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America’s Army: Special Forces (FireFight) - Patch

aao_patch_221to230_Download.exe —

Description

This is Americas Army Firefight patch Version Released Feb 18th 2005

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README

America's Army: Special Forces (Firefight)
Release Notes (Version 2.3.0)

==================================================  
What's new (Overview)
================================================== 

- 2 new multiplayer missions: Urban Assault and 
  Woodland Outpost.

- All new Tournament Mode providing full support for
  America's Army competitive gaming.

- The America's Army Server Manager: A new application
  which provides an easy user-friendly interface for 
  configuring, launching, and monitoring your America's 
  Army game server (LAN, Internet, and Tournaments).

- Many new security enhancements and protections integrated
  into the game (client, server, and back-end).

Please see below for more detailed descriptions of the 
new v2.3 features.

NOTE: If this AA version was patched to v2.3.0 from v2.2.1,
            you must run the 'AASM 1-0 Setup.exe' file to 
            install the America's Army Server Manager 
            application. This file can be found in the 
            root 'America's Army' directory.

==================================================  
What's new (Detail)
================================================== 

------------------------------------------------------------
New Multiplayer Missions
------------------------------------------------------------

Included in this version of America's Army are two new 
multiplayer missions. Both of these new missions were
designed with our new Tournament Mode in mind in terms of
map balance, objectives, and quick action. These two missions
are also the first Infantry and Ranger missions since
'Mountain Pass SE' in v1.9.0.

    - Woodland Outpost: 

    Enemy forces have established a remote woodland outpost 
    from which to launch reconnaissance patrols and 
    conduct ambushes. This guerilla outpost rests in a valley
    surrounded by rocky woodland terrain. The enemy command 
    tent is centrally located within the camp. A squad 
    from the 75th Ranger Regiment must perform reconnaissance 
    of the area in order to identify the location of the 
    guerilla command tent. Once identified, they must then 
    assault the command post to prep and destroy the enemy 
    weapons depot.

    - Urban Assault:  

    A coalition convoy was raided and the cargo was stolen.
    It has been confirmed that the insurgents and the cargo 
    are based in a residential area of the city. Due to the 
    dense urban nature of the area it will be necessary to 
    do a house by house assault on foot. A squad from the 
    172nd Sep. Infantry BDE must conduct an assault to take 
    and hold objectives cargo ALPHA and BRAVO. Once 
    objectives are captured wait for arrival of friendly 
    reinforcements to transport cargo.
 

------------------------------------------------------------
New Tournament Mode
------------------------------------------------------------

Version 2.3.0 of America's Army features an all new tournament
server mode. This new Tournament Mode was designed to provide 
a new user-friendly system for configuring and facilitating 
America's Army tournaments and competitive team matches. 

Within the America’s Army community there are over 650 
organized teams (often called ‘clans’) , each of whom prides 
themselves on how they play the game as an organized group, 
rather than as individuals. Head-to-Head competitive gameplay 
is central to the team experience. Conducting America’s Army 
Tournaments, by LAN and over the Internet, has become the 
means of furthering team identity and esprit de corps.

America’s Army Tournament Mode will provide teams, individual 
server administrators, and third-party gaming organizations 
(like TWL, CAL and CPL) with simple yet flexible tools for 
creating and managing Tournaments. All tools will be 
accessible through a combination of in-game graphical user 
interface (GUI) and an external Server Management Application 
(AASM). 

Throughout this README file, we will be using the 
following acronyms:

TM - Tournament Mode
TA - Tournament Administrator
TC - Team Captain
GUI - Graphical User Interface
AASM – America’s Army Server Manager

NOTE 1: Please see the Tournament Mode Guide included in the
game installation for further details and instructions.

NOTE 2: It is suggested to use the new America's Army Server 
Manager (AASM) for setting up and configuring your tournament.

