Temple of the Worm

Your loyalty to to your foolhardy clan mate has ended in disaster. Having lost his own Energy Sift device, he has borrowed yours...

Download

Uploading...
Do not refresh or leave this page!

File Description
Your loyalty to to your foolhardy clan mate has ended in disaster.

Having lost his own Energy Sift device, he has borrowed yours for his rite of passage Blood Hunt quest. Unfortunately, his failure to return bodes unfavourably for your Clan as Your Energy Sift that he was carrying is a valuable clan asset that cannot be easily replaced. As such, your clan council has decreed that you are responsible for your own equipment and have advised you that "You gave it to him, you can go and get it." and it must be retrieved from the Temple of the Worm, the last known location of your missing clan mate.

This is not a personal trial of manhood for you to be performed alone. The Temple of the Worm has a reputation for being an extremely hazardous hunting ground and the clan Council has decided that you are to be accompanied by two experienced Yautja 'Brothers of the Spear' warrior clan members to assist you in the task.

Your mission is simple: Enter the Temple of the Worm, determine the fate of your missing clan mate and collect the lost Energy Sift. Then return to the extraction point with your escorts for immediate collection from the site to the Yautja pursuit ship hovering overhead...

Read More

Screenshots
Readme
Temple of the Worm - Version 1.0
--------------------------------

Your loyalty to to your foolhardy clan mate has ended in disaster.  

Having lost his own Energy Sift device, he has borrowed yours for his rite of passage Blood Hunt quest.  Unfortunately, his failure to return bodes unfavourably for your Clan as Your Energy Sift that he was carrying is a valuable clan asset that cannot be easily replaced.  As such, your clan council has decreed that you are responsible for your own equipment and have advised you that "You gave it to him, you can go and get it." and it must be retrieved from the Temple of the Worm, the last known location of your missing clan mate.

This is not a personal trial of manhood for you to be performed alone.  The Temple of the Worm has a reputation for being an extremely hazardous hunting ground and the clan Council has decided that you are to be accompanied by two experienced Yautja 'Brothers of the Spear' warrior clan members to assist you in the task.  

Your mission is simple:  Enter the Temple of the Worm, determine the fate of your missing clan mate and collect the lost Energy Sift.  Then return to the extraction point with your escorts for immediate collection from the site to the Yautja pursuit ship hovering overhead...

Gameplay:
---------

'Temple of the Worm' is designed for Predator Single Player experience only.  It features Predator Non-Player Characters that I like to call 'The Brothers of the Spear' who will follow and assist you in completing the map.  To command the NPC's to follow you, select them in the same manner that you would operate a switch or open a door.  They will then follow you around and attack any Aliens on sight.  Selecting them a second time will command them to stop, stand their ground and defend that location.  The NPC's will only follow the Player to Objective relevant locations, so if you stray from the path, they'll know that you are being a dumb-arse and will not follow.

While not perfect, the NPC AI is capable of displaying some interesting behaviour, and you'll witness them fighting Aliens with varying degrees of effectiveness.  They will use weapons in appropriate situations and the NPC weapons selection includes: CombiStick, Netgun, PlasmaCaster and Disc (Although, the use of the Disc is rare.).  They will follow the Player and attempt to jump to (some, not all) locations.  The NPC's are lethal with Combisticks and will disembowel the Player if you get caught in their swing. Likewise, the Player can also get trapped in Nets fired by the NPC's if you get in their way; so just cut yourself free.

Unfortunately, NPC's cannot use Combisticks to kill Aliens that have been trapped in Nets.  They will attempt to, but will be unsuccessful until the Alien breaks free.  There are other minor bugs present with the AI as well.  Hey, AvP2 AI aint ever been perfect to begin with, so don't blame me (Or Herr_Alien) for it.

In order to complete the map, you will need to locate and use several items found along the way.  The available Player equipment list includes: Mask, MediComp, Netgun, Combistick, Speargun and Energy Sift.  Some of these items are easy to locate.  Some are not.  close attention to your investigation will be rewarding - and essential - to your survival and ultimate success.  The NPC's will not pick your weapons as they are configured to carry all that they will require.

The map's closing cinematic will not display unless all NPC's have followed the Player and entered the extraction point.  

I hope you are up to the challenge.


General Information:
--------------------

Game                    : Aliens vs. Predator 2
Title                   : Temple of the Worm
Version                 : 1.0
Included Files		: templeoftheworm.txt - This readme file.
			  tow.rez - Game data.
			  SimpleEscortTestbench.zip - Prefab for mappers to add NPC characters that follow the Player.  
			  			  
