demo ip logging/banning program. Contact me for details '-----------' 'coming soon' '-----------' looking to rewrite all admin commands to remove dupicate commands (ie <serv>kick<name> and <serv>kick<id> in 1 command) few new requested commands '-------' 'Credits' '-------' big thanks to FuzzyKilla (aka [DMH]Keu'r-cte), weapon ban would have taken me a while longer without your tips. FKmod---> http://www.keurcte.darkmoonhunters.com/ <<---curently unavailable??? big thanks to all at AX as well for letting me develop in there servers. big thanks to [Blitz]Yippo for also allowing development in his server. thanks to all the clans that have contacted me. multi server IP log/ban utility written by Bunny-s based on the project DaSniffA this program will only work on windows 2000 and above only! (VISTA unknown) extract the files (IPLogBan.exe, AVP2LOGBANCONFIG.CON, GlobalBan.txt,) to a directory of your choice on the machine running the server/s. open "AVP2LOGBANCONFIG.CON" using notepad change daddr to the ip address of the machine running IPLogBan.exe (note you can find this by going to command prompt and typing ipconfig) save the file and exit if running from a dos prompt or telnet session browse to the directory and type IPLogBan <adapternumber> where <adapternumber> is the adapter used for internet connection (usualy this is 0.. but you can check by typing IPLogBan -l) if you are running from your desktop or remote desktop create a shortcut to IPLogBan.exe (doesnt matter where u put it...) right click the shortcut and select properties modify the target from example. C:\IPLogBan.exe to example. C:\IPLogBan.exe 0 make sure "Start In:" points to the same folder as you extracted the program too. NOTE! VERY IMPORTANT! In the current release you MUST create folders for each server running on the machine (in the format of Port_PortNumber... for example, if your server runs on port 27888, you will need to make a folder called Port_27888... each server will have its own folder to store logged data) run the shortcut to IPLogBan.exe and wait for the ips to be logged ***** *FAQ* ***** How do i know the logger is working?? Simple realy... run it... join your server then check in the folder for a file called IPlog.txt (you can even open it to clarify the time) if i use the IP ban feature how do i know its working?? again simple... add your IP to the globalbanlist, try and join your server. if you can join, check the iplog.txt file and see if next to your name it says "Banned and kicked or "Banned but not kicked" (if neither of these messages apear something isnt set up correct) if you are "disconnected, go and check it wasnt a fluke and make sure by the entry of your name it says "Banned and Kicked" UPDATE: Program now detects if GlobalBans.txt has been modified and reloads the ban info UPDATE: If logger cannot connect it will try and open a new pipe connection UPDATE: If the logger program is reset, the server will reset the pipe connection http://lsd.servegame.com Please report any bugs to Bunny-s [email protected]
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