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A voice command/recognition configuration for Americas Army's not so quickly to use Commo System. No offense to the DEV team ment here, butsomething just need a little tweaking which im sure will happen in the near future. In short, this pack is your ultimate communication pack and it is all controlled by using your voice !
ICE VOICE COMMO PACK -------------------- version 1.0 Alpha - (C) iceblack, 2002 == DESCRIPTION == A voice command/recognition configuration for Americas Army's not so quickly to use Commo System. No offense to the DEV team ment here, but something just need a little tweaking which im sure will happen in the near future. In short, this pack is your ultimate communication pack and it is all controlled by using your voice ! NOTE: - Created for AA:O version 1.2.1. and will NOT work optimal on lower versions. - You need Game Commander 2 in order to use this pack == IMPROVEMENTS SINCE VERSION 1.0 BETA == Almost all keybinding and configuration in AA:O is taken out. Other commo packs are primarly using key binding. This, in my opinion, has a few downsides. First off all, you have to memorise all the key and their related messages. Second, it slows you down. When you are under heavy fire and want to request backup, chances are that by the time you pushed the right key, you already find your self having a bullet or two between your very eyes. And last but not least, i saw a handfull of complains that these commopack, in search for the last unbound key, tend to reconfigure what ever kind of config you already have made. My solution to this lay in the advantage of using Game Commander in combination with the console commands. Everything you do in AA:O, can also be done through the console. You can try this by open the console during play and type: teamsay "hello" <enter>. This is exactly what the Game Commander setup is doing, it sends all needed commands straight over the console so quickly, you won't notice it. The last improvement is the linkup of radio messages and hand signals. If you executer the "move out" radio command, automaticaly the hand signal "move out" is execute too. == HOW TO INSTALL == The followinf files are included; ICE_VCP_1.0_Alpha_GGCONFIG.GCC - The Game Commander command set ICE_VCP_1.0_Alpha_CMDLIST.DOC - Overview of all commands used ICE_VCP_1.0_Alpha_CMDLIST.TXT - Overview of all commands used ICE_VCP_1.0_Alpha_BINDFILE.TXT - Executed from console, it configures the key binding ICE_VCP_1.0_Alpha_README.TXT - The very file you are reading now Step 1. Make sure that you have Game Commander 2 installed. If you don't have it, you can get it at http://www.gamecommander.com Step 2. Import the ICE_VCP_1.0_Alpha_GGCONFIG.GCC file as a new command file into Game Commander. Step 3. Make a printout of the ICE_VCP_1.0_Alpha_CMDLIST.DOC/.TXT file. If you don't have a printer, i hope you have one of those photographic memories. Step 4. Go to Game Commander and Voicetrain each command. I would recommend to use the full sentences as written in the ICE_VCP_1.0_Alpha_CMDLIST.DOC/.TXT file. Using full sentences has the benefit that Game Commander is less likely to make mistakes which it does when you use multiple short voweled words. Step 5. Copy the ICE_VCP_1.0_Alpha_BINDFILE.TXT in your AA:O/systems directory. I suggest you change the name of this file to a more short one. This file will be used to execute from the console. It reconfigures some of your keys. Currently, only four keys are reconfigured. This will be taken out in the next version which will be config free on behalf of AA:O. Keys that are reconfigured; [Backslash] CommoRadio [T ] TeamTalk [G ] CommoSquad [= ] CommoHand Before you load the bind file, make sure you make a backup of your user.ini file. Step 6. Activate you new Game Commander profile and start AA:O Step 7. Hit "~" to enter console mode and type: exec <bind_file_name.txt> and hit enter. Whereby bind_file_name.txt is the name of choise of step 5 Step 8. Eeerhm, I think you got it by now. MOVE OUT! == THE COMMANDS == This alpha version currently uses 6 types of commands; 1. Squad Radio Commands The common radio messages like "move out, ready, etc). Those commands are in essense comming from the commo cycle system within the game. So Game Commands get the voice messages and actually 'presses' the commo cycle key and then the corresponding number. 