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| When building you game ending fleet do you... |
|Build the biggest ship available until you cant see the stars behind them.||29.3% (83)|
|Build a balanced fleet with ships that will compliment each other.||27.9% (79)|
|Build the ship you find most efficient in numbers.||18.7% (53)|
|Tailor your fleet to the target you have in mind.||17.6% (50)|
|Back up a small fleet with super stations/ships.||6.3% (18)|
|Start: 10-19-2008 13:45|
|Last: 10-26-2008 16:13|
|#1 - Posted by: CanadianBorg (Member) on 10-19-2008 at 15:21|
Go TFC's!!!! YEAAAAAAAAAAAAAAAAAAAH!
P.S. Resistance is futile, eh?
|#2 - Posted by: TrekerMonty (Member) on 10-19-2008 at 16:57|
Generally speaking I play defensively. I make use of frigates and science ships of course, and any other special weapon I think could be useful in a given situation, including super weapons. I always try to lose the least number of ships as possible, so often times I'll lure the defending fleet into a trap of some sort, like a fleet hiding in a nebula or a group of turrets. Then I use artillery to whittle away at the defenses until I'm confident that I can destroy the base without any casualties. Though, sometimes I just attack in overwhelming numbers and still suffer minimal casualties just because the enemy is destroyed so quickly.
|#3 - Posted by: thunderfoot006 (Member) on 10-19-2008 at 18:40|
Speed. Shock. Activeness. It is far better to attack right now with some decent ships rather than to wait for the ability to build the best ships. All the time you are sitting still teching up and building like mad, the enemy is too. I am not spamming destroyers. I prefer to win with cruisers because building the big ships takes so long in some mods. I prefer to attack with three cruisers right now. because if I wait until my battleships are finished, then the enemy has enough time to build them too. I would rather he not have any.
|#4 - Posted by: Achilles (Member) on 10-20-2008 at 04:15|
I like a mix of light battleships and heavy cruisers with a few support ships dotted throughout, maybe a group of destroyers for cannon fodder if the defences look harsh.
|#5 - Posted by: jlp47at (Member) on 10-20-2008 at 15:59|
I'd tailor my fleet, if I were fighting a Romulan base, I'd stick a Venture or two in so I can see all of them.
If I were attacking a heavily fortified (turrets galore) base, I'd get a Steamrunner.
If I were attacking a Borg base, I'd get my most powerful and fully crewed ships.
|#6 - Posted by: TParis (Staff) on 10-20-2008 at 21:58|
There is nothing more effective than spamming Que'rals, Venators, Defiants (with mines), Species Destroyers/Cruisers, Galors and Assimilators in stock game..... 90% of the ships are sadly useless. :( Many mods are doing a better job concerning this...
|#7 - Posted by: IKS_Yo_Mama (Staff) on 10-21-2008 at 13:52|
If I want to end the game I build the ship that CTDs the game :borg:
|#8 - Posted by: Firestorm603 (Member) on 10-22-2008 at 10:33|
I build a fleet of many roles.
Akiras, I make use of their special weapon to tag and damage as many enemies as pos.
Frigates, charge the fleet's shields when their is trouble.
Battleships. you don't want a fleet of weak phasers and pulses do you?
Scouts, those Romulans can't hide from me!
|#9 - Posted by: Mendez123 (Member) on 10-22-2008 at 11:54|
Draw off defending ships with around 40% of my battleship fleet then attack thier base with the rest including bombers for starbases cause no one likes waiting for thier stronger shields to die. Then if there was time to build them use supers to help the smaller fleet with the enemies fleet if not bring the remaining base attack ships in behind the enemies fleet.
Distract. Sorround. Destroy.
Or just spam battles and roll thier whole fleet and base over in one massive attack.
|#10 - Numbers - Posted by: Odyssey1319 (Member) on 10-22-2008 at 13:02|
Playing stock Armada II, the Intrepid is easily the most cost-effective ship you can possibly build, as it costs no metal to use. And only 250 dilithium. You can't beat that.
Mass-produce, and overwhelm.
|#11 - @10 - Posted by: TParis (Staff) on 10-23-2008 at 05:04|
Defiants are better, due to their cheaper costs and overpowered anti matter mines
|#12 - @11 - Posted by: Odyssey1319 (Member) on 10-25-2008 at 13:12|
Intrepids last longer.
|#13 - Posted by: Freyr (Staff) on 10-25-2008 at 14:41|
No, they don't. A Defiant mine will kill a Intrepid, and it doesn't need to get within its weapons range to do it courtesy of the anti matter mine.
Two fleets of Defiants can kill a Tactical Fusion Cube without taking a single loss. 2 Fleets of Intrepids would just make the owner of the TFC laugh at you.
|#14 - Defiants - Posted by: Firestorm603 (Member) on 10-26-2008 at 08:13|
Trust me, just cos a TFC is destroyed by a bunch of mines in the Opening Movie, doesn't mean thats what will happen ingame. Defiants won't even be able to get close, unless you do a bit of ODF'in and make it more powerful than the Enterprise can ever hope to be. You lay one mine then have to wait 10 minutes for the Special Energy to recharge.
Defiants = :(
Intrepids = :)
100000 Premonition classes = }>
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