The new features of 'America's Army Tournament Mode' are 
described in detail below:


- New Team Captain Feature:
------------------------------------------------------------

Team Captains (TC) are a new player status unique to 
Tournament Mode. TCs are the Tournament team’s respective 
leaders. They are responsible for making sure the teams are 
set up properly as well as indicating when their team is 
ready to start the tournament. 

Any player on a tournament team can choose to be a TC by 
selecting the 'Team Captain' checkbox on the Team Roster Page.
This grants the following attributes and abilities:

1. TCs can either allow their team’s players to individually 
select their own player class roles, or the TC can select
the LOCK button on the Team Roster Page to lock out any 
other team members from selecting player class roles 
themselves. If they choose to select the LOCK checkbox,
the TC is the only one who can assign team roles. 

2. TCs can enter their team’s name into a text box located
on the Team Roster Page.  

3. TCs are responsible for pushing the READY button for
the TC to use to signal that his team is ready to start the 
tournament. The tournament (or planning phase) will start 
when both TCs have pushed this READY button.

4. TCs are represented by the color blue (as opposed to
Admins who are red). The TC’s name will appear in blue on 
both the main Scoreboard and the Team Roster Page. TC's 
chat text in the console will also appear in blue when 
using the Command Chat system (see below in Command Chat 
section).

5. TCs can use the Tournament Command Chat system for 
communicating to other TAs or TCs.


- New Tournament Team Select Page:
------------------------------------------------------------
  
This GUI page is the normal Team Select page with some 
specific TM enhancements described below:
	
1. Team Passwords:
Teams can set specific passwords which would be required to 
join a specific team (see below in TM Server Configurations 
section). These passwords can be entered by players on this 
Team Select GUI page. If team passwords have not been 
specified, the player selects their team as normal. If the 
player joins the server via the console command with the 
correct team password included, that player will automatically 
join the correct team upon server connection.

2. Team Names:
Teams can now set a name for their team. These team names can 
be specified in two ways; team names can be filled out prior 
to the TM server launch via the server configuration 
settings, or they can be filled out in-game by the TCs or 
TAs on the Team Roster Page (GUI).

3. Random Team Assignment:
Teams can be randomly assigned to a side (assault or defense) 
at the beginning of the tournament. If this setting is 
enabled, then the Home and Away teams will be randomly 
assigned to a side. If this setting is disabled (the default 
setting), the Home Team will always start on the 
Defense/Ambush side.


- New Tournament Team Roster Page:
------------------------------------------------------------

This GUI page shows the entire team roster along with all of 
the corresponding player class roles that are available on 
the particular mission. This page functions as an interface 
to set up and configure your team prior to the tournament 
start.

On this page, the user can select to be the TC if that team 
role is not already filled. 

If the user IS NOT the Team Captain: 

If the TC LOCK is not enabled, the player will be able to
select their own player class role in which to play the 
tournament (i.e. Rifleman, Grenadier, etc.) as well as 
being able to select if they want to be a medic. If the TC 
LOCK is enabled – the user can only watch as the TC assigns
all the player class roles for the entire team. The user can 
still select to be a medic however. It is suggested that the 
user pay attention to the console chat if not a TC.

If the user IS the Team Captain: 

The TC has the option of selecting the TC LOCK in order 
to lock the player class role selections so that only 
the TC can assign player class roles for their team. If the 
TC LOCK is not enabled, the team members can select their 
own player class roles individually. The TC always has the 
ability to ‘swap’ players class roles as he sees fit 
(regardless of the TC LOCK). The TC is also responsible for
entering the Tournament Team Name (the name of their team)
into a text box on this UI page.

When players are being assigned to their player class role
(by the TC or themselves), only one player can be assigned
to a role at a time. This player is always the player who's
name is listed at the top of the player list on the right
pane of this Team Roster Page. The players must be assigned
from top to bottom on this list of players.

NOTE: Depending on the TM server configuration setting, 
either all player class roles in the particular map will be 
available to select from or only the default player class 
roles set by the player count.


