OPP1 - Of Gods & Monsters - Version 1.2

OPP1 - Of Gods & Monsters is the first released map from the Open Pyramid Project (OPP). The Objective of the OPP collective is to recrea...

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OPP1 - Of Gods & Monsters is the first released map from the Open Pyramid Project (OPP). The Objective of the OPP collective is to recreate the pyramid that appears in the Alien vs Predator movie as a map for AvP2.

If you are interested in participating in the OPP or your are just curious and want more information regarding its progress, then please visit visit: http://home.comcast.net/~redclaws/index2.html

You can also visit the Editing Forum at: planetavp.com or email me: windebieste@planetavp.com

Your involvement in this project is welcome. Thank you.

Revision History: -----------------

Version 1.2

* Third playable Version 1.2, Released August, 2005. * Added: Single Player Predator Skirmish with all map features updated to V1.2. * Added: Miscelllaneous Props including: Pred statues, Alien statues and wall trophies. * Added: Brush work for extra Geometry details, both visible and hidden. * Added: Marine Pick-Ups: Health, Armour, Shotgun, Flamer, SADAR, Smartgun and Minigun - plus Ammo to suit all Marine weapons present. (SADAR and Smartgun are only accessible during alternate door cyclings.) * Added: Some skeleton Props with Combisticks stuck in/near them. (Can't have too many Combisticks in a map.) * Fixed: Marines/Merc Players can now join the game without being isolated in a poison gas trap. * Fixed: Narrowed gaps between the collapsed bridges so humans can make (risky) jumps across the abyss. * Fixed: A couple of leaks have been plugged. * Modified: Ambient sounds are now different. * Modified: Doors are now timed to cycle every 3 minutes instead of 10 minutes. * Modified: Reset Ambient Lighting (Now 12 12 12). Now easier to see without constant dependence on vision modes. * Modified: Predator Vision Modes to be more AvP movie accurate. * Modified: Minor changes to point lighting. * Removed: The Marines/Mercs poison gas trap and pit area have been removed, deemed now to be obsolete. * Removed: "Callout.dtx" removed from texture set. * Plus many other small tweaks and improvements, too small and numerous to list.

Version 1.1 * Second playable Version 1.1, Released June, 2005. * Modified lighting. Map is now darker. * Added "Callout.dtx" texture advertising for help with the Open Pyramid Project. * Minor tweaking of Brushwork. * This version Should unzip properly without any CRC errors.

Version 1.0: * First playable Version 1.0, Released June, 2005

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OPP1 - Of Gods & Monsters - Version 1.2
---------------------------------------

OPP1 - Of Gods & Monsters is the first released map from the Open Pyramid Project (OPP).  The Objective of the OPP collective is to recreate the pyramid that appears in the Alien vs Predator movie as a map for AvP2.  

If you are interested in participating in the OPP or your are just curious and want more information regarding its progress, then please visit visit: http://home.comcast.net/~redclaws/index2.html

You can also visit the Editing Forum at: planetavp.com or email me: windebieste@planetavp.com

Your involvement in this project is welcome. Thank you.


General Information:
-------------------

Game                    : Aliens vs. Predator 2
Title                   : Of Gods & Monsters.
Version                 : 1.2
Included Files		: OPP1-OfGods&Monsters_v1-2.txt - This readme file.
			  opp1.rez - Game data.
			  OPP1_OfGods&Monsters.ed - Uncompiled map.  You are welcome to use this file as a prefab resource 				  for any pyramid based maps made for AvP2.

Release Date            : August, 2005
Type			: Multiplayer: DM & TDM for all Species.  
			  Single Player: Skirmish.
			  

Author               	: Phil 'Windebieste' Wlodarczyk
Email Address           : windebieste@planetavp.com
Other Levels by Author  : DM_Ruinous, An AvP2 Multiplayer map.
			  Gladiator, An AvP2 Single Player Predator Skirmish map.
			  SK_Ruinous, Modified version of DM_Ruinous for Single Player Marine Skirmish.
			  SK_A_Loners_Fate, Modified version of Monolith's 'A Lesser Fate' for Single Player Marine Skirmish.
			  Stranded_Redux, Stranded from original AvP remade to accommodate AvP2 Single and Multiplayer modes.
			  SK_Precipice, An AvP2 Single Player Marine Skirmish map.
			  Tar Baby, Multi and Single Player Skirmish AvP2 map.
			  Backstreets, Multi and Single Player Skirmish AvP2 map.
			  Xenocortex, Multiplayer map for Avp2.  (With PsyKore, under the pseudonym: Sum_Dum_Phuc.)
			  Shafts, Multiplayer map for AvP2.  (Under the pseudonym: Sum_Dum_Phuc.)
			  WiSPa, Map pack featuring 11 Single Player Marine maps for Skirmish play.
			  Subway_Redux, Subway from original AvP remade to accommodate AvP2 Single and Multiplayer modes.
			  Morlock, Based on HG Wells' The Time machine.  Multi and Single Player Skirmish AvP2 map.
			  NekroSanktum, Multi and Single Player Skirmish AvP2 map.
			  Circle of Death: Char Grilled Edition.  Enhanced version of Tutonic Monkey' Circle of Death map
			  Dropship Down, Multi and Single Player Skirmish AvP2 map.
			  Forge of Honour, Predator 1 on 1 DM Map.