2. Squad Leader Radio Commands Those are the commands that are only available to you when you are the squad leader. This contains commands like "fall back, operate as a unit, spread out, ect." Since version 1.2.1 of the game, everyone can now use these commands but only when the squad leader uses them, it being broadcasted over the radio. For everyone else, it silently apears on the chatlines at the top of the screen. The commo mechanism is exactly the same as the squad radio commands. 3. Hand Signals For obvious reason, hand signals are silent. Also, the game contains just 8 hand signals at the moment and they seem somewhat experimental. Since they are silent, nobody in the game seems to pay attention to them. My solution to that was weaving them together with the radio commands. For example, if u use the squad radio command "stop", you first hear the radio broadcasted message and then your character raises it's fist in the air, utilising the official "hold" hand signal for better recognition. Keep in mind that you yourself cannot see the hand signals you are making only player around you can. 4. TeamSay Action Commands Those are the commands that appear at the chatlines, at the top of the screen. It's also announces by a little radio 'blip' so that you know when to look at the chat lines. Just to be very clear, teamsay commands are alway in written form. The teamsay action commands are normally followed by a teamsay location command. Action commands are commands like "attack.., defend.., regroup at.., setup ambush at...". As you can see, these commands mean nothing when not followed by a location. Execeptions are the commands "secure objective alpha, secure objective bravo, secure objective charlie". Those are stand alone. All teamsay commands can either be signaled in lowercase as well as in upper case. All you have to do us push the capslock key to change case. 5. TeamSay Location Commands These normally follow after a teamsay action message is broadcasted an contains commands like "objective alpha!, the north bridge, top of the arch, etc". So in conjunction with the teamsay action commands, things would like something like; (action) -> ATTACK... (location) -> OBJECTIVE ALPHA !!! (action) -> REGROUP AT.. (location) -> THE NORTH BRIDGE !!! For obvious reasons, the teamsay location commands are level specific. At the moment, only the Level mountain Ambush is covered. At this point, I need help on creating a decent set of commands action/location per level. I do have a complete set but it seems that this kind of commands are somewhat personal and i need something more generic that everyone will understand when it's flying over the commo system. 6. Experimental Teamsay Commands As you may have noticed, there is few commands that are of a slightly diffent nature than the other commands. Those are "Form Alpa and Bravo Unit", "Alpha Team.." and "Bravo Team...". The idea about these commands is that you can now seperate your own team in two units; alpha and bravo. In my vision this should be done when there are two Fire Squad Leaders. Both should take control over either the alpha or bravo unit. When done, the Squad leader can now command both units. For example; -> FORM ALPHA AND BRAVO UNIT !!! -> ALPHA TEAM... -> SECURE OBJECTIVE CHARLIE !!! -> BRAVO TEAM... -> SETUP ABUSH AT... -> OBJECTIVE BRAVO !!! Feedback in this area is highly appreciated ! == REMARKS AND DISCLAIMERS == 1. A big thank you goes out to all those of you sending me feedback on version 1.0 Beta 2. Another big thank you goes out to all the creative people out there that took the effort of creating a commo pack since it was a huge inspiration for me. If anyone out there creating those packs wants to join forces, i would be honoured. 3. I hate to say it but i cannot be held responsible for stuff that screws up by using this command pack in any way. Hey, that where disclaimers are for, to state that your hands are clean at all times ;-) 4. This commo pack is intented to be public domain at all times. So use it, abuse it tweak it or launch your homemade nuclear missle with it, but just don't put my name on it when you do ;-) 5. The next update of this pack will be out short after the next release of AA:O. This pack was build on 1.2.1 but i expect the commo system to change in the next version of AA:O. 6. Remember this is still an Alpha version and far from complete == FEEDBACK == Constructive feedback is highly appreciated. Please send it to: firstname.lastname@example.org
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