- New Tournament Tab Page:
-------------------------------------------------------------

This is the GUI page completely unique to tournaments and is 
only visible when running a server in Tournament Mode. This 
GUI page tab is available for viewing to everyone involved in 
the tournament process, all players, spectators, and Admins. 
This page is the central hub of all information relating to 
the tournament at hand. However, only TAs and TCs can utilize
the additional functionality on this page.

This page contains the following components:

A pane showing all of the pertinent tournament information 
and configuration settings.

A pane showing all of the relevant buttons in which 
TAs and TCs can use to administer the tournament. These 
buttons are only visible to TAs and TCs. These buttons are 
dynamic and become usable (or change function) based on the 
current state of the tournament. For TAs, these buttons 
function immediately after the initial button push is 
confirmed by a dialogue box that pops up asking the TA to
confirm their selection. However, for TCs, these buttons 
must be confirmed by both TCs prior to functioning. These 
dynamic function buttons are listed below:

1. Start/Restart Planning button – Pressing this button will 
start or restart the planning phase immediately. 

2. Start/Restart Match button – Pressing this button will 
start or restart the match immediately. This Restart Match 
button can be pushed at any time and the server will 
instantly restart the match beginning with the pre-match 
setup (Team Roster Page). 

3. Pause/Resume Tournament button – Pressing this button 
will pause the tournament until Resume is pressed. While 
the game is paused, the game will unlock so that substitute 
players can join the appropriate team. NOTE: The tournament 
can only actually be paused in between rounds not during 
gameplay. So if this button is pressed it will queue a pause 
for after the current round ends. 

4. Swap Teams button – this is displayed at all times. 
Pressing this button will automatically swap the teams to the 
opposite side and then display the Team Roster Page for 
everyone. The teams can only actually be swapped in between 
rounds not during gameplay. So if this button is pressed 
during play it will queue a swap for after the current round 
ends. 


- New Tournament Admin Functionality:
-------------------------------------------------------------

The Tournament Administrator (TA) is very similar to the 
current ‘SuperAdmin’ already in the game with these 2 major 
differences:

1. The TA is not a silent admin – their connection to the
server is announced to all and their name is visible on the 
Scoreboard (listed in red).
2. The TA has the same unique abilities as the TC.

Setting up a server to allow a TA is done the same way as 
the current SuperAdmin. The TM server will detect the 
regular SuperAdmin password and automatically set them as
a TA. NOTE: TAs are purely tournament administrators and 
cannot play in the tournament. TAs also will only take up 
an ADMIN player slot, not a SPECTATOR slot.

When a TA joins a TM server a message is broadcasted to
everyone on the server that a TA has joined the tournament
via a message pop-up.

TAs are represented by the color red (as opposed to TCs 
who are blue). The TA’s name will appear in red on 
the main scoreboard. TA’s chat text in the console will
also appear in red.

The TA has several abilities which can be accessed on the
Team Roster Page. During tournament setup, the TA will be
able to set up each team manually as though he were the TC
for both teams. The TA can look at each team’s roster and 
setup by changing the team view on the Team Roster Page
using the team pulldown box to select a team to view. 
TAs also have the following abilities on the Team Roster
Page:

1. TAs can either allow their team’s players to individually
select their own player class roles, or the TA can select
the LOCK button on the Team Roster Page to lock out any
other team members from selecting player class roles 
themselves. If they choose to select the LOCK checkbox, 
the TA or TC is the only one who can assign team roles. 

2. TAs may enter the teams' names into a text box located
on the Team Roster Page. NOTE: This team name text box is 
only visible to the TC and TA.

3. TAs can push the READY button (same functionality as the
TC READY button) to signal that each team is set and ready
to start the tournament or planning phase. There will be 
an indication that the team is ready for both teams.

TAs can use the Command Chat system (see below in Command 
Chat section). for communicating to other TAs or TCs.

The TA also has several unique abilities which can be 
accessed on the Tournament Tab Page. All of these buttons
are visible to TAs and TCs. These buttons are dynamic and
become usable (or change function) based on the current 
state of the tournament. 

The TA can access all of the regular SuperAdmin commands 
available through the Command Post (see the game manual).

