MicroMod

Micromod makes numerous balance-geared changes to character speeds, weapon accuracy, tracking, stunning, and some other minor tweaks....

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Micromod makes numerous balance-geared changes to character speeds, weapon accuracy, tracking, stunning, and some other minor tweaks.

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MicroMod

	by Roar-> Send comments & suggestions to aylar_warsong AT yahoo DOT com
	          If you send flames, you can bet I won't read past the first
	          three words of what you have to say.

	Installation (If you already know what you're doing, just install as you would for any .rez file)
	------------
		-Create a folder named 'custom' in your AvP2 directory
		-Place Micro.rez in the 'custom' folder you just created
		-Start up AvP2
		-Click the options button on the Game Launcher
		-Type '-rez custom\micro.rez' in the text box
		-Check 'Always specify these command line parameters'
		-Enjoy

	-I tested this mod with AvP2 version 1.0.9.6, but it will probably work with
		Primal Hunt as well.  There's no reason (that I can think of) this mod would cause any problems
		with your system, but if the core goes nuclear it's not my responsibility.

	-My primary goal here was to balance out the power of most
		human weapons and a few of the predator ones.  Every
		change I made is detailed below if you're curious ;)

SUMMARY OF CHANGES
------------------
NO STUNS!!!

Aliens will spray a up to 3 times more acid blood when hit,
	so be careful when the bugs get up close and personal (they do have to be practically
	on your face for this to come into play, so don't worry too much).

XENOMORPH
	-corpse tearing heals 10 hp up from 1
	-no alien class will catch on fire
	-runner/drone/predalien/praetorian move speeds increased by 40
	 (crouch speeds for praetorian unchanged)
	-CHESTBURSTER run speed up to 410 to help escape body camping
	-QUEEN
		-can feed to recover health

	WEAPONS
		-claws are 2x more accurate, claws/hand reduced to 5 from 6
		-tail stab damage is 100/200/300,
		 range reduced to 170, hits almost precisely where you're aiming
		 (so you need to exhibit some accuracy to land a hit)
		-QUEEN tail stab range reduced to 350
		-PREDALIEN claws range reduced to 175 from 200

HUMAN
	-exosuit cannot jump, exosuit pilot can be facehugged
	-emp effect, although it no longer stuns, lasts 4x longer
	-marine snipers lost the grenade launcher as a class weapon, and have gained the shotgun

	WEAPONS
		RAIL GUN
			-damage reduced to 150/shot (that's still 200 * 5 for headshots)
			-move speed reduced while carrying this weapon
			-max ammo reduced to 7, default ammo reduced to 7
		PULSE RIFLE
			-bullets are 3x less accurate
			-impact grenades are affected by gravity
		MINIGUN
			-bullets are 3x less accurate
		EXOSUIT MINIGUN
			-bullets are 3x less accurate
		GRENADE LAUNCHER
			-prox/pipe grenades damage area reduced to 200 from 250
			-spider grenades damage area reduced to 150 from 250
			-spider grenades last 30 seconds, up from 20
			-pipe grenades last 1.0 seconds, down from 2
			 (that means they explode faster)
			-all these grenades fly a bit faster, up to 3500 from 3000
			 since they ARE being shot from a grenade launcher
		SADAR ROCKETS
			-tracking rockets track at 200 degrees/second, down from
			 400 degrees/second
		FLAME THROWER
			-does 25 burn damage in a 75 wide area (so don't smoke youself
			 with it!)
			-catching on fire will deal 15 damage/second for 15 seconds (225 damage).
			 Translation: certain doom if you are a human and a healthpack
			 is not nearby
		SMART GUN
			-now uses SADAR tracking

PREDATOR
	-heavy predator run speed up to 300 from 260
	-assault predator run speed up to 320 from 290
	-light predator run speed recuced to 380 from 400

	WEAPONS
		WRIST BLADES
			-primary fire is 2x more accurate
			-no longer does the slow uppercut attack
		SPEAR
			-primary fire is 2x more accurate
			-primary range reduced to 150 from 200
			-primary only does the two-slice attack now
			-secondary fire is 2x more accurate
			-secondary range reduced to 175 from 250
		SHOULDER CANNON
			-does not uncloak
			-does not track
			-plasma fly speed up to 1400 from 1200
			-class weapon for all predators
		PISTOL
			-primary does 40 area damage, down from 80
			-primary energy cost up to 6 from 3
			-secondary fire disabled
		DISC
			-costs 18 energy for a normal recall, costs 27 energy for
			 a teleport recall
		NET GUN
			-net fly speed up to 850 from 800
			-no longer a class weapon for normal predator
			-max ammo reduced to 4 from 6
			-default ammo increased to 4 from 3

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Roar Vanguard


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Registered 28th November 2004

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