Star Wars Mod

Mod Description: Alright this is pretty long. In late October 2004, I began to make a Star Wars Sound/Music pack. It then became a mod and c...

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Mod Description: Alright this is pretty long. In late October 2004, I began to make a Star Wars Sound/Music pack. It then became a mod and closer to total conversion ever since. It was basically supposed to be weapon skins, huds, menus, and music, but many people requested more and more. Therefore I winded up changing most of the AvP2 game. I heavily compressed most of the files in the mod, otherwise it would be around 700 mb or so. Im pretty sure this is the biggest mod ever made for AvP2, but size isnt the purpose of this mod. This mod is basically a "fun mod" which changes a lot of things to revive interest in the game and to, well have fun. Keep in mind that this mod is completely client side and was made to work on any server, EXCEPT for the multiplayer maps, which are needed by all players. Therefore there are no gameplay changes in this mod, however the gameplay may feel different with all the things changed in this mod. For those who only play online, you will only have half the fun you can have with this mod running. I suggest you try playing any of the three single player campaigns again, even any singleplayer custom levels. With all the new skins, sounds, and especially music changed, the singleplayer campaigns have a very cinematic feel to them. This applies to both actual gameplay and cutscenes.

*Be sure to read the changes for both the mod and the Cultist rez files, so you understand whats what.*

SW_MOD.rez Changes:

A) Menus: 1) New Splash + Splash Sound 2) New Menus depicting mostly Vader in Ep.5 - Including new animated Alien, Marine, and Predator singleplayer menus. The menus should look and feel more cinematic now. 3) Battle Of The Heros, Vader Defeats Luke, Battle Of Endor 2, and Imperial March themes used on the menus. 4) The Harrison character on the singleplayer menu has been skinned to look like Luke Skywalker. 5) Many new text changes in the menus from the opening menum, to the difficulty select, to option settings, and to player select. 6) New custom level/loading screen background. 7) New loading menus. 8) New "You were killed!" or "Game Over" menu backgrounds. 9) New in-game credits.

B) Huds: 1) New Marine Hud 2) New Predator Hud 3) New Exosuit Hud

C) Music: 1) All and I mean ALL of AvP2's music has been changed to Star Wars Music from the 6 episodes. I selected only the best (most suitable) music from the movies since there wasnt enough to use them all. Alien music is mostly taken from Ep.1 and 2., Predator Music is mostly from Ep. 2 and 3, and Marine/Corp music is mostly taken from Ep. 4, 5, and 6. I carefully edited all the music to provide looping and to give each of the three species a different mood or emotion during gameplay. The music files should also suit all custom levels as well. Humans should feel like they're in an Empire era, aliens in a Republic era, and preds in-betweeen the two time periods. Note that the music files arent cheap and most are longer than the original AvP2 music. Furthermore the new music should support most (mainly all) custom levels at the time of this release, pretty well.

D) Sounds: 1) New bar ambient sound of the cantina theme. 2) New Alien Sounds a) Facehugger sounds of Ewoks. b) Chestburster sounds of Jawas. c) Runner sounds of Howlers. d) Predalien sounds of Tauntauns. e) Praetorian sounds of Sand Creatures. f) Queen and Empress sounds of Rancors. 3) New Synth sounds of Stormtroopers. 4) New Predator Sounds a) Standard Pred sounds of Wampas. b) Heavy Pred Sounds of Jabba the Hutt. c) Light Pred sounds of the Sarlacc Pitt and Rhino. d) Assault Pred sounds of Jabba's Pig Guards. e) Some random sounds of Tusken Raiders, Bossyk, and Chewbacca as well. 5) New Human Sounds a) Jump land sound. b) All male sounds changed except for two - death, pain, inspect, attack, cower, retreat, and cocooned sounds changed. c) Nearly all female sounds changed as well. 6) A few new event sounds. 7) New Impact sounds. a) Bullet impacts now sound like laser bolt impacts. b) Spear Gun impact changed to a bowcaster impact sound. c) Knife impact sounds changed to lightsaber impact sounds. 8) New Interface Sounds a) Multiplayer loading, player selections, free fly mode, observere mode, vision mode, vision loop, chat, cancel, and cheat sounds changed to various sounds. b) Evac and survivor sounds changed to small music clips. This provides a more cinematic feel to the game. 9) New Item sounds for the pda and locked ammo. 10) A few new lift sounds. 11) New powerup sounds for weapon pickups, health, armor, and destroy. 12) New explosion sounds. 13) New debris sounds for flesh, glass, metal, and pred mask. 14) New weapon sounds. a) New turret and pickup sounds. b) New Alien facehug and headbite sounds. c) New exosuit sounds for mounting, dismounting, minigun, rocket, laser, and weapon selects. d) New sounds for the grenade launcher, hacking device, knife, minigun, pistol, shotgun, pulse rifle, sniper rifle and rocket launcher. - The knife sounds are changed to lightsaber sounds, while many others sound like laser bolt fire now. New select sounds for all of these as well. f) New flare toss sound - force push. g) New cloak, decloak, failcloak, lasertrack, and charge sounds for the predators. h) New wristblade, energysift, hacking, pistol, shouldercannon, spear and speargun sounds. Energysift has a deathstar charging up sound and a few others have laserbolt fire sounds.