During play the TA will have the same abilities of a 
normal SuperAdmin. They can watch the action from any 
spectating viewpoints or from any player.


- New Tournament Command Chat Feature:
-------------------------------------------------------------

Both TAs and TCs can chat via a new Command Chat feature. 
This new chat feature allows all TAs and TCs to communicate
to each other at any time during the tournament. This chat 
system will only broadcast messages to TAs and TCs. This 
will help with coordinating the administration of the 
tournament by those in command. All text displayed when 
using this Command Chat will be shown in blue. This command
chat can be accessed by either a TC or a TA by using the 
following console commands:

csay <insert tournament command chat message here>
For example:
csay I am just waiting on one more player until I hit ready

NOTE: This csay console command can be bound to a key for 
quick use.


- New Swap Teams Feature:
-------------------------------------------------------------

This feature allows the TM server to automatically (or 
manually) switch all players to the opposite team – or ‘swap’ 
teams. This feature is useful in tournaments where it is 
standard practice to have both teams play both sides of any 
given map. This feature can be activated in two ways:

By setting the Swap Limit setting in the server 
configuration file. This setting is the number of rounds 
which take place before the tournament teams are swapped.

By having the TA or both TCs select the ‘Swap Teams’ button 
on the Tournament Tab UI page. 


- New Mission Planning Phase Feature:
-------------------------------------------------------------

The Mission Planning Phase is a feature unique to Tournament 
Mode that allows both teams to spawn into the game before the 
tournament officially starts in order to do the following:

1. To allow the players to run through the map for the first 
time to preload the specific map’s textures into their video 
card RAM. This reduces the risk of pauses or other 
interruptions that may be caused by caching occurring during 
live tournament play.
2. To do any pre-match communication or planning in the 
specific tournament map.
3. To run through the current map in order to get their 
bearings and preview the map before the tournament starts.

The planning phase plays just like the normal game except for 
the following restrictions:

1. No damage will be taken by any players.
2. Flashbangs will have no effect on any players.
3. No one can take objectives and end the round during the 
planning phase.
4. The teams are LOCKED, no other players can join a team and 
no further team setup changes can take place.

Tournaments running in TM do not always have a planning phase.
This is a configuration option setting for the TM server. 
The planning duration time is also a configurable TM 
server setting.

The planning phase can be restarted manually by the 
TA or by mutual agreement of both TCs. Once planning phase
ends, there will be a 10 second countdown until the 
tournament starts.


- New Tournament Mode Server Configurations:
-------------------------------------------------------------

In order to run a America’s Army server in Tournament Mode, 
the following server configuration settings can be set by 
the AASM or manually in the server configuration file:

1. Run the server in Tournament Mode – this setting sets the 
server to run in Tournament Mode. NOTE: This setting has to 
be set in the server configuration file before the server 
launch and cannot be done by a Tournament Admin in-game.

2. TM server password – this setting sets the TM server 
password. This is the password required to join the TM 
server. This password is separate from the team password.
This TM server password is not required, but it is suggested.

3. Allow Team Captains – this setting sets whether or not the 
tournament will allow TC (and their abilities) to function on 
the TM server. 

4. Number of rounds in a match – this setting sets the number 
of rounds that make up the tournament. 

5. Tie Rules – determines whether:
             a.	ties are allowed
             b.	ties are broken by score
             c.	ties are broken by sudden death
             d.	b, then c if needed

6. EndEx Rule – this setting sets whether or not the ‘EndEx 
Rule’ (End of Exercise) is in effect during the tournament. 
This setting determines if the tournament is over when one 
team has mathematically eliminated the other team from the 
possibility of winning.

7. Swap Limit setting – this setting sets the swap limit 
setting. This swap limit is the number of rounds before the 
teams are swapped (switched sides). If the Swap Limit is set 
to 0, the teams will never swap unless manually swapped by a 
TA. 