			  Wow.  This list is getting long. ...and there's more coming, too!  ;)


Construction
------------
Editor Used             : DEdit.
Base                    : Scratch built.
Construction Time       : 2 weeks.
Processing Time         : Approx. 3.5 minutes.  Balance set to 950.
Known Bugs		: Please report any undocumented bugs.
New Sounds              : No.
New Textures            : New loading screen and temporary placeholder textures.  New Predator and Alien statue skins. 


Installation
------------
Make sure AvP2 is updated to the latest version, which is currently: 1.0.9.6

Place the opp1.rez file in your 'c:\AliensVsPredator2' folder.

Start the game; and in the Game Launcher's Main Menu select 'Options'.  

Enter (copy & paste, if you like) into the 'Command-Line' field:

-rez opp1.rez

Check the box marked "Always specify these command-line parameters" to always load the map.

Return to the Game Launcher's Main Menu and select: 'Play'.  The game will then start with new map components loaded.  


To Play the map:
-----------------

Multiplayer:  Select 'opp1_ofgods&monsters_v1-2' from the DM or TDM maps Menu in the 'Multiplayer' Options. 
Single Player Skirmish:  Select opp1_skp_ofgods&monsters from the Single Player -> Custom Levels Menu.
 

Revision History:
-----------------

Version 1.2

	* Third playable Version 1.2,  Released August, 2005.
	* Added: Single Player Predator Skirmish with all map features updated to V1.2.
	* Added: Miscelllaneous Props including: Pred statues, Alien statues and wall trophies.
	* Added: Brush work for extra Geometry details, both visible and hidden.
	* Added: Marine Pick-Ups: Health, Armour, Shotgun, Flamer, SADAR, Smartgun and Minigun - plus Ammo to suit all Marine 		weapons present.  (SADAR and Smartgun are only accessible during alternate door cyclings.)
	* Added: Some skeleton Props with Combisticks stuck in/near them.  (Can't have too many Combisticks in a map.)
	* Fixed: Marines/Merc Players can now join the game without being isolated in a poison gas trap.
	* Fixed: Narrowed gaps between the collapsed bridges so humans can make (risky) jumps across the abyss.  
	* Fixed: A couple of leaks have been plugged. 
	* Modified: Ambient sounds are now different.
	* Modified: Doors are now timed to cycle every 3 minutes instead of 10 minutes.
	* Modified: Reset Ambient Lighting (Now 12 12 12).  Now easier to see without constant dependence on vision modes.
	* Modified: Predator Vision Modes to be more AvP movie accurate.
	* Modified: Minor changes to point lighting.
	* Removed: The Marines/Mercs poison gas trap and pit area have been removed, deemed now to be obsolete.
	* Removed: "Callout.dtx" removed from texture set.
	* Plus many other small tweaks and improvements, too small and numerous to list.

Version 1.1 
		
	* Second playable Version 1.1,  Released June, 2005.
	* Modified lighting.  Map is now darker.
	* Added "Callout.dtx" texture advertising for help with the Open Pyramid Project.
	* Minor tweaking of Brushwork.
	* This version Should unzip properly without any CRC errors.

Version 1.0:
	
	* First playable Version 1.0,  Released June, 2005.


My Thanks Goes to These People:  
-------------------------------

Thanx, PsyKore for helping with door cycling.
Thanx, WsCandy! for ideas of statue use without introducing new models. Also, green vision mode electrovision textures.
Thanx, iArt for the Alien statue skin.
Thanx, to my wife, the Evil Devilfish.
Thanx, Monolith for creating Aliens vs. Predator 2; and then giving us the tools so that we could make it even better!  ;)
Thanx, to everybody who downloads my maps and sends feedback.


Copyright / Permissions
-----------------------
Of Gods & Monsters is copyright, Windebieste, April, 2005.

Other Authors may NOT use the included opp1.rez file or its contents as a base to build additional levels for financial gain.  You are NOT permitted to commercially exploit this map, i.e. put it on a CD or any other electronic medium that is sold without my written permission.

You MAY distribute this level and associated files included with it through an electronic network as long as the .zip file contents remain complete and unchanged and may not be modified in any way.

This Text file MUST accompany the map's distribution in its entirety.

Enjoy...

Please.  Do let me know what you think of this map.  =)

-Windebieste.

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<END>

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Windebieste


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Registered 6th December 2004

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