E) Sprite Textures: 1) Clear nightvision, new railgun scope (Zem's Sniper Rifle Scope), and synth blood is now normal human blood since synths are human in the mod. 2) New explosion textures. 3) New spiderflare textures - somewhat like a thermal detonator. 4) New muzzle flares to simulate laser bolts. 5) New cloak effects, disc trail, and alien electical auras. 6) New pred pistol projectile textures.

F) Multiplayer Maps - with authentic custom textures and sounds: 1) SW_Bespin_V2 by HHO 2) SW_DeathStar by HHO 3) SW_Republic Destroyer by Artalavista 4) SW_Tatooine by Artalavista

G) Singleplayer Maps - with authentic custom textures and sounds: 1) Assassin by Artalavista 2) Tatooine Getaway by Artalavista

H) Worldtextures: 1) Added planets/space stations to certain skies. - Alesserfate has Alderann and the Death Star in the skybox. It should feel as if you're in-between the two as the Death Star is positioning itself for an attack. - Lucifer's Fate has Kashyyyk and Mustafar in the skybox. 2) Intro and Outro cutscenes now have the 2nd Death Star and the solar system from Ep.5.

I) Skins: 1) New attachment textures for helmets, hats, smartgunner, and shoulder lamp. 2) New powerup skins for some weapon pickups, ammo pickups, armor, and health. The health pickup also uses a new model of a bacta tank as in many Star Wars games. 3) Various props skinned including ammoboxes, motion tracker, and uniforms to match character skins. 4) New SFX skins a) Debris textures for muzzle flares and effects. Synth guts are also human like now. b) Rockets, grenades, and flares skinned black to match guns. Energy bolt is now green. c) New bullet shell textures. 5) All marine weapons/tools skinned to match weapons used by the Rebel Alliance, Empire, and Republic. - Except for the flamethrower which uses Boba Fett flamethrower textures, and the sniper rifle which is based on the sniper rifle in the game Star Wars Bounty Hunter. - The knife, pistol, and pulse rifle use a custom models to make them appear as a lightsaber, blaster, and a blaster rifle in 3rd person view. 6) All predator weapons/gear skinned. I know they look nothing like anything in the movies, but the weapon models look nothing like anything in the movies. Therefore I tried to give some of the weapons a matching look of custom bounty hunter gear and somewhat tie it in to the green laser fire by the Empire. It was either this or nothing for the predators since this is mostly a human mod. - However, the spear and speargun use custom models to make them appear as a sith scepter and a bowcaster in 3rd person view. 7) All human characters skinned for both singleplayer and multiplayer. The guard skin was the only skin not made by myself, as it was made by Artalavista. Also note that many of the skins use model changes and the Tavion character uses Coty's "Tomika's Daughter" model. I also added hair, ears, skin, and nails, to many skins/models that didn't have them originally. Probably only the modders and skinners will notice all the little changes though. Anyways, here is a little list for those who want to know who's who: (maroon = bad guy) (blue = good guy) (teal = varies)