8. Swap Time setting – this setting sets the swap time 
allowed by the tournament. This swap time is the number of 
seconds each team or TC has in order to set up their team’s 
player class roles after a team swap. Once this time has 
expired, the teams rosters will lock and the tournament will 
continue. 

9. RequestDelayTime – this request delay time setting sets 
the number of seconds after a TC makes a request until that 
TC can make another request. 

10. Mission Planning Phase duration – this setting sets the 
planning duration time of the tournament (in minutes). If the
planning time is set to 0, there will not be a mission 
planning phase. 

11. Team passwords – this setting sets the individual Team 
Passwords. These are the passwords required to join a 
specific team. If no passwords are set, then players will not 
need to enter a password to join either team. 

12. Team names – These are the names of both the Home Team 
and the Away Team. These names can be filled out prior to the 
TM server launch in the server configuration file, or they 
can be filled out in-game by the TCs or TAs on the Team Roster 
Page. 

13. Random team assignment – This is a setting to determine 
if the teams will be randomly assigned to a side (assault or 
defense) at the beginning of the tournament. If this setting 
is enabled, then the Home and Away teams will be randomly 
assigned to a side. If this setting is disabled (the default 
setting), the Home Team will always start on Defense 
(currently ‘team1’). 

14. Tournament Admin password – this setting sets the 
TA password. This is the password required to join the TM 
server as a TA. 

15. Round Delay Time – this setting sets the round delay time 
which is the amount of time (seconds) in between each round. 
The TC can make team player class role adjustments during 
this time on the Team Roster Page. However, when this round 
delay time expires, the next round will start and any player 
unassigned will be automatically assigned to a player class 
role by the server. 

16. Player Class Roles Availability – this setting sets 
whether or not the teams will be able to select any player 
class role available on the map regardless of player count or 
only just the player class roles available based on the 
number of players on the team (default). 

17. Scoreboard Display Settings – this setting sets the rules 
for when the tournament scoreboard is displayed. This setting 
can be set to run the tournament scoreboard in one of 4 
different ways; always on, always off, at the end of every 
round, or only at the end of the tournament.

NOTE: It is suggested to use the new America's Army Server 
Manager (AASM) for setting up and configuring your tournament.


- New Tournament Victory Settings:
-------------------------------------------------------------

There are many conditions associated with how Victory is 
declared during a tournament running in Tournament Mode.

The basic premise is that the tournament is set for a finite 
number of rounds and the team to win the most rounds is the 
tournament winner. However, there are some unique situations 
that require some additional considerations in order to 
determine the tournament winner – such as a tie or the ‘EndEx
rule’.

Forfeit:

If all the members of one team disconnect during a 
tournament, that team forfeits the tournament.

The ‘EndEx Rule’:

The ‘EndEx Rule’ (End of Exercise) is when one team has 
mathematically eliminated the other team from the possibility
of winning. A simple case of this would be a tournament set 
for 10 rounds. If any team wins 6 rounds before the 10th 
round, that team is instantly declared the tournament winner 
due to the EndEx Rule. After one team had won 6 rounds, it 
is impossible for the other team to win the tournament. The 
EndEx Rule is a server configuration setting that can be set 
by the server host in the server configuration file prior to 
the TM server launch. 

‘Tie’ Conditions:

There exist four separate tie condition possibilities - 
whether or not to allow a tie, to break a tie by score, to
break a tie by sudden death, or to break a tie by score first
then sudden death (if still tied on score). 

Tiebreak by Score:

If the option to break a tie by the total team score is 
enabled, the total accumulated score for each team will be 
compared. The total accumulated team score will be determined 
by adding up all of the individual team members' score. The 
team with the highest total team score will be declared the 
tournament winner. If the teams have the same total score, 
the tournament will be declared a tie.

Tiebreak by Sudden Death:

If the option to break a tie by going to sudden death is 
enabled, the teams will again face off one round at a time 
on the same map. If a ‘swap limit’ has been set in the server 
configuration settings (i.e. the teams have been swapping 
during the tournament), then for the first sudden death 
round, the teams side will be randomly chosen. If the ‘swap 
limit’ is 0, the teams will stay on the same sides as they 
were currently on. 