Release Date            : March, 2006.
Type			: Single Player only.  
Author               	: Phil 'Windebieste' Wlodarczyk
Email Address           : windebieste@planetavp.com

Other AvP2 
maps by Author		: DM_Ruinous.  First Multiplayer map.
			  Gladiator.  Single Player Predator Skirmish map.
			  SK_Ruinous.  Modified version of DM_Ruinous for Single Player Marine Skirmish.
			  SK_A_Loners_Fate.  Modified Monolith's 'A Lesser Fate' for Single Player Marine Skirmish.
			  Stranded_Redux.  Original AvP Stranded map remade to accommodate AvP2 Single and Multiplayer modes.
			  SK_Precipice.  Single Player Marine Skirmish map.
			  Tar Baby.  Multi and Single Player Skirmish map.
			  Backstreets.  Multi and Single Player Skirmish map.
			  Xenocortex.  Multiplayer map.  (Under the pseudonym: Sum_Dum_Phuc.)
			  Shafts.  Multiplayer map.  (Under the pseudonym: Sum_Dum_Phuc.)
			  WiSPa.  Map pack featuring 11 Single Player Marine Skirmish maps.
			  Subway_Redux.  Subway from original AvP remade to accommodate AvP2 Single and Multiplayer modes.
			  Morlock, Based on HG Wells' The Time machine.  Multi and Single Player Skirmish map.
			  ScrotumHenge.   Multi and Single Player Skirmish map.
			  NekroSanktum.  Multi and Single Player Skirmish map.
			  Dropship Down.  Multi, Single Player Skirmish and Co-Op map.
			  Circle of Death - Char Grilled Edition.  Enhanced version of Tutonic Monkey's Circle of Death map.
			  Of Gods & Monsters.  Multiplayer Promotional map for the Open Pyramid Project.
			  Hell's Gate.  Multiplayer Objective based TDM map
			  Revenge of the Malevolent Monkey. Experimental Single Player map.
			  Forge of Honour - Predator vs. Predator Multiplayer map.
	
			  Wow. 20+ maps!  This list is getting long.  ;)
		
Construction
------------
Editor Used             : DEdit.
Base                    : New map from scratch, using a modified version Herr_Alien's Escort Prefab.
Construction Time       : about 3 weeks.
Processing Time         : 4.05 minutes.  Balance set to 950.
Known Bugs		: The escort AI Predators aint perfect, you'll have to live with it. 
New Sounds              : Yes.
New Textures            : Yes.


Installation
------------
Make sure AvP2 is updated to the latest version, which is currently: 1.0.9.6

Place the tow.rez file in your 'c:\AliensVsPredator2' folder Or where you have installed the game.

Start the game; and in the Game Launcher's Main Menu select 'Options'.  

Enter (copy & paste, if you like) into the 'Command-Line' field:

-rez tow.rez

Check the box marked "Always specify these command-line parameters" to always load the map.

Return to the Game Launcher's Main Menu and select: 'Play'.  The game will then start with new map components loaded.  

Choose 'temple_of_the_Worm' from the Single Player -> Custom Maps Menu


Revision History:
-----------------

Version 1.0:
	
	* First public playable Version 1.0,  Released March, 2006.
	

My Thanks Goes to These People. 
------------------------------

To Herr_Alien for his excellent Escorts Prefab.  I have included the prefab in this archive for mappers to use.
To Redclaw.  for testing the map, so you can blame him if anything doesn't work.  ;)
To Monolith for creating Aliens vs. Predator 2; and then giving us the tools so we could make it even better.
To everybody who downloads this map and sends feedback.  
To my wife, the Evil Devilfish.
To Universal Kaos, coz he asked me to.


Copyright / Permissions
-----------------------
Temple of the Worm is copyright, Windebieste, March, 2006.

Other Authors may NOT use the included foh.rez file or its contents as a base to build additional levels for financial gain.  You are NOT permitted to commercially exploit Temple of the Worm, i.e. put it on a CD or any other electronic medium that is sold without my written permission.

You MAY distribute this level and associated files included with it through any electronic network as long as the .zip file contents remain complete and unchanged and may not be modified in any way.

This Text file MUST accompany the map's distribution in its entirety.

Enjoy...

Please.  Do let me know what you think of this map.  =)

-Windebieste.
.
.
.
<END>

Read More

Comments on this File

There are no comments yet. Be the first!

Windebieste


50 XP


Registered 6th December 2004

25 Files Uploaded

Share This File
Embed File