Default AvP2 Skins SW_MOD Skins Ape Suit Reborn Twin Combat Synth Swamp Trooper Convicts 1 + 2 Prisoners Drop Pilot + Obrian (Johnson) Jaden Korr Drunkard Tech Saboteur Eisenberg + Bloody Eisenberg Imperial Officer Female Lab Synth Female Merc Female Lab Tech Female Saboteur Grenadier Jedi Guard, POC Guard, Officer, POC Officer Trooper and Color Varied Cultists Harrison Luke Skywalker Hazmat + Hazmat Harris Galak (Imperial Officer) Laborer Imperial Worker Lab Tech Auditor New Reborn Lt. Mcain Jedi Male Lab Synth Merc Male Lab Tech Saboteur Mean Guard Shadow Trooper Merc1 (Ivan) Count Dooku Merc 2 (Dunya) Tavion Merc 3 Darth Maul Merc 4 (Dimitri) Darth Vader (Anakin Skywalker - Evil) Minigunner (Jones) Mace Windu Mr. Nutty Jedi Pulse Rifle Girl Jedi Pulse Rifle Guy Qui-Gon Jinn Pulse Rifle Marine Jedi Railgunner SP + MP (Ichirio) Obi-Wan Kenobi Rykov The Emperor Rykov Jr. Chancellor Palpatine Sadar Gunner Jedi Scientists Imperial Officers Smartgunner Kyle Katarn Smuggler Chiss Tamiko Imperial Officer

J) Vision Mode Skins: 1) Heat Vision - All humans skinned to look like the vision mode textures in Zem's Sniper Rifle. (In Ep. 2) 2) Electro Vision - All aliens skinned to appear like the vision mode textures in Zem's binoculars. (Ep.2 as well) Although this one isnt as exact as the heatvision since it would look messed up in AvP2 if made it so. - Humans skinned to preserve character skins in this mode as well. 3) Nav Vision/Pred Tech Vision - All humans are skinned in this vision mode also. However I made this one up by myself just to keep characters like Obi-Wan to stay looking like Obi-Wan and not Ichiro. Characters look jelly like and hi-tech in this vision mode. Looks cool anyway.

K) Misc Changes: 1) New multiplayer icon for Server Control (Star) = Yoda 2) "You were kicked from the server" changed. I'll let you see this yourself. 3) A bunch of multiplayer messages changed to various quotes from the movies. I made one or two up for laughs. 4) A few mission objectives changed to support the new skins. 5) Marines are labeled as Jedi, Iron Bears as Sith, Weyland Yutani employees as the Empire and Dark Force users, and Predators as Bounty Hunters. This is actually an important change in the mod, but couldnt find anywhere else to state it. 6) I chose to use only Jedi and Sith for the multiplayer skins, since they are mainly the most important characters.

SW_CULTIST.rez Changes:

This rez file replaces AvP2's default guard skin to a Dark Force User: The Cultist. This was the original skin I made for the mod, but I replaced it with Artalavista's Trooper guard skin to support his maps. Its up to you whether or not you want to use this skin, but I recommend using this skin for AvP2's singleplayer campaigns, as it matches the other guard skin more accurately than Artalavista's.

Read More

Download 'sw_mod.rar' (143.18MB)

Screenshots
Readme
=====================================================
Star Wars Mod for Aliens Versus Predator 2
=====================================================
-----------------------------------------------------------
1) Author:
AVP2 Game Name: KingKenny
Contact: b1kingkenny@hotmail.com or at the website
Website: http://kingskins.avp2mods.com/
-----------------------------------------------------------
2) General Info:

Rar Contents: SW_MOD.rez, SW_CULTIST.rez, Readme (What you are reading)

Version: 1.0
New Textures: Yes
New Sounds: Yes
New Music: Yes
New Maps: Yes
New Models: Yes
New Everything: Yes

Known Bugs: A few small ones, however they cant be fixed without attribute changes or completely new models.

