It has been nearly 1 year, since the A.C.E. Advanced Combat Environment Mod, for ArmA 1, was released. Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could. In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long. Today we would like to announce our Public Beta Release. We intend to keep updating our Mod on a daily basis in this Public Beta stage. We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test. This means the development will be ongoing, new improvements and additions will arrive as we go What is A.C.E. and what is it not A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP. The WGL roots were "When realism matters". We lifted this already a little bit with A.C.E. 1. And with A.C.E. 2 it is no different. We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other. We try to please as many as possible, but it is simply impossible to please all. Please feel free to give constructive feedback on our choices. The Package The A.C.E. Package for ArmA 2 consists out of 3 building blocks: * CBA: Community Base Addons * ACE: Core * ACEX: eXtras CBA and ACE are a requirement, while ACEX is an optional expansion pack. This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against. ACE2 Mod Updater - How To (1/3) ACE2 Mod Updater - How To (2/3) - Missing footage Follow steps 6-10: http://dev-heaven.net/wiki/six-arma-updater/Quickstart Video up asap. ACE2 Mod Updater - How To (3/3) Hope this helps people who needed to have their hand held. It can be a little confusing, at first. If there is any questions I'll try to help also.
There are no comments yet. Be the first!