Weekly Poll Results - Do you think that Armada II has to many bugs?

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Published by Freyr 10 years ago , last updated 1 year ago


Do you think that Armada II has to many bugs?

No. 41.7% (116)
Not enough donuts. 21.5% (60)
I don't know. 20.1% (56)
Yes. (please comment) 16.5% (46)
Total: 278
Start: 06-09-2008 13:50
Last: 06-15-2008 14:41

 #1 - Posted by: theStarfleetKid (Staff) on 06-09-2008 at 14:10

I voted "yes" because clearly they were rushed to put this game onto shelves. There were so many things that needed better correction but they had to implement it under such a tight deadline. Sad, really. :cool:

 #2 - Posted by: Eluvatar (Staff) on 06-09-2008 at 14:17

yes but they did come out with a patch and we can mod it so not to bad. and yes they needed more donuts:donut:

 #3 - Posted by: charlesb924 (Member) on 06-09-2008 at 21:43

nothing compared to Legacy, i still cant get it to work right half the time

 #4 - Posted by: Firewarrior1705 (Member) on 06-09-2008 at 22:08

The stock game is full of bugs. Ship balance sucks, crew casulalties when taking a hit are enormous, textures suck, and so on. However, if you mod it a bit, it becomes the greatest ST game ever ;)

 #5 - Posted by: bumting (Member) on 06-10-2008 at 04:13

Nah BC modded is the greatest ST Game ever!!! and i consider the whole stock game 1 giant bug....lol

 #6 - Posted by: RepublicAscendant (Member) on 06-10-2008 at 11:03

ASIDE FROM people saying the entier game is buged, THE ONE major bug i found, the Galaxy being stronger then the sovereign >.>

 #7 - After Mod it - Posted by: Limon36 (Member) on 06-10-2008 at 12:12

I play Fed: 3,7,8; klingon: 1,6; Borg: 6,8,10 on the missions and it crash every 2 hours!

 #8 - So so many bugs - Posted by: JChamberlain (Member) on 06-10-2008 at 21:22

Yeah there's quite a bit. Here's the ones that make me :furious: The Galaxy is stronger than the sovereign, both of with are supposed to fight against borg cubes in the campaign, which never ends well. The Cardassian artilery has two torpedos and none of the others do. The Cardassain Science ship (I can't spell the name) has a phaser that I'm pretty sure won't kill a mining frieghter. The crew loss thing is so very dumb. Why are destroyers even in the stock game? The Feklar, dies after pretty much one shot. So does the Shadow. The Vor'cha DEFINITLY should have torpedos. So should the Griffin and the Sphere. Why are all the costs pretty much the same except for the frigates? It jumps all over the place for each race. Do the pulse turrets have a purpose in a long game? Everyone builds torpedo turrets because they have 4x the health. Non cloaking scout ships, do I have to say more? The incursion is cool, but it dies and I lose that mission... In the campaign, when you start, all of your ships are basically pieces of :r they have no health. /: End List.

 #9 - at #8 - Posted by: Firewarrior1705 (Member) on 06-10-2008 at 23:38

You forgot Galors and Keldons stronger than Galaxies and Sovies, Defiant has no quantum torps and is weak like hell, Borg cubes are too weak. Preaty much the stock game sucks hard. But with a few odf tweaks here and there...

 #10 - best game ever! - Posted by: TNG20 (Member) on 06-11-2008 at 06:23

Ok ok ok ok this game was shipped with soooo very much bugs BUT i seem to recall that the game was realesed with the intention for this game to be and i quote "eternally upgradable and modded" meaning that Activision knew they had problems and they were time constricted. So in effect the game developers wanted us to swoop in and make our own game out of it. And we did just that we made the game perfect and we made entire websites devoted to it! i meanif this games was shipped with all its bugs and wasn't moddable then yes this game would suck (but i would still play it cause after all it is a Star Trek game, i even loved Invasion for the PS1 and i still play bridge simulater for my SuperNES) anyways thats my two cents.