1) Occasionally characters may act weird in cutscenes, but then again that tends to happen usually.
2) The dropship and egg on the main menu and option menu are still there. This isnt a bug at all, but they mess up the menu's look. I cant get rid of them in a client side mod (no one has). At least they move/open on cue with the music.
3) The Death Star looks upside down in the intro, but then looks correct in the outro. Think of it as the verloc being upside down instead. Not a glitch, just the way the cutscene was designed.
4) The new sky textures show up slightly darker in heatvision modes. This cant really be fixed since they already have the default texture properties. 
5) Count Dooku's hands (Ivan character) look black in the palms. This cant be fixed since Ivan's gloves uses textures from other areas of the body. This isnt that noticible however, since the character usually holds a gun or item in his hands. It should also be noted that Dooku's cape is a lot shorter than in the films.
6) Jaden Korr (Johnson character) levitates about 2 feet off the ground. Jaden will look like she's walking on air, although the model works completely correct. Its just that the Tomika model used to replace Johnson is a lot shorter in height. Well she is a jedi, so think of her using some force power to levitate.
   - There is also a problem with this model in singleplayer. The arms and legs appear pure white. This is a rare model error that can only be fixed through the attribute files.
7) Obi-Wan (Ichiro character) still has the railgunner mask sticking out of his head a bit. The attachment remains even with the model change. 

(If you find any others, please tell me)
--------------------------------------------------------------------------------------------------------
3) Construction Info:

Tools Used: Dedit, Medit, Paint Shop Pro 8/Paint Shop Pro X, All Sound Recorder XP/All Sound Editor, dBpowerAMP, ResHacker, and Fraps. I bet a lot of you are searching for these on google now. : D

Base: None-Built From Scratch.

Resources: Textures and sounds from the games Jedi Knight 2 and Jedi Knight 3 Jedi Academy, Star Wars Movies Ep. 1 through 6, and random images the Star Wars Universe. The rest was made from scratch using promotional images from the films and references (memory and expanded universe). As you can see I tried to keep it as authentic as possible.

Construction Time: Kind of hard to say exactly. The mod started off in late October 2004, and completely finished in April 2006. However I barely worked on anything but the sounds from October to January, and only worked on weapon skins from January to March. I worked on it very little until Ep.3's release to get more ideas and resources. About 75% of the mod was made in between mid May 2005 and August 2005. Also a lot of time was used to make the maps and testing. While the mod was 100% complete in August 2005, the map and models were not fully completed until April 2006. So I cant really tell since I didnt work on the mod much until mid May 2005, but you get the idea.

Date Built: 
Mod only: 08/31/2005
Mod with maps and models: 04/22/06                                                                                                                                                                                                                                                                                                     --------------------------------------------------------------------------------------------------------                                                                                                                                                                                                                                                                         4) Mod Description: Alright this is pretty long. In late October 2004, I began to make a Star Wars Sound/Music pack. It then became a mod and closer to total conversion ever since. It was basically supposed to be weapon skins, huds, menus, and music, but many people requested more and more. Therefore I winded up changing most of the AvP2 game. I heavily compressed most of the files in the mod, otherwise it would be around 700 mb or so. Im pretty sure this is the biggest mod ever made for AvP2, but size isnt the purpose of this mod. This mod is basically a "fun mod" which changes a lot of things to revive interest in the game and to, well have fun. Keep in mind that this mod is completely client side and was made to work on any server, EXCEPT for the multiplayer maps, which are needed by all players. Therefore there are no gameplay changes in this mod, however the gameplay may feel different with all the things changed in this mod. For those who only play online, you will only have half the fun you can have with this mod running. I suggest you try playing any of the three single player campaigns again, even any singleplayer custom levels. With all the new skins, sounds, and especially music changed, the singleplayer campaigns have a very cinematic feel to them. This applies to both actual gameplay and cutscenes.

*Be sure to read the changes for both the mod and the Cultist rez files, so you understand whats what.*

SW_MOD.rez Changes:

A) Menus:
   1) New Splash + Splash Sound
   2) New Menus depicting mostly Vader in Ep.5 - Including new animated Alien, Marine, and Predator singleplayer menus. The menus should look and feel more cinematic now.
   3) Battle Of The Heros, Vader Defeats Luke, Battle Of Endor 2, and Imperial March themes used on the menus.
   4) The Harrison character on the singleplayer menu has been skinned to look like Luke Skywalker.
   5) Many new text changes in the menus from the opening menum, to the difficulty select, to option settings, and to player select.
   6) New custom level/loading screen background.
   7) New loading menus.
   8) New "You were killed!" or "Game Over" menu backgrounds.
   9) New in-game credits.

