Imp Coop V2.something

============Imp Coop V2.something=========== ==========Created By: Imp Hunter============ ======Harvenger_of_souls@hotmail.com========...

Download

Uploading...
Do not refresh or leave this page!

File Description

============Imp Coop V2.something===========
==========Created By: Imp Hunter============
======Harvenger_of_souls@hotmail.com========

(Turn word wrap on...you freaks)

Well this took ages to put together (not that it was hard or anything, i just got hooked on
playing wow :D). First and foremost i would like to put out a massive thanks to Windebieste
for donating maps and helping out also to the great Bunny-s for creating the level
advancement mod and allowing the use of his server mod which is the main feature of this
release.

So whats new then?

***Level advancement fixed***
Now when a player hits an exit trigger everyone in the server will no longer be kicked into
single player, this means we can now host 24/7 dedicated coop servers without the need of an
admin

***HUD layout corrected (i think)***
Fixed the bug that was a side product of replacing the knife with the Hacking Device / torch it should work fine now, but a few people say its still there i'll look into it more but either way it doesnt really matter.

***Marine Single player maps added***
The single player maps from the marine sp have been added, pred and alien sp maps have not,
this was because not only would the size be increased a lot but i felt that with the Human AI
animations not working correctly it would juts be a waste of space to add them at this point,
however once i have correct the animation bug then they will be added so you can enjoy them
;)

***Scraping of PS files***
In the previous version players had to setup the "Player Settings" rez as well as the main
coop rez, this caused too much confusion, for the love of god i cant see why it did but im
just making everything very simple in this version. While the PS files where scraped the AI
have been permanently set to a certain difficulty (rough 150% that of sp, two players can cope
with that, this is coop after all) max armor reduced to 150 however armor and pickups
increased to 150 and health pickups to 200 (to cope with the increased player count)

On the marine sp maps some bugs might happen because i only had access to the .dat format of
the maps and could not edit them for true coop support (believe me i tried to contact
lithtech for the .ed's but its like talking to a brick wall, they're just like "our new fear
engine is great, buy it!" Fear suck btw)

*******************************************************************************
***The following explanation of sp marine maps Taken form the X-coop read me***
*** (no point in making my own, its all the same) ***
*******************************************************************************
COLATERAL DAMAGE

- The Marines (except the host) will get stuck behind the APC. The Host must select a marine
to open doors with the Hacking Device and the Blowtorch and he cannot die. The rest of
players must select predator to jump the APC.

A LONG DETOUR

- If the players are not together, the doors can separate the Team
-
LOOSE ENDS

- Don’t kill marines, if you kill a marine, you’ll fail the mission.
- The last elevator will kill all players except the Host.

SAVIOR 1

- Players must stay alive all the game, if a marine dies he’ll not be able to continue
playing.

SAVIOR 2

- The map will disappear after the Queen dies

UNWELCOME GUEST

- If a player dies, the mission will be accomplished.

Read More

Readme
============Imp Coop V2.something===========
==========Created By: Imp Hunter============
======Harvenger_of_souls@hotmail.com========

(Turn word wrap on...you freaks)

Well this took ages to put together (not that it was hard or anything, i just got hooked on  
playing wow :D).  First and foremost i would like to put out a massive thanks to Windebieste  
for donating maps and helping out also to the great Bunny-s for creating the level  
advancement mod and allowing the use of his server mod which is the main feature of this  
release.

So whats new then?

***Level advancement fixed***
Now when a player hits an exit trigger everyone in the server will no longer be kicked into  
single player, this means we can now host 24/7 dedicated coop servers without the need of an  
admin

***HUD layout corrected (i think)***
Fixed the bug that was a side product of replacing the knife with the Hacking Device / torch it should work fine now, but a few people say its still there i'll look into it more but either way it doesnt really matter.

***Marine Single player maps added***
The single player maps from the marine sp have been added, pred and alien sp maps have not,  
this was because not only would the size be increased a lot but i felt that with the Human AI  
animations not working correctly it would juts be a waste of space to add them at this point,  
however once i have correct the animation bug then they will be added so you can enjoy them  
;)

***Scraping of PS files***
In the previous version players had to setup the "Player Settings" rez as well as the main  
coop rez, this caused too much confusion, for the love of god i cant see why it did but im  
just making everything very simple in this version. While the PS files where scraped the AI  
have been permanently set to a certain difficulty (rough 150% that of sp, two players can cope  
with that, this is coop after all) max armor reduced to 150 however armor and pickups  
increased to 150 and health pickups to 200 (to cope with the increased player count)

On the marine sp maps some bugs might happen because i only had access to the .dat format of  
the maps and could not edit them for true coop support (believe me i tried to contact  
lithtech for the .ed's but its like talking to a brick wall, they're just like "our new fear  
engine is great, buy it!" Fear suck btw)

*******************************************************
***The following explanation of sp marine maps Taken form the X-coop read me***
***               (no point in making my own, its all the same)             ***   
*******************************************************
COLATERAL DAMAGE

- The Marines (except the host) will get stuck behind the APC. The Host must select a marine  
to open doors with the Hacking Device and the Blowtorch and he cannot die. The rest of  
players must select predator to jump the APC.

A LONG DETOUR

- If the players are not together, the doors can separate the Team
-
LOOSE ENDS

- Don’t kill marines, if you kill a marine, you’ll fail the mission.
- The last elevator will kill all players except the Host.

SAVIOR 1

- Players must stay alive all the game, if a marine dies he’ll not be able to continue  
playing.

SAVIOR 2

- The map will disappear after the Queen dies

UNWELCOME GUEST

- If a player dies, the mission will be accomplished.


*****************************************
*     MAPS 100% Compatible Levels      *
*****************************************

Marine

m1s1.DAT
m1s2.DAT
m1s3.DAT
m3s2.DAT
m3s3.DAT
m4s1.DAT
m4s2.DAT
m6s1.DAT
m7s1.DAT
m7s2.DAT



                          ************************************
                          *    INSTALLING THIS MOD!          *
                          ************************************

1) Extract the impcoopv2.s from the rar file (if you haven’t already, might need win rar  
www.rarlabs.com)

2) Move the rez file to your avp2 main directory (typically "C:\Program Files\Fox\Aliens vs.  
Predator 2")

3) Run the game and Press the options tab on the splash screen, in the command line add:

-rez IMPCOOPV2.S.REZ

4) Run the game, if your hosting the coop maps can be found in the TeamDM maps section

Suggestions for coop play:

As im sure you all know the avp2 net code sucks major bum, it can get quiet laggy with AI  
Bugs and Humans running around the server, try to use the best server you can get (dedicated  
is preferred) this mod works great at LAN's however.

For dedicated servers that wont have an admin around to change levels if anyone gets stuck or  
some strange bug happens try to set a time limit for each map so at least the players wont be  
stuck.

HAVING CLASS WEAPONS ENABLED IS A MUST!

Aim of Future releases:

Correct AI animations and put in Alien and pred sp maps
Gather and create maps with objectives and story
Maybe some skin replacements to snaze it up

Read More

Comments on this File

There are no comments yet. Be the first!

Imp Hunter


50 XP


Registered 15th January 2005

13 Files Uploaded

Share This File
Embed File