 #11 - Posted by: TrekerMonty (Member) on 06-11-2008 at 11:20

Are the things you guys listed really "bugs" or are they things that you personally don't like about the game? Someone has to fight for the other side.:rolleyes: The Galaxy is stronger than the Sovereign because the Sovereign has Corbomite Reflector and it's shields regenerate much faster than the Galaxy's. The Cardassian artillery fires two torpedoes at once but each torpedo has more delay then all the others (so it's pretty much balanced anyway). The science ships all have weak normal weapons because they aren't meant for front-line combat. The crew loss is a little dumb but it was probably intended to make the game more interesting. Destroyers are a cheap alternative to battleships for things like exploring and can sometimes be more effective than battleships in large numbers since they're harder to hit. Again, science ships aren't meant for lone combat. Cruisers having torpedoes or not is a personal opinion. Cost and build time is very nicely balanced in my opinion, but again it's a matter of opinion. Pulse turrets are good for doing damage to ships warping through an area (such as a bottle-neck in an asteroid field dividing two sides of a map) since pretty much all ships in the game can outrun a torpedo by going to warp speed. They're meant to be scout ships, not necessarily spy ships. The incursion was probably meant to be used as a scout only. What's the point of playing a campaign game if everything you need to win is given to you at the start? The Cardassian Galor and Keldon are stronger than the Galaxy and Sovereign because the Federation has much more powerful special weapons(corbomite reflector, shield disruptor, point defense phaser, shield emitter) than the Cardassians do (plasma bank overload, sensor jammer, shield harmonics disrupter). Cubes are "weakened" for balance even though they're still pretty much the most powerful ships in the game. In my opinion, even though Armada 2 isn't completely canon to Star-Trek, it's one of the most balanced RTS games I've ever played. But, that's just another opinion, of course.

 #12 - there are bugs in the stock game, but not that many... - Posted by: pacsouljah (Member) on 06-12-2008 at 16:16

One of the only major bugs, I felt, was the ship physics, I don't think a 700 metre sovereign class can turn in like one second, but oh well. And though some of the aforementioned "bugs" do get kind of annoying, it really wasn't enough to ruin the experience. I still remember the first time I played the demo version in instant action as the borg, and the reaction I had when I realized that I could assimilate any weapon of my choosing and equipping them on all cube-class vessels(total pwnage man!!!) But anywho, that's why we got an ODF folder right? You can basically do whatever you want to the game when you edit the ODF folder, as long as you know what you're doing. I think that's the beauty of the game, it doesn't come with a lot of built-in, but you're free to modify it to your choosing. And of course having Armada 2 files around since '02 doesn't hurt either. I actually became a much fiercer fan of Trek after Armada 2, and this site has really redefined trek for me, thanks A2 files!!!

 #13 - Posted by: Firewarrior1705 (Member) on 06-13-2008 at 23:19

well, I can say that stock A2 has NOTHING to do with Star Trek at all, besides the races and some ship types. A1 was a lot more cannon than A2.

 #14 - @ pacsouljah - Posted by: ezaroo (Member) on 06-14-2008 at 16:09

the 700m long ship can turn in 1 sec in space thats where the shows got it wrong because they used models which u cant turn quicly, but if they were really built they would turn on the spot with out banking and very quickly, its really its better than the shows lol not really a bug, think the earth has 6400 km radius, ie 12800km wide and turns in 24 hours, and would b less then 10 hours with out the moon, i recon a 700m long ship can turn pritty quick lol

 #15 - Posted by: thunderfoot006 (Staff) on 06-14-2008 at 16:55

Sure a 700 meter long ship can turn instantaneously to an entirely new bearing in less than 1 second. What about the crew? Can the crew do the same without becoming chunky salsa on the rear bulkhead? And just because a 700 metre long starship can turn in less than 1 second, does that mean every turn must be done like that? This is supposed to be about bugs in A2. The very poorly done physics in A2 bugged me to the point I did something about them. Yeah, starships probably should not bank and turn like a Sopwith Camel. But that is how they turn in the episodes and films so that is how canon is defined. Bugs in A2? Yes. Absolutely. Are they a problem? Apparently not, because eight years on going on nine, people are still playing this game.

 #16 - Posted by: theStarfleetKid (Staff) on 06-15-2008 at 07:28

TrekerMonty: "Pulse turrets are good for doing damage to ships warping through an area" ...which when you think about it, makes no sense since pulse phasers shouldn't be able to operate past the point of lightspeed. It's why torpedoes are always used, and never phasers, when ships are at warp speed on the show and need to shoot at something. The pulse weapons in general in this game bother me simply because they behave like standard phasers using a shorter burst of fire. Actually, the phasers bother me too since they behave like guns. Canon phasers wouldn't use a per-hit basis, they'd fire continually. It truly bothers me that, as TNG20 pointed out, Activision seems to have released this game with the intent of seeing it modded rather than getting it right the first time. But not much can be done about that, as thunderfoot006 says, nearly nine years along. We've done an incredible job, as a community, with what we were given. :cool:

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