B) Huds:
   1) New Marine Hud
   2) New Predator Hud
   3) New Exosuit Hud

C) Music:
   1) All and I mean ALL of AvP2's music has been changed to Star Wars Music from the 6 episodes. I selected only the best (most suitable) music from the movies since there wasnt enough to use them all. Alien music is mostly taken from Ep.1 and 2., Predator Music is mostly from Ep. 2 and 3, and Marine/Corp music is mostly taken from Ep. 4, 5, and 6. I carefully edited all the music to provide looping and to give each of the three species a different mood or emotion during gameplay. The music files should also suit all custom levels as well. Humans should feel like they're in an Empire era, aliens in a Republic era, and preds in-betweeen the two time periods. Note that the music files arent cheap and most are longer than the original AvP2 music. Furthermore the new music should support most (mainly all) custom levels at the time of this release, pretty well.

D) Sounds:
   1) New bar ambient sound of the cantina theme.
   2) New Alien Sounds
       a) Facehugger sounds of Ewoks.
       b) Chestburster sounds of Jawas.
       c) Runner sounds of Howlers.
       d) Predalien sounds of Tauntauns.
       e) Praetorian sounds of Sand Creatures.
       f) Queen and Empress sounds of Rancors.
   3) New Synth sounds of Stormtroopers.
   4) New Predator Sounds
       a) Standard Pred sounds of Wampas.
       b) Heavy Pred Sounds of Jabba the Hutt.
       c) Light Pred sounds of the Sarlacc Pitt and Rhino.
       d) Assault Pred sounds of Jabba's Pig Guards.
       e) Some random sounds of Tusken Raiders, Bossyk, and Chewbacca as well.
  5) New Human Sounds
       a) Jump land sound.
       b) All male sounds changed except for two - death, pain, inspect, attack, cower, retreat, and cocooned sounds changed.
       c) Nearly all female sounds changed as well.
  6) A few new event sounds.
  7) New Impact sounds.
      a) Bullet impacts now sound like laser bolt impacts.
      b) Spear Gun impact changed to a bowcaster impact sound.
      c) Knife impact sounds changed to lightsaber impact sounds.
  8) New Interface Sounds
      a) Multiplayer loading, player selections, free fly mode, observere mode, vision mode, vision loop, chat, cancel, and cheat sounds changed to various sounds.
      b) Evac and survivor sounds changed to small music clips. This provides a more cinematic feel to the game.
  9) New Item sounds for the pda and locked ammo.
10) A few new lift sounds.
11) New powerup sounds for weapon pickups, health, armor, and destroy.
12) New explosion sounds.
13) New debris sounds for flesh, glass, metal, and pred mask.
14) New weapon sounds.
     a) New turret and pickup sounds.
     b) New Alien facehug and headbite sounds.
     c) New exosuit sounds for mounting, dismounting, minigun, rocket, laser, and weapon selects.
     d) New sounds for the grenade launcher, hacking device, knife, minigun, pistol, shotgun, pulse rifle, sniper rifle and rocket launcher. 
             - The knife sounds are changed to lightsaber sounds, while many others sound like laser bolt fire now. New select sounds for all of these as well.
     f) New flare toss sound - force push.
     g) New cloak, decloak, failcloak, lasertrack, and charge sounds for the predators.
     h) New wristblade, energysift, hacking, pistol, shouldercannon, spear and speargun sounds. Energysift has a deathstar charging up sound and a few others have laserbolt fire sounds.

E) Sprite Textures:
   1) Clear nightvision, new railgun scope (Zem's Sniper Rifle Scope), and synth blood is now normal human blood since synths are human in the mod.
   2) New explosion textures.
   3) New spiderflare textures - somewhat like a thermal detonator.
   4) New muzzle flares to simulate laser bolts.
   5) New cloak effects, disc trail, and alien electical auras.
   6) New pred pistol projectile textures.

F) Multiplayer Maps - with authentic custom textures and sounds:
   1) SW_Bespin_V2 by HHO
   2) SW_DeathStar by HHO
   3) SW_Republic Destroyer by Artalavista
   4) SW_Tatooine by Artalavista

G) Singleplayer Maps - with authentic custom textures and sounds:
   1) Assassin by Artalavista
   2) Tatooine Getaway by Artalavista

H) Worldtextures:
   1) Added planets/space stations to certain skies.
          - Alesserfate has Alderann and the Death Star in the skybox. It should feel as if you're in-between the two as the Death Star is positioning itself for an attack.
          - Lucifer's Fate has Kashyyyk and Mustafar in the skybox.
   2) Intro and Outro cutscenes now have the 2nd Death Star and the solar system from Ep.5.