The teams will again go to the Team Roster Page and team 
setups will take place. The teams will then play the first 
sudden death round. If the teams are still in a tie after 
this round, the teams will again swap sides and go back to 
the Team Roster Page for team setups. This process will 
continue (swapping after every sudden death round) until a 
tournament winner can be declared at which time the 
tournament is over.

Tiebreak by Score then Sudden Death:

If the option to break a tie by the total team score is 
enabled, the total accumulated score for each team will be 
compared. The total accumulated team score will be determined 
by adding up all of the individual team members score. The 
team with the highest total team score will be declared the 
tournament winner. If the teams have the same total score, 
the tournament will then go into sudden death (see above).


- New 'Output Tournament Results to Log' Feature:
-------------------------------------------------------------

Once the tournament is over and a winner (or tie) has been 
declared – the game will output a text log file to the 
‘Tournament Results’ folder (a new folder located in the
‘America’s Army' directory) for everyone who is connected 
to the TM server and the TM server itself. 

This text log file should contain the following information:

1. The final results listed by team name and number of rounds 
won by each team.
2. The total scores for each team
3. All of the individual scores per player, separated by 
teams. This includes not only the player’s total score but 
also their score category breakdown (i.e. Scoreboard data).
4. A list of all players, admins, spectators present during 
the tournament (even if they were only present for some of the 
time).
5. All of the TM server configuration settings in place 
during this tournament.

These results will get saved in a new folder entitled 
'Tournament Results' in your 'America's Army' directory.


- New 'Upload Tournament Results' Feature:
-------------------------------------------------------------

Once the tournament is over and a winner (or tie) has been 
declared – the game will upload the results of the tournament 
to the Auth Database. 

Once the data is stored in the Auth Database, this data can 
be pulled from the Auth DB and displayed on a ‘Tournament 
Results’ webpage for community viewing (coming soon).


- Tournament Mode Disabled Server Settings:
-------------------------------------------------------------

When running a server in Tournament Mode, several of the 
server settings usually working on the normal servers will be 
disabled for tournaments. These features are disabled either 
to reduce tournament disruptions or to prevent any tampering 
with a fair tournament environment. The settings that will be 
disabled while running a TM server are as follows:

1. ROE kick settings (including ROE limit) – All server 
kicking of any kind will be disabled in a TM server (except 
admin kicks by a Tournament Admin).
2. Idle kick settings – All server kicking of any kind will 
be disabled in a TM server (except admin kicks by a 
tournament Admin).
3. Vote kick settings – All server kicking of any kind will 
be disabled in a TM server (except admin kicks by a 
Tournament Admin).
4. Autobalance settings – Autobalance automatically balances
the number of players on each team after every round and 
match. This feature will be disabled in a TM server to 
eliminate the chance that this setting would alter the 
team’s manual setups.
5. Cheats settings – Cheats will be disabled in TM no matter 
what setting is set for them in the server configuration 
file.
6. ‘PlayerAdmin’ settings – The PlayerAdmin functionality 
will be disabled for servers running in TM. If a player is 
listed as a PlayerAdmin in the server’s configuration file, 
they can still join the server – but they will not be a 
PlayerAdmin.


------------------------------------------------------------
New 'America's Army Server Manager'
------------------------------------------------------------

The America’s Army Server Manager (AASM) is a separate 
application from the physical game. AASM is a wizard-based 
tool that provides an intuitive way to easily configure, 
launch and manage an America’s Army server or tournament. 

AASM is designed to be the user's 'one-stop shopping' 
solution to configuring, maintaining, monitoring, and 
launching an America's Army server. The AASM will walk 
the user through all the many server configuration settings 
step-by-step ultimately launching the server for play.

AASM also provides tools allowing server administrators to 
remotely control access to their America’s Army game servers; 
customers can stop, start, configure, and administer their 
server remotely.

