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America's Army Sniper Patch.
Check the readme below for the description / more info!
--==Check out our forums to discuss the new patch==-- http://forums.filesnetwork.com/forumdisplay.php?s=&forumid=194
America's Army Operations: Recon Version 1.1.1 7.29.02 1.1.1 Patch updates: ==================== Sniper: 1. Added Sniper School. (All players will need to REQUALIFY as Expert to become eligible regardless of previous qualification) 2. Added Sniper Rifles to missions. (Will need to be Sniper qualified - see Sniper School) Non-Sniper related: --------BUGFIXES-------- 1. Fixed problem that left ghost-players in servers. (Fix involved ignoring MaxTeamSize for Spectator team) 2. Fixed floating attachments bug. (Made most attachments spawn client-side only. Weapon attachments are still client/server, and so theoretically may still float occasionally. Should be very rare if ever though) 3. Fixed small Rifle Range bugs. a. (If a target appeared twice in a row, and you didn't fire at it, it would seem like the target just stayed up for twice as long. In the new version, in this case, the target will go down and come back up right away, instead of just staying up longer) b. Fixed last shot not being counted. c. Fixed results not being uploaded if mission has been completed previously. 4. Fixed crash in HQ_Raid when the prisoner was shot. 5. Fixed commo to use only message or team message when no match in progress. 6. Fixed small bugs in MOUT_McKenna, Bridge, Pipeline, and HQ_Raid. --------ADDED FEATURES-------- 1. Added server options to kick Idle players by time or by number of rounds. (Already added the documentation to the FAQ http://www.americasarmy.com/ops/news/faqtext.php#q171 ) 2. Added initial In-game server browser. Additional functionality/features to come. 3. Added MILES grenades to MILES missions. 4. Added green-tinted tracers to RPK (Opfor version of M249). 5. Added TeamTalk option. (added TeamSay, bind a key to TeamTalk to use. TeamSay sends a message to all dead players on your team when you are dead. When you are alive it does a Radio message to all live players on your team) --------CHANGED FEATURES-------- 1. Removed MOUT_McKenna training requirement. (You will now only need to qualify in single player training missions to qualify for online training missions.) 2. Changed M4A1 to be fully-automatic instead of burst-fire. 3. Adjusted ROE rules. (You will now be kicked immediately for ROE violations in the first 20 seconds. ROE violations in the first 45 seconds will double the penalty. ROE violations when your crosshair is green (indicating a friendly) will double the penalty. 4. Adjusted ROE score penalties. (You will now lose at least 1 point from your personal score for every ROE penalty. You will lose an additional point for every multiple of 45. (i.e., an ROE penalty of 91-135 will cause you to lose 3 points) ====KNOWN BUGS==== 1. After multiple failures, targets will stop coming up in RifleRange. 2. Client will sometimes crash when the player is kicked. 3. Game will sometimes crash when switching window modes. 4. Server will sometimes open up a new window, which consumes resources. 1.0.1 Patch updates: ==================== * The aao_patch_100to101b.exe fixes the problem some people had when trying to patch their 1.0 game and got errors of registry keys not found. If you had that problem please install this patch. This patch also replaces the original aao_patch_100to101.exe patch. * Corrects client and server-side flooding issues. -Auth server issues are resolved now that the server isn't being flooded by users trying to connect * Removes Sniper Rifle bug from random weapon selection (you need to qualify at Sniper School to use these weapons - Sniper School will be available in the next update) * Removes Rifle Range exploit of multiple rifles. (Players will have to requalify on the Range when the Sniper Pack is released.) * Obstacle course bug fixed * Admin Spectator Mode added: Allows admin to spectate anyone in the server * Community Game Server Support added, allowing authentication of registered public servers. All servers will need to pass authentication before players can join them. * Dedicated Server executable added Added Official Server Classification: - HomeLAN/Army servers will display "RECON 1.0.1" in the top corner - Non-HomeLAN/Army servers that have authenticated will display "Unofficial RECON 1.0.1" - Servers without authentication will not allow players to join. - Any public server with the cheats enabled will display "(Cheats)" in the top right corner. Ex: "(Cheats) Unofficial RECON 1.0.1" ("Cheats" allow users to select any weapon they'd like, nothing more.) Setting up your own dedicated America's Army server: ====================================================== Before you can submit a server, you must have a valid SERVER account. Your SERVER account will be different than your user account. Please keep track of both logins and passwords. (NOTE: You CAN use the same username/password and email address, but you will need to reinput that info into the server signup page and have it verified before you can add/edit your servers) To create a server account - Signup with a existing or new username, password, and valid email at: http://www.americasarmy.com/ops/serverlist/signup.php After you activate your account, login with your specified username and password. You may then add servers, or edit/delete existing servers. Servers will be placed in your listing, but will be inactive until approved. All servers must be manually authenticated by a HomeLAN/Army representative before they are accessible by players or available in the public listing. The complete Authorized server list can be found here: http://www.americasarmy.com/ops/serverlist/list.php If a user changes their listed IP, they will need to wait for reauthorization before the server becomes public. Servers must be ping capable in order for them to be authorized. Servers cannot use a DNS name they must be identified by an IP#. Server names cannot contain profanity, vulgarity or anything derogatory towards the Army or other US entity. Servers will require a broadband connection at the minimum, a T1 or greater is recommended for 16 players or more. Those players involved in LAN play should note that statistics and promotions do not transfer to their official jacket and are not permanent. Other topics are covered in the FAQ. http://www.americasarmy.com/ops/news/faqtext.php
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