I) Skins:
   1) New attachment textures for helmets, hats, smartgunner, and shoulder lamp.
   2) New powerup skins for some weapon pickups, ammo pickups, armor, and health. The health pickup also uses a new model of a bacta tank as in many Star Wars games. 
   3) Various props skinned including ammoboxes, motion tracker, and uniforms to match character skins.
   4) New SFX skins
     a) Debris textures for muzzle flares and effects. Synth guts are also human like now.
     b) Rockets, grenades, and flares skinned black to match guns. Energy bolt is now green.
     c) New bullet shell textures.
   5) All marine weapons/tools skinned to match weapons used by the Rebel Alliance, Empire, and Republic.
          - Except for the flamethrower which uses Boba Fett flamethrower textures, and the sniper rifle which is based on the sniper rifle in the game Star Wars Bounty Hunter.
          - The knife, pistol, and pulse rifle use a custom models to make them appear as a lightsaber, blaster, and a blaster rifle in 3rd person view.
   6) All predator weapons/gear skinned. I know they look nothing like anything in the movies, but the weapon models look nothing like anything in the movies. Therefore I tried to give some of the weapons a matching look of custom bounty hunter gear and somewhat tie it in to the green laser fire by the Empire. It was either this or nothing for the predators since this is mostly a human mod.
          - However, the spear and speargun use custom models to make them appear as a sith scepter and a bowcaster in 3rd person view.
   7) All human characters skinned for both singleplayer and multiplayer. The guard skin was the only skin not made by myself, as it was made by Artalavista. Also note that many of the skins use model changes and the Tavion character uses Coty's "Tomika's Daughter" model. I also added hair, ears, skin, and nails, to many skins/models that didn't have them originally. Probably only the modders and skinners will notice all the little changes though. Anyways, here is a little list for those who want to know who's who:
										(maroon = bad guy) (blue = good guy) (teal = varies)

 
Default AvP2 Skins	SW_MOD Skins	   
Ape Suit	Reborn Twin	   
Combat Synth	Swamp Trooper	   
Convicts 1 + 2	Prisoners	   
Drop Pilot + Obrian (Johnson)	Jaden Korr	   
Drunkard Tech	Saboteur	   
Eisenberg + Bloody Eisenberg	Imperial Officer	   
Female Lab Synth	Female Merc	   
Female Lab Tech	Female Saboteur	   
Grenadier	Jedi	   
Guard, POC Guard, Officer, POC Officer	Trooper and Color Varied Cultists	   
Harrison	Luke Skywalker	   
Hazmat + Hazmat Harris	Galak (Imperial Officer)	   
Laborer	Imperial Worker	   
Lab Tech Auditor	New Reborn	   
Lt. Mcain	Jedi	   
Male Lab Synth	Merc	   
Male Lab Tech	Saboteur	   
Mean Guard	Shadow Trooper	   
Merc1 (Ivan)	Count Dooku	   
Merc 2 (Dunya)	Tavion	   
Merc 3 	Darth Maul	   
Merc 4 (Dimitri)	Darth Vader (Anakin Skywalker - Evil)	   
Minigunner (Jones)	Mace Windu	   
Mr. Nutty	Jedi	   
Pulse Rifle Girl	Jedi	   
Pulse Rifle Guy	Qui-Gon Jinn	   
Pulse Rifle Marine	Jedi	   
Railgunner SP + MP (Ichirio)	Obi-Wan Kenobi	   
Rykov	The Emperor	   
Rykov Jr.	Chancellor Palpatine	   
Sadar Gunner	Jedi	   
Scientists	Imperial Officers	   
Smartgunner	Kyle Katarn	   
Smuggler	Chiss	   
Tamiko	Imperial Officer	 

J) Vision Mode Skins:
  1) Heat Vision - All humans skinned to look like the vision mode textures in Zem's Sniper Rifle. (In Ep. 2)
  2) Electro Vision - All aliens skinned to appear like the vision mode textures in Zem's binoculars. (Ep.2 as well) Although this one isnt as exact as the heatvision since it would look messed up in AvP2 if made it so.
                           - Humans skinned to preserve character skins in this mode as well.
  3)  Nav Vision/Pred Tech Vision - All humans are skinned in this vision mode also. However I made this one up by myself just to keep characters like Obi-Wan to stay looking like Obi-Wan and not Ichiro. Characters look jelly like and hi-tech in this vision mode. Looks cool anyway.