Below are just some of the many features built into the new 
America's Army Server Manager:

NOTE: Please see the AASM Manual included in the AASM 
installation for further details and instructions.

1. Easy to understand “wizard” to help create standard game 
server configuration files.
2. Easy to understand “wizard” to help create tournament game 
server configuration files.
3. Interface to every AA game server configuration option for 
standard and tournament server configurations so “expert” 
users can tweak their setups as needed.
4. Supports creating LAN, Global (Internet), LAN Tournament, 
and Internet Tournament server configurations.
5. Provides user with an easy way to run an America’s Army 
game server on their local PC.
6. AASM provides both server side and an integrated remote 
control utility to remotely control America’s Army game 
servers running on remote Windows PC’s.  Support includes 
remote controlling multiple remote PC’s.  
7. Allows for saving of specific server configurations for 
use later or for sharing with the community.
8. Listing and viewing PunkBuster™ screen shot files.
9. Listing and viewing PunkBuster™ log files.
10. Viewing AA game server’s console output remotely (via 
AASM interface).
11. Starting and Stopping remote AA game server.
12. Automatically restarting the AA game server following a 
server crash.
13. Creating unique log files each time the AA game server is 
started.
14. Provides tools for sharing server setups between multiple 
users of AASM when two or more users are managing a remote PC 
(as might be the case when a “clan” owns a server).
15. Displays current gameplay statistics.
16. Advanced feature allows tracking game server crashes as 
well as server "uptime".
17. Supports using multiple remote control utility program 
instances on the remote PC so remote PC can host multiple 
game servers with each being unique from each other.
18. Provides user with an easy way to start their local AA 
game client to join the game as either an Administrator or 
Player.
19. Server Remote Control communication is done via an SSL 
socket to provide secure encrypted communications.
20. Provides support for e-mailing created server 
configuration files so someone can create the files and then 
easily let another person that is hosting an America’s Army 
game server use those created configuration files. A feature 
is also included so two AASM users can easily e-mail setups 
to each other and import the server configuration received 
into their AASM.
21. Provides tools for managing every server configuration 
created including organizing them by tournaments they are 
associated with, number of players, maps, and type of server 
configuration.
22. Allows copying of existing server configurations.
23. Customizable user interface.
24. Allows associating custom descriptions with each server 
configuration so user is never confused as to the purpose of 
a server configuration.
25. Includes two “Getting Started” guides – one for local 
AASM client use and one for configuring the Remote Control 
server utility.
26. Includes detailed context sensitive help including an 
explanation of every server option available.

This AASM application is included in the game installation 
package.  The AA installer will place a shortcut to AASM 
on your desktop when the game is installed.


------------------------------------------------------------
Security Enhancements
------------------------------------------------------------

This version of America's Army contains several security 
enhancements designed to help ensure that America's Army is 
enjoyed on a level playing field. 'Fairplay' is very 
important to everyone on the America's Army Project Team.

Several security enhancements/protections in this version 
were developed not only in the game client and server but 
also in the Authentication DB (back-end) as well.

Most of the details of our new security enhancements will not 
be listed for the public domain. However, the following 
'exploits/cheats' have been fixed:

1. The 'Rapid-fire 203 round' exploit
2. The 'CPU Speed' exploit 
3. The 'Name Change' exploit
4. The 'HONOR Hack' 
5. The 'Unofficial Honor Gaining Server' exploit
...and many more.

A change was also made to not allow players to join a game 
server until their PunkBuster software is up to date. Players 
will be allowed to spectate from a fixed viewpoint until 
their PunkBuster updates (typically in under two minutes) and 
while they are spectating they are alerted to the fact that 
PunkBuster is still trying to authorize or update itself.

The America's Army development team is committed to keeping 
our game as cheat/exploit free as possible. We will be 
continuing to make security enhancements in every release. We 
want to thank the community for their patience and support as 
we 'keep up the good fight.'


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Known Issues
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- As an Administrator on a server in Tournament Mode, it may be
  necessary to hit the F2 key twice to refresh the drop down 
  team select menu on the Roster page.

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