Prepare yourself for a brutal 'close quarters combat' style confrontation against endless AI Xenomorph opponents in a 600 year old Predator Combat Arena environment using Skirmish mode.
Using only WristBlades and Combistick, how long can you survive against an infinite number of relentless, blood thirsty Aliens?
Increase your chances of survival by using the Mask, Energy Sift and MediComp - but you must locate these essential items BEFORE you enter the Combat Arena.
GLADIATOR Version. 1.0 ---------------------- Map : Gladiator Author : Windebieste Game : Aliens Vs. Predator 2 Style : Predator Single Player Skirmish. Installation: ------------- 1). Create a 'Custom' folder in your root Aliens Vs. Predator 2 game folder and place the GLADIATOR.rez in there. It should look like something like this, where 'Your-AvP2-Game' is the installation directory where your game is installed: Your-AvP2-Game\Custom\GLADIATOR.rez 2). Start the game and in the Launcher's Options enter into the Command-Line (copy & paste, if you wish): -rez custom\gladiator.rez 3). Launch the game and select GLADIATOR from: Single Player -> Custom Levels -> GLADIATOR To Do list: ----------- This is the first public release of GLADIATOR; and as such it still contains a few issues that I want to iron out. As I can't continue developing this map without further assistance, I am making it available in its current version so I can get some constructive feedback in order to complete the map to my satisfaction. This doesn't mean that the map is unplayable, no, I am seeking advice on minor improvements that unaffect current gameplay. I require assistance in these folowing areas. If anybody can help me out, that would be absolutely awesome!: LIGHTING CORONAS AND FLARES - How are these created around light sources? Also, how are flashing lights created? AI NODES - Something I have been struggling with for almost a month and have had no success. There is a Runner in a cell and he just stands there. The bastard moves to the first node and then stops. I also want to apply AI Nodes to some of the Predator Guards to give the map some more dynamism as they roam about their place in the map. BUTTON SWITCH SOUND EFFECT - There are two wall switches in this map and I can't get either of them to play a sound effect then activated, so, they are currently silent. How do I fix this? BAD BRUSH - I have eliminated 2 of the three bad brushes that existed. How can I track down the last one? When I use the 'marker to location' (575.8 672.0 512.0) option, the marker is placed on a brush. Deleting this brush and recompiling the map still repeats the same error and gives the same co-ordinates. What gives? What other commands can I use to track down this bad brush? Or is it a bug in the compiler - I have never seen it cause any anomaies in the processed map, so is it that important, anyway? HULLMAKERS - How are they used? should I include one or one hundred on this map? What are the advantages of having them and where should they go? NEW TEXTURES - To be honest, I am sick to death of that brick texture... Any chance of somebody making some custom textures to replace it? Also, there are some nice big blank spaces above the 4 double doors in the Combat Arena. Some nice carved stone or pressed metal textures depicting pitched combat between Preds and bugs would look awesome in these locations. LOADING SCREEN GRAPHICS - Ultimately, I would like to have a new Loading Screen graphic. A friend of mine is helping me out on this one, but we are both a bit stumped on how to do it right, so some guidence is requested. PLAYING TIPS - Let me know what playing tips you find work, for example: jump onto the burnt-out APC and heal yourself ... etc. I will inclide these in the strategy section of the spoiler. Is this map too hard? ...or too easy? Any help on any of these items will be greatly appreciated; and I believe will improve this map. Phew! Other than those little items there are just a few small things that still require some attention, but I can do those myself: Redesign the Combat Arena AI. Align some wonky textures. Improve lighting. Walkthrough\Spoiler difficulty levels Hope you enjoy GLADIATOR. I will release GLADIATOR version 1.1 when I solve enough of the miscellaneous items above and feel that its release is warranted. Thanks for downloading and playing this thing. ...and don't forget to let me know what you think of it... Cheers. =) -Windebieste. windebieste AT planetavp DOT com March 2002.
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