K) Misc Changes:
  1) New multiplayer icon for Server Control (Star) = Yoda
  2) "You were kicked from the server" changed. I'll let you see this yourself.
  3) A bunch of multiplayer messages changed to various quotes from the movies. I made one or two up for laughs.
  4) A few mission objectives changed to support the new skins.
  5) Marines are labeled as Jedi, Iron Bears as Sith, Weyland Yutani employees as the Empire and Dark Force users, and Predators as Bounty Hunters. This is actually an important change in the mod, but couldnt find anywhere else to state it.
  6) I chose to use only Jedi and Sith for the multiplayer skins, since they are mainly the most important characters.

SW_CULTIST.rez Changes:

This rez file replaces AvP2's default guard skin to a Dark Force User: The Cultist. This was the original skin I made for the mod, but I replaced it with Artalavista's Trooper guard skin to support his maps. Its up to you whether or not you want to use this skin, but I recommend using this skin for AvP2's singleplayer campaigns, as it matches the other guard skin more accurately than Artalavista's.
--------------------------------------------------------------------------------------------------------                                                                                                                                                               5) Installation:

A) Extract or copy the SW_MOD.rez from the .rar and place it in your custom folder in your Alien Versus Predator 2 directory. If you dont have a custom folder, you must make one. *Hold mouse>Right click>New Folder*                                                                                                                                                                                                             

B) Start AVP2.exe. Click "OPTIONS" on the launcher window with the picture of the queen.

C) To run the Star Wars Mod only, type the following in the command line exactly as follows: -rez custom/SW_MOD.rez
     To run the mod and overwrite Artalavista's Trooper skin with my Cultist skin, type the following in the command line exactly as follows: -rez custom/SW_MOD.rez -rez custom/SW_CULTIST.rez

D) Check "Always specify these command-line parameters."

E) You will know if you installed the mod correctly if you see a new splash menu and sound.
--------------------------------------------------------------------------------------------------------                                                                                                                                                               6) Special Thanks:

A) Whatever site is hosting this mod, thank you.

B) Big special thanks to HHO and Artalavista for their wonderful Star Wars maps. Its not common to get other mappers to make such great multiplayer maps. Let alone even make one.

I urge all mappers, modders, and skinners to work together. During the production of this mod, I helped them create their maps by supplying textures, sounds, ideas, and constructive criticism. While I was often picky about their maps, I feel it helped turn out better in the long run. Their maps seemed to have taken shape through a variety of inspiration and a bit of a team effort. As I look back on the final complete maps, they appear to be epic, classic, and memorable maps in that they are so accurate to the movies and are in-sync with the mod itself. Thus providing a very strong Star Wars feel to the mod.

C) Thanks to Sir Huntly for his prefabs, which were used in the HHO's Death Star map.

D) Big special thanks goes out to Coty as well. Coty let me use his Tomika's Daughter model and basically taught me how to use modeledit (Which I thought was only good to freeze up).

E) Thanks to Jerod for hosting.

F) Thanks to Alain, Hevoc, and x-Mandalore-x for helping me test and take some screenshots. Also thanks to x-Mandalore-x for some useful images. Then again all they did was fight and shoot at each other in the servers, but oh well. Thanks.

G) Big special thanks to RaptorRed for making me a lightsaber, blaster, blaster rifle, sith scepter, bowcaster, and bacta tank models upon request.

H) Thanks to all who gave me feedback about the mod during its production, except for the occasional noobs who didnt know what they were talking about. I tried to shape the mod around what you all wanted, while keeping it all client side. I still remember the day when I said I didnt want to make character skins for this mod and I winded up skinning all the human characters and a bunch of vision mode characters. lol I'll never do that again. Never!                                                                                                                                                                                                                                                    

I) And thanks to all the people who download my files. : )
--------------------------------------------------------------------------------------------------------                                                                                                                                                           7) Copyright/Permissions: This mod is the sole property of KingKenny. You may not edit or modify the SW_MOD.rez or SW_CULTIST.rez in any form, without my consent. You may not put this mod or the Cultist skin in another mod as well, without my consent. However, you may distribute this mod, skin, and associated files included with it, through an electronic network as long as the .rar file contents remain complete and unchanged. This Text file MUST accompany the mod's distribution in its entirety. THESE LEVELS/MOD IS NOT MADE BY OR SUPPORTED BY Monolith Productions, or any of its affiliates and subsidiaries.
--------------------------------------------------------------------------------------------------------                                                                                                                                                          8) Feedback: Have comments or raves about my file? Let me know what you think. Drop by my site and leave feedback: http://kingskins.avp2mods.com/ 
Also feel welcome to give me skin and/or sound pack ideas. You never know, I might make them.

Please dont ask me to skin the knife and spear to look lightsabers in 1st person view; this would look very crappy. Also no requests for making skins of characters with complete protecting helmets, aliens that look like droids, or a Darth Vader skin on the predator - which has been made already (sorta). A lot of these things require either new models or complete reworking of the game. Besides, many of these things would look plain silly. If you dont believe me, you can try making one of these skins yourself and compare it to the movies. The only thing that I'm upset with in this mod is that I couldnt find laser bolt sounds fast enough to match the firing sounds of the pulse rifle, smartgun, minigun, and couldnt find any suitable sounds for the alien drone. Most weapons dont fire that fast in the Star Wars universe, so I couldnt get anything to match up with these AvP2 weapons. Anyways, this mod is pretty much a final release and will stay as is unless I find any new bugs to fix (which probably wont happen). 

Perhaps in the future, I might make a version 2 of the mod. However it would pretty much be the same mod just with some added components and attribute changes. Just dont get your hopes up on a version 2. I know how to edit the attributes pretty well at this point, but I dont want to just add more characters and change damage ratios as in other mods. I really want to implement a lot of new effects, force powers, and a bunch of misc features. However a lot of the new things I want to add to the new version can only appear 2d in-game, when I need them to be 3d. A lot of this is due to the lack of models to choose from in AvP2 and no coders to help me out. So the chances for it to be made or even completed are slim. If I can't find a way to get around these problems, a version 2 will not be made. Besides, I rather focus on the add-ons for this mod than a version 2, and also get to some non-Star Wars mods made once again. If anyone wishes to help me out with a version 2 though, don't hesitate to ask. I need all the help I can get with it, if I do decide to make it.

Normally I wouldn't put something like this in the readme file, but I received a lot of stupid requests to be implemented into this mod and I sense some people may take these requests further or even intentionally to try annoy me. *SHAKES FIST*  Hopefully this part of the readme will be read and not overlooked, so I dont have to answer the same questions over and over again lol. However some requests were very useful, so I still encourage the circulation of ideas.

And yes I type long readme files, mostly to answer all the possible questions people might ask me. This file should have been read in WordPad in fullscreen, so it looks less confusing. Man, this looks like a report to me.
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9) Future Releases:

A) 45 Mini Sound Packs Add-On for the SW_MOD. Get this if you want to change the multiplayer marine sounds to your favorite Star Wars Character. This file was released at the same time as the Star Wars Mod.

B) Lightsaber Model Pack Add-On for the SW_MOD. This add-on contains custom saber hilts in multiple colors to replace the default saber used in the SW_MOD.

C) WorldTexture Add-On for the SW_MOD. This add-on skins the default AvP2 multiplayer maps and adds a few new things to the maps. This add-on was not included in this mod since it only supports multiplayer and not singleplayer. This add-on is a mod itself, and will take some time to finish.

D) SW_MOD 2.0? Pending release. Depends on whether or not the AvP2 engine can handle new gameplay changes as in the Star Wars Movies. Version 2 would basically be Version 1, but with gameplay changes.
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One last note:
HAIL TO THE KING BABY!

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KingKenny

Hail to the king baby!


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Registered 